From: Dave Airlie Date: Tue, 13 Feb 2018 02:21:07 +0000 (+1000) Subject: i965: fix tessellation regressions with gl_state_index16 X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=db5f4221696a665e403c8374d6c7d8794d810ae6;p=mesa.git i965: fix tessellation regressions with gl_state_index16 Looks like one conversion was missed. Fixes: e149a0253 (mesa,glsl,nir: reduce gl_state_index size to 2 bytes) Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105067 Signed-off-by: Dave Airlie Tested-by: Mark Janes --- diff --git a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp index 9c4fb22a905..10a4ff40e5e 100644 --- a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp +++ b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp @@ -251,7 +251,7 @@ brw_nir_lower_patch_vertices_in_to_uniform(nir_shader *nir) if (var->data.location != SYSTEM_VALUE_VERTICES_IN) continue; - gl_state_index tokens[STATE_LENGTH] = { + gl_state_index16 tokens[STATE_LENGTH] = { STATE_INTERNAL, nir->info.stage == MESA_SHADER_TESS_CTRL ? STATE_TCS_PATCH_VERTICES_IN : STATE_TES_PATCH_VERTICES_IN,