From: Eric Anholt Date: Mon, 15 Dec 2008 23:10:18 +0000 (-0800) Subject: intel: stub out CompressedTexSubImage2D instead of segfaulting. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=dc58da3e063d2a4018eea9149b43a3656a93a7ca;p=mesa.git intel: stub out CompressedTexSubImage2D instead of segfaulting. --- diff --git a/src/mesa/drivers/dri/intel/intel_tex.c b/src/mesa/drivers/dri/intel/intel_tex.c index 82f8b870095..e64d8a1556d 100644 --- a/src/mesa/drivers/dri/intel/intel_tex.c +++ b/src/mesa/drivers/dri/intel/intel_tex.c @@ -231,6 +231,7 @@ intelInitTextureFuncs(struct dd_function_table *functions) /* compressed texture functions */ functions->CompressedTexImage2D = intelCompressedTexImage2D; + functions->CompressedTexSubImage2D = intelCompressedTexSubImage2D; functions->GetCompressedTexImage = intelGetCompressedTexImage; functions->NewTextureObject = intelNewTextureObject; diff --git a/src/mesa/drivers/dri/intel/intel_tex.h b/src/mesa/drivers/dri/intel/intel_tex.h index 6219c1c953b..742ccc043aa 100644 --- a/src/mesa/drivers/dri/intel/intel_tex.h +++ b/src/mesa/drivers/dri/intel/intel_tex.h @@ -130,6 +130,16 @@ void intelCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level, struct gl_texture_object *texObj, struct gl_texture_image *texImage ); +void intelCompressedTexSubImage2D(GLcontext * ctx, + GLenum target, + GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLsizei imageSize, + const GLvoid * pixels, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + void intelGetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level, GLvoid *pixels, struct gl_texture_object *texObj, diff --git a/src/mesa/drivers/dri/intel/intel_tex_subimage.c b/src/mesa/drivers/dri/intel/intel_tex_subimage.c index b7523618868..f86de568976 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_subimage.c +++ b/src/mesa/drivers/dri/intel/intel_tex_subimage.c @@ -184,3 +184,18 @@ intelTexSubImage1D(GLcontext * ctx, format, type, pixels, packing, texObj, texImage); } + +void +intelCompressedTexSubImage2D(GLcontext * ctx, + GLenum target, + GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLsizei imageSize, + const GLvoid * pixels, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + fprintf(stderr, "stubbed CompressedTexSubImage2D: %dx%d@%dx%d\n", + width, height, xoffset, yoffset); +}