From: Alyssa Rosenzweig Date: Thu, 6 Jun 2019 16:15:26 +0000 (-0700) Subject: panfrost/midgard: Vectorize I/O X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=de8d49acdc73ff1f4aa487dc3b5136e88352a9da;p=mesa.git panfrost/midgard: Vectorize I/O This uses the new mesa/st functionality for NIR I/O vectorization, which eliminates a number of corner cases (resulting in assorted dEQP failures and regressions) and should improve performance substantial due to lessened pressure on the load/store pipe. Signed-off-by: Alyssa Rosenzweig --- diff --git a/src/gallium/drivers/panfrost/ci/expected-failures.txt b/src/gallium/drivers/panfrost/ci/expected-failures.txt index 1f4e95f25ce..12f3c48047b 100644 --- a/src/gallium/drivers/panfrost/ci/expected-failures.txt +++ b/src/gallium/drivers/panfrost/ci/expected-failures.txt @@ -304,9 +304,6 @@ dEQP-GLES2.functional.polygon_offset.fixed16_render_with_units dEQP-GLES2.functional.polygon_offset.fixed16_result_depth_clamp dEQP-GLES2.functional.rasterization.limits.points dEQP-GLES2.functional.shaders.builtin_variable.fragcoord_w -dEQP-GLES2.functional.shaders.conversions.scalar_to_matrix.bool_to_mat3_vertex -dEQP-GLES2.functional.shaders.conversions.scalar_to_matrix.float_to_mat3_vertex -dEQP-GLES2.functional.shaders.conversions.scalar_to_matrix.int_to_mat3_vertex dEQP-GLES2.functional.shaders.functions.control_flow.return_after_continue_vertex dEQP-GLES2.functional.shaders.functions.control_flow.return_after_loop_sequence_vertex dEQP-GLES2.functional.shaders.functions.control_flow.return_in_loop_if_fragment diff --git a/src/gallium/drivers/panfrost/midgard/midgard_compile.c b/src/gallium/drivers/panfrost/midgard/midgard_compile.c index f1f38fee5d3..92bfe51ce85 100644 --- a/src/gallium/drivers/panfrost/midgard/midgard_compile.c +++ b/src/gallium/drivers/panfrost/midgard/midgard_compile.c @@ -1238,6 +1238,12 @@ emit_intrinsic(compiler_context *ctx, nir_intrinsic_instr *instr) midgard_instruction ins = v_fmov(reg, blank_alu_src, SSA_FIXED_REGISTER(26)); emit_mir_instruction(ctx, ins); + /* We should have been vectorized. That also lets us + * ignore the mask. because the mask component on + * st_vary is (as far as I can tell) ignored [the blob + * sets it to zero] */ + assert(nir_intrinsic_component(instr) == 0); + midgard_instruction st = m_st_vary_32(SSA_FIXED_REGISTER(0), offset); st.load_store.unknown = 0x1E9E; /* XXX: What is this? */ emit_mir_instruction(ctx, st); @@ -2314,16 +2320,22 @@ midgard_compile_shader_nir(nir_shader *nir, midgard_program *program, bool is_bl struct exec_list *varyings = ctx->stage == MESA_SHADER_VERTEX ? &nir->outputs : &nir->inputs; + unsigned max_varying = 0; nir_foreach_variable(var, varyings) { unsigned loc = var->data.driver_location; unsigned sz = glsl_type_size(var->type, FALSE); - for (int c = 0; c < sz; ++c) { - program->varyings[loc + c] = var->data.location; + for (int c = loc; c < (loc + sz); ++c) { + program->varyings[c] = var->data.location; + max_varying = MAX2(max_varying, c); } } - /* Lower gl_Position pre-optimisation */ + /* Lower gl_Position pre-optimisation, but after lowering vars to ssa + * (so we don't accidentally duplicate the epilogue since mesa/st has + * messed with our I/O quite a bit already) */ + + NIR_PASS_V(nir, nir_lower_vars_to_ssa); if (ctx->stage == MESA_SHADER_VERTEX) NIR_PASS_V(nir, nir_lower_viewport_transform); @@ -2356,7 +2368,7 @@ midgard_compile_shader_nir(nir_shader *nir, midgard_program *program, bool is_bl memcpy(program->sysvals, ctx->sysvals, sizeof(ctx->sysvals[0]) * ctx->sysval_count); program->attribute_count = (ctx->stage == MESA_SHADER_VERTEX) ? nir->num_inputs : 0; - program->varying_count = (ctx->stage == MESA_SHADER_VERTEX) ? nir->num_outputs : ((ctx->stage == MESA_SHADER_FRAGMENT) ? nir->num_inputs : 0); + program->varying_count = max_varying + 1; /* Fencepost off-by-one */ nir_foreach_function(func, nir) { if (!func->impl) diff --git a/src/gallium/drivers/panfrost/midgard/midgard_compile.h b/src/gallium/drivers/panfrost/midgard/midgard_compile.h index 2ee0dfbb1ae..b21f054c031 100644 --- a/src/gallium/drivers/panfrost/midgard/midgard_compile.h +++ b/src/gallium/drivers/panfrost/midgard/midgard_compile.h @@ -109,6 +109,8 @@ static const nir_shader_compiler_options midgard_nir_options = { .lower_extract_word = true, .lower_doubles_options = nir_lower_dmod, + + .vectorize_io = true, }; #endif