From: Bas Nieuwenhuizen Date: Mon, 28 Mar 2016 15:01:49 +0000 (+0200) Subject: mesa/st: Fix NULL access if no fragment shader is bound X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=dd5f0950e4105b022d6c909e0a39fe38426312c4;p=mesa.git mesa/st: Fix NULL access if no fragment shader is bound Signed-off-by: Bas Nieuwenhuizen Signed-off-by: Marek Olšák --- diff --git a/src/mesa/state_tracker/st_atom_constbuf.c b/src/mesa/state_tracker/st_atom_constbuf.c index 4d9b344111b..a980dbedac5 100644 --- a/src/mesa/state_tracker/st_atom_constbuf.c +++ b/src/mesa/state_tracker/st_atom_constbuf.c @@ -65,8 +65,8 @@ void st_upload_constants( struct st_context *st, shader_type == PIPE_SHADER_COMPUTE); /* update the ATI constants before rendering */ - struct ati_fragment_shader *ati_fs = st->fp->ati_fs; - if (shader_type == PIPE_SHADER_FRAGMENT && ati_fs) { + if (shader_type == PIPE_SHADER_FRAGMENT && st->fp->ati_fs) { + struct ati_fragment_shader *ati_fs = st->fp->ati_fs; unsigned c; for (c = 0; c < MAX_NUM_FRAGMENT_CONSTANTS_ATI; c++) {