From: Ian Romanick Date: Tue, 28 Apr 2015 19:46:46 +0000 (-0700) Subject: glsl/es3.1: Allow separate shader objects in GLSL ES 3.10 X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=dd61475d56f3b94c3586889333931ebe50a32c3e;p=mesa.git glsl/es3.1: Allow separate shader objects in GLSL ES 3.10 Signed-off-by: Ian Romanick Reviewed-by: Tapani Pälli --- diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h index b3c8a1d2d4b..00fcc75ca06 100644 --- a/src/glsl/glsl_parser_extras.h +++ b/src/glsl/glsl_parser_extras.h @@ -160,7 +160,7 @@ struct _mesa_glsl_parse_state { { if (!this->has_separate_shader_objects()) { const char *const requirement = this->es_shader - ? "GL_EXT_separate_shader_objects extension" + ? "GL_EXT_separate_shader_objects extension or GLSL ES 310" : "GL_ARB_separate_shader_objects extension or GLSL 420"; _mesa_glsl_error(locp, this, "%s explicit location requires %s", @@ -217,7 +217,7 @@ struct _mesa_glsl_parse_state { bool has_separate_shader_objects() const { - return ARB_separate_shader_objects_enable || is_version(410, 0) + return ARB_separate_shader_objects_enable || is_version(410, 310) || EXT_separate_shader_objects_enable; }