From: Alejandro Piñeiro Date: Fri, 31 Aug 2018 10:20:49 +0000 (+0200) Subject: nir/linker: fill up uniform_storage with explicit data X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=de05a6ccf59b429629a4e7b93fbe2eaf5960325d;p=mesa.git nir/linker: fill up uniform_storage with explicit data Specifically, offset, stride (coming from arrays or matrices) and row_major. On GLSL, most of that info is computed using the layout qualifier, but on ARB_gl_spirv they are explicit, and for Mesa, included on the glsl_type. From ARB_gl_spirv spec: "Mapping of layouts std140/std430 -> explicit *Offset*, *ArrayStride*, and *MatrixStride* Decoration on struct members"" "7.6.2.spv SPIR-V Uniform Offsets and Strides The SPIR-V decorations *GLSLShared* or *GLSLPacked* must not be used. A variable in the *Uniform* Storage Class decorated as a *Block* must be explicitly laid out using the *Offset*, *ArrayStride*, and *MatrixStride* decorations" For offset we needed to include the parent and index_in_parent while processing the type, as the offset is maintained on glsl_struct_field of the parent type, not on the type itself. v2: Fix the default values for MATRIX_STRIDE, ARRAY_STRIDE and ROW_MAJOR when the variable is not backed by a buffer object (Antia Puentes). v3: Update after Jason series "SPIR-V: Use NIR deref instructions for UBO/SSBO access" that included just one explicit stride, instead of a previous patch we wrote that had matrix_stride and array_stride (Alejandro) Signed-off-by: Antia Puentes Signed-off-by: Alejandro Piñeiro Reviewed-by: Timothy Arceri --- diff --git a/src/compiler/glsl/gl_nir_link_uniforms.c b/src/compiler/glsl/gl_nir_link_uniforms.c index bb126a40baa..54d9acd21b0 100644 --- a/src/compiler/glsl/gl_nir_link_uniforms.c +++ b/src/compiler/glsl/gl_nir_link_uniforms.c @@ -282,6 +282,8 @@ nir_link_uniform(struct gl_context *ctx, struct gl_program *stage_program, gl_shader_stage stage, const struct glsl_type *type, + const struct glsl_type *parent_type, + unsigned index_in_parent, int location, struct nir_link_uniforms_state *state) { @@ -309,7 +311,7 @@ nir_link_uniform(struct gl_context *ctx, field_type = glsl_get_array_element(type); int entries = nir_link_uniform(ctx, prog, stage_program, stage, - field_type, location, + field_type, type, i, location, state); if (entries == -1) return -1; @@ -371,15 +373,54 @@ nir_link_uniform(struct gl_context *ctx, uniform->is_shader_storage = nir_variable_is_in_ssbo(state->current_var); + /* Set fields whose default value depend on the variable being inside a + * block. + * + * From the OpenGL 4.6 spec, 7.3 Program objects: + * + * "For the property ARRAY_STRIDE, ... For active variables not declared + * as an array of basic types, zero is written to params. For active + * variables not backed by a buffer object, -1 is written to params, + * regardless of the variable type." + * + * "For the property MATRIX_STRIDE, ... For active variables not declared + * as a matrix or array of matrices, zero is written to params. For active + * variables not backed by a buffer object, -1 is written to params, + * regardless of the variable type." + * + * For the property IS_ROW_MAJOR, ... For active variables backed by a + * buffer object, declared as a single matrix or array of matrices, and + * stored in row-major order, one is written to params. For all other + * active variables, zero is written to params. + */ + uniform->array_stride = -1; + uniform->matrix_stride = -1; + uniform->row_major = false; + + if (nir_variable_is_in_block(state->current_var)) { + uniform->array_stride = glsl_type_is_array(type) ? + glsl_get_explicit_stride(type) : 0; + + if (glsl_type_is_matrix(type)) { + assert(parent_type); + uniform->matrix_stride = glsl_get_explicit_stride(type); + + uniform->row_major = glsl_matrix_type_is_row_major(type); + } else { + uniform->matrix_stride = 0; + } + } + + if (parent_type) + uniform->offset = glsl_get_struct_field_offset(parent_type, index_in_parent); + else + uniform->offset = 0; + /* @FIXME: the initialization of the following will be done as we * implement support for their specific features, like SSBO, atomics, * etc. */ uniform->block_index = -1; - uniform->offset = -1; - uniform->matrix_stride = -1; - uniform->array_stride = -1; - uniform->row_major = false; uniform->builtin = false; uniform->atomic_buffer_index = -1; uniform->top_level_array_size = 0; @@ -543,6 +584,7 @@ gl_nir_link_uniforms(struct gl_context *ctx, state.current_type = type_tree; int res = nir_link_uniform(ctx, prog, sh->Program, shader_type, type, + NULL, 0, location, &state); free_type_tree(type_tree);