From: Christian König Date: Tue, 28 Jan 2014 14:22:05 +0000 (+0100) Subject: st/vdpau: add flush on unmap X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=db54fca9b86aa124447d11d2bdbe359a2742cfd5;p=mesa.git st/vdpau: add flush on unmap Flush the context when we unmap a buffer, otherwise VDPAU might start rendering the next frame while we still reference that buffer. Signed-off-by: Christian König Tested-by: StrangeNoises (rachel@strangenoises.org) --- diff --git a/src/mesa/state_tracker/st_vdpau.c b/src/mesa/state_tracker/st_vdpau.c index 4317b9e3479..c5b4780ce5b 100644 --- a/src/mesa/state_tracker/st_vdpau.c +++ b/src/mesa/state_tracker/st_vdpau.c @@ -47,6 +47,7 @@ #include "st_context.h" #include "st_texture.h" #include "st_format.h" +#include "st_cb_flush.h" static void st_vdpau_map_surface(struct gl_context *ctx, GLenum target, GLenum access, @@ -163,6 +164,7 @@ st_vdpau_unmap_surface(struct gl_context *ctx, GLenum target, GLenum access, struct gl_texture_image *texImage, const GLvoid *vdpSurface, GLuint index) { + struct st_context *st = st_context(ctx); struct st_texture_object *stObj = st_texture_object(texObj); struct st_texture_image *stImage = st_texture_image(texImage); @@ -171,6 +173,8 @@ st_vdpau_unmap_surface(struct gl_context *ctx, GLenum target, GLenum access, pipe_resource_reference(&stImage->pt, NULL); _mesa_dirty_texobj(ctx, texObj); + + st_flush(st, NULL, 0); } void