From: Brian Date: Thu, 27 Mar 2008 21:42:09 +0000 (-0600) Subject: gallium: return pipe_shader_state from the simple shader functions X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=dccbfd8bf0624250a435948029916073d3390191;p=mesa.git gallium: return pipe_shader_state from the simple shader functions Allows us to fix a mem leak (tokens array). --- diff --git a/src/gallium/auxiliary/util/u_blit.c b/src/gallium/auxiliary/util/u_blit.c index 9986dc35700..eec5e600c91 100644 --- a/src/gallium/auxiliary/util/u_blit.c +++ b/src/gallium/auxiliary/util/u_blit.c @@ -58,6 +58,8 @@ struct blit_state struct pipe_rasterizer_state rasterizer; struct pipe_sampler_state sampler; + struct pipe_shader_state vert_shader; + struct pipe_shader_state frag_shader; void *vs; void *fs; @@ -129,11 +131,12 @@ util_create_blit(struct pipe_context *pipe, struct cso_context *cso) TGSI_SEMANTIC_GENERIC }; const uint semantic_indexes[] = { 0, 0 }; ctx->vs = util_make_vertex_passthrough_shader(pipe, 2, semantic_names, - semantic_indexes); + semantic_indexes, + &ctx->vert_shader); } /* fragment shader */ - ctx->fs = util_make_fragment_tex_shader(pipe); + ctx->fs = util_make_fragment_tex_shader(pipe, &ctx->frag_shader); ctx->vbuf = pipe->winsys->buffer_create(pipe->winsys, 32, @@ -168,6 +171,9 @@ util_destroy_blit(struct blit_state *ctx) pipe->delete_vs_state(pipe, ctx->vs); pipe->delete_fs_state(pipe, ctx->fs); + FREE((void*) ctx->vert_shader.tokens); + FREE((void*) ctx->frag_shader.tokens); + pipe->winsys->buffer_destroy(pipe->winsys, ctx->vbuf); FREE(ctx); diff --git a/src/gallium/auxiliary/util/u_gen_mipmap.c b/src/gallium/auxiliary/util/u_gen_mipmap.c index 5549652abbb..2fd214d22e2 100644 --- a/src/gallium/auxiliary/util/u_gen_mipmap.c +++ b/src/gallium/auxiliary/util/u_gen_mipmap.c @@ -62,6 +62,8 @@ struct gen_mipmap_state struct pipe_rasterizer_state rasterizer; struct pipe_sampler_state sampler; + struct pipe_shader_state vert_shader; + struct pipe_shader_state frag_shader; void *vs; void *fs; @@ -740,11 +742,12 @@ util_create_gen_mipmap(struct pipe_context *pipe, TGSI_SEMANTIC_GENERIC }; const uint semantic_indexes[] = { 0, 0 }; ctx->vs = util_make_vertex_passthrough_shader(pipe, 2, semantic_names, - semantic_indexes); + semantic_indexes, + &ctx->vert_shader); } /* fragment shader */ - ctx->fs = util_make_fragment_tex_shader(pipe); + ctx->fs = util_make_fragment_tex_shader(pipe, &ctx->frag_shader); ctx->vbuf = pipe->winsys->buffer_create(pipe->winsys, 32, @@ -813,6 +816,9 @@ util_destroy_gen_mipmap(struct gen_mipmap_state *ctx) pipe->delete_vs_state(pipe, ctx->vs); pipe->delete_fs_state(pipe, ctx->fs); + FREE((void*) ctx->vert_shader.tokens); + FREE((void*) ctx->frag_shader.tokens); + pipe->winsys->buffer_destroy(pipe->winsys, ctx->vbuf); FREE(ctx); diff --git a/src/gallium/auxiliary/util/u_simple_shaders.c b/src/gallium/auxiliary/util/u_simple_shaders.c index d230ddfbebc..5f8d12191d4 100644 --- a/src/gallium/auxiliary/util/u_simple_shaders.c +++ b/src/gallium/auxiliary/util/u_simple_shaders.c @@ -56,7 +56,9 @@ void * util_make_vertex_passthrough_shader(struct pipe_context *pipe, uint num_attribs, const uint *semantic_names, - const uint *semantic_indexes) + const uint *semantic_indexes, + struct pipe_shader_state *shader) + { uint maxTokens = 100; struct tgsi_token *tokens; @@ -66,7 +68,6 @@ util_make_vertex_passthrough_shader(struct pipe_context *pipe, struct tgsi_full_instruction inst; const uint procType = TGSI_PROCESSOR_VERTEX; uint ti, i; - struct pipe_shader_state shader; tokens = (struct tgsi_token *) MALLOC(maxTokens * sizeof(tokens[0])); @@ -145,8 +146,10 @@ util_make_vertex_passthrough_shader(struct pipe_context *pipe, tgsi_dump(tokens, 0); #endif - shader.tokens = tokens; - return pipe->create_vs_state(pipe, &shader); + shader->tokens = tokens; + /*shader->num_tokens = ti;*/ + + return pipe->create_vs_state(pipe, shader); } @@ -158,7 +161,8 @@ util_make_vertex_passthrough_shader(struct pipe_context *pipe, * END; */ void * -util_make_fragment_tex_shader(struct pipe_context *pipe) +util_make_fragment_tex_shader(struct pipe_context *pipe, + struct pipe_shader_state *shader) { uint maxTokens = 100; struct tgsi_token *tokens; @@ -168,7 +172,6 @@ util_make_fragment_tex_shader(struct pipe_context *pipe) struct tgsi_full_instruction inst; const uint procType = TGSI_PROCESSOR_FRAGMENT; uint ti; - struct pipe_shader_state shader; tokens = (struct tgsi_token *) MALLOC(maxTokens * sizeof(tokens[0])); @@ -254,8 +257,10 @@ util_make_fragment_tex_shader(struct pipe_context *pipe) tgsi_dump(tokens, 0); #endif - shader.tokens = tokens; - return pipe->create_fs_state(pipe, &shader); + shader->tokens = tokens; + /*shader->num_tokens = ti;*/ + + return pipe->create_fs_state(pipe, shader); } @@ -266,7 +271,8 @@ util_make_fragment_tex_shader(struct pipe_context *pipe) * Make simple fragment color pass-through shader. */ void * -util_make_fragment_passthrough_shader(struct pipe_context *pipe) +util_make_fragment_passthrough_shader(struct pipe_context *pipe, + struct pipe_shader_state *shader) { uint maxTokens = 40; struct tgsi_token *tokens; @@ -276,7 +282,6 @@ util_make_fragment_passthrough_shader(struct pipe_context *pipe) struct tgsi_full_instruction inst; const uint procType = TGSI_PROCESSOR_FRAGMENT; uint ti; - struct pipe_shader_state shader; tokens = (struct tgsi_token *) MALLOC(maxTokens * sizeof(tokens[0])); @@ -349,7 +354,9 @@ util_make_fragment_passthrough_shader(struct pipe_context *pipe) tgsi_dump(tokens, 0); #endif - shader.tokens = tokens; - return pipe->create_fs_state(pipe, &shader); + shader->tokens = tokens; + /*shader->num_tokens = ti;*/ + + return pipe->create_fs_state(pipe, shader); } diff --git a/src/gallium/auxiliary/util/u_simple_shaders.h b/src/gallium/auxiliary/util/u_simple_shaders.h index ca219a092c7..8ca4977d715 100644 --- a/src/gallium/auxiliary/util/u_simple_shaders.h +++ b/src/gallium/auxiliary/util/u_simple_shaders.h @@ -34,6 +34,7 @@ struct pipe_context; +struct pipe_shader_state; #ifdef __cplusplus @@ -45,15 +46,18 @@ extern void * util_make_vertex_passthrough_shader(struct pipe_context *pipe, uint num_attribs, const uint *semantic_names, - const uint *semantic_indexes); + const uint *semantic_indexes, + struct pipe_shader_state *shader); extern void * -util_make_fragment_tex_shader(struct pipe_context *pipe); +util_make_fragment_tex_shader(struct pipe_context *pipe, + struct pipe_shader_state *shader); extern void * -util_make_fragment_passthrough_shader(struct pipe_context *pipe); +util_make_fragment_passthrough_shader(struct pipe_context *pipe, + struct pipe_shader_state *shader); #ifdef __cplusplus