From: Axel Davy Date: Sat, 15 Aug 2015 20:52:19 +0000 (+0200) Subject: st/nine: Change a few advertised caps X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=dcb6f764cfb13c21b5bc56e973daf05db5c1bc1c;p=mesa.git st/nine: Change a few advertised caps There were flags all sm3 cards do advertise, and we weren't. Some games can trigger buggy rendering path if the caps are not what they expect. Signed-off-by: Axel Davy --- diff --git a/src/gallium/state_trackers/nine/adapter9.c b/src/gallium/state_trackers/nine/adapter9.c index ff1c33c7448..69e0fa25961 100644 --- a/src/gallium/state_trackers/nine/adapter9.c +++ b/src/gallium/state_trackers/nine/adapter9.c @@ -545,7 +545,7 @@ NineAdapter9_GetDeviceCaps( struct NineAdapter9 *This, /*D3DDEVCAPS_RTPATCHES |*/ /*D3DDEVCAPS_RTPATCHHANDLEZERO |*/ /*D3DDEVCAPS_SEPARATETEXTUREMEMORIES |*/ - /*D3DDEVCAPS_TEXTURENONLOCALVIDMEM |*/ + D3DDEVCAPS_TEXTURENONLOCALVIDMEM | /* D3DDEVCAPS_TEXTURESYSTEMMEMORY |*/ D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | @@ -561,7 +561,7 @@ NineAdapter9_GetDeviceCaps( struct NineAdapter9 *This, D3DPMISCCAPS_TSSARGTEMP | D3DPMISCCAPS_BLENDOP | D3DPIPECAP(INDEP_BLEND_ENABLE, D3DPMISCCAPS_INDEPENDENTWRITEMASKS) | - /*D3DPMISCCAPS_PERSTAGECONSTANT |*/ + /*D3DPMISCCAPS_PERSTAGECONSTANT |*/ /* TODO */ /*D3DPMISCCAPS_POSTBLENDSRGBCONVERT |*/ /* TODO */ D3DPMISCCAPS_FOGANDSPECULARALPHA | D3DPIPECAP(BLEND_EQUATION_SEPARATE, D3DPMISCCAPS_SEPARATEALPHABLEND) | @@ -573,7 +573,7 @@ NineAdapter9_GetDeviceCaps( struct NineAdapter9 *This, pCaps->RasterCaps = D3DPIPECAP(ANISOTROPIC_FILTER, D3DPRASTERCAPS_ANISOTROPY) | - /*D3DPRASTERCAPS_COLORPERSPECTIVE |*/ + D3DPRASTERCAPS_COLORPERSPECTIVE | D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_DEPTHBIAS | D3DPRASTERCAPS_FOGRANGE | @@ -697,15 +697,12 @@ NineAdapter9_GetDeviceCaps( struct NineAdapter9 *This, pCaps->MaxAnisotropy = (DWORD)screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY); - pCaps->MaxVertexW = 1.0f; /* XXX */ - pCaps->GuardBandLeft = screen->get_paramf(screen, - PIPE_CAPF_GUARD_BAND_LEFT); - pCaps->GuardBandTop = screen->get_paramf(screen, - PIPE_CAPF_GUARD_BAND_TOP); - pCaps->GuardBandRight = screen->get_paramf(screen, - PIPE_CAPF_GUARD_BAND_RIGHT); - pCaps->GuardBandBottom = screen->get_paramf(screen, - PIPE_CAPF_GUARD_BAND_BOTTOM); + /* Values for GeForce 9600 GT */ + pCaps->MaxVertexW = 1e10f; + pCaps->GuardBandLeft = -1e9f; + pCaps->GuardBandTop = -1e9f; + pCaps->GuardBandRight = 1e9f; + pCaps->GuardBandBottom = 1e9f; pCaps->ExtentsAdjust = 0.0f; pCaps->StencilCaps = @@ -724,8 +721,6 @@ NineAdapter9_GetDeviceCaps( struct NineAdapter9 *This, /*D3DFVFCAPS_DONOTSTRIPELEMENTS |*/ D3DFVFCAPS_PSIZE; - /* XXX: Some of these are probably not in SM2.0 so cap them when I figure - * them out. For now leave them all enabled. */ pCaps->TextureOpCaps = D3DTEXOPCAPS_DISABLE | D3DTEXOPCAPS_SELECTARG1 | D3DTEXOPCAPS_SELECTARG2 | @@ -796,7 +791,8 @@ NineAdapter9_GetDeviceCaps( struct NineAdapter9 *This, pCaps->MaxVertexShaderConst = NINE_MAX_CONST_F; pCaps->PixelShaderVersion = D3DPS_VERSION(3,0); - pCaps->PixelShader1xMaxValue = 8.0f; /* XXX: wine */ + /* Value for GeForce 9600 GT */ + pCaps->PixelShader1xMaxValue = 65504.f; pCaps->DevCaps2 = D3DDEVCAPS2_STREAMOFFSET | D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET |