From: Andres Gomez Date: Fri, 28 Dec 2018 10:24:53 +0000 (+0200) Subject: glsl/linker: always validate explicit location among inputs X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=de1bc2d19a6e4b9081a79424ffc1cd082d27f6bd;p=mesa.git glsl/linker: always validate explicit location among inputs Outputs are always validated when having explicit locations and we were trusting its outcome to catch similar problems with the inputs since, in case of having undefined outputs for existing inputs, we would be already reporting a linker error. However, consider this case: " Shader stage n: --------------- ... layout(location = 0) out float a; ... Shader stage n+1: ----------------- ... layout(location = 0) in float b; layout(location = 0) in float c; ... " Currently, this won't report a linker error even though location aliasing is happening for the inputs. Therefore, we also need to validate the inputs independently from the outcome of the outputs validation. Cc: Timothy Arceri Cc: Iago Toral Quiroga Cc: Ilia Mirkin Signed-off-by: Andres Gomez Reviewed-by: Timothy Arceri --- diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp index 2d17e06240d..b0422ef7fca 100644 --- a/src/compiler/glsl/link_varyings.cpp +++ b/src/compiler/glsl/link_varyings.cpp @@ -687,7 +687,8 @@ cross_validate_outputs_to_inputs(struct gl_context *ctx, gl_linked_shader *consumer) { glsl_symbol_table parameters; - struct explicit_location_info explicit_locations[MAX_VARYING][4] = { 0 }; + struct explicit_location_info output_explicit_locations[MAX_VARYING][4] = { 0 }; + struct explicit_location_info input_explicit_locations[MAX_VARYING][4] = { 0 }; /* Find all shader outputs in the "producer" stage. */ @@ -705,7 +706,7 @@ cross_validate_outputs_to_inputs(struct gl_context *ctx, * differently because they do not need to have matching names. */ if (!validate_explicit_variable_location(ctx, - explicit_locations, + output_explicit_locations, var, prog, producer)) { return; } @@ -763,6 +764,12 @@ cross_validate_outputs_to_inputs(struct gl_context *ctx, compute_variable_location_slot(input, consumer->Stage); unsigned slot_limit = idx + num_elements; + if (!validate_explicit_variable_location(ctx, + input_explicit_locations, + input, prog, consumer)) { + return; + } + while (idx < slot_limit) { if (idx >= MAX_VARYING) { linker_error(prog, @@ -771,7 +778,7 @@ cross_validate_outputs_to_inputs(struct gl_context *ctx, return; } - output = explicit_locations[idx][input->data.location_frac].var; + output = output_explicit_locations[idx][input->data.location_frac].var; if (output == NULL || input->data.location != output->data.location) {