From: Daniel Borca Date: Mon, 26 Jul 2004 08:04:22 +0000 (+0000) Subject: Rush is back on ZBUFFER X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=dec1191d45f08ab916aa9d6581a00efdb1f76383;p=mesa.git Rush is back on ZBUFFER added DrawPixels555 and DrawPixels565 --- diff --git a/src/mesa/drivers/glide/fxdd.c b/src/mesa/drivers/glide/fxdd.c index 7068af2f8cd..aba2fa131a0 100644 --- a/src/mesa/drivers/glide/fxdd.c +++ b/src/mesa/drivers/glide/fxdd.c @@ -482,6 +482,7 @@ fxDDDrawBitmap2 (GLcontext *ctx, GLint px, GLint py, /* make sure the pixelpipe is configured correctly */ fxSetupFXUnits(ctx); + /* FIXME! _RasterMask & CLIP_BIT gets set if we're out of Viewport, also! */ if (ctx->Scissor.Enabled) { /* This is a bit tricky, but by carefully adjusting the px, py, * width, height, skipPixels and skipRows values we can do @@ -542,7 +543,7 @@ fxDDDrawBitmap2 (GLcontext *ctx, GLint px, GLint py, fxMesa->currentFB, mode, GR_ORIGIN_LOWER_LEFT, FXTRUE, &info)) { - _swrast_Bitmap(ctx, px, py, width, height, unpack, bitmap); + _swrast_Bitmap(ctx, px, py, width, height, finalUnpack, bitmap); return; } @@ -646,6 +647,7 @@ fxDDDrawBitmap4 (GLcontext *ctx, GLint px, GLint py, /* make sure the pixelpipe is configured correctly */ fxSetupFXUnits(ctx); + /* FIXME! _RasterMask & CLIP_BIT gets set if we're out of Viewport, also! */ if (ctx->Scissor.Enabled) { /* This is a bit tricky, but by carefully adjusting the px, py, * width, height, skipPixels and skipRows values we can do @@ -700,7 +702,7 @@ fxDDDrawBitmap4 (GLcontext *ctx, GLint px, GLint py, fxMesa->currentFB, GR_LFBWRITEMODE_8888, GR_ORIGIN_LOWER_LEFT, FXTRUE, &info)) { - _swrast_Bitmap(ctx, px, py, width, height, unpack, bitmap); + _swrast_Bitmap(ctx, px, py, width, height, finalUnpack, bitmap); return; } @@ -1091,11 +1093,280 @@ fxDDReadPixels8888 (GLcontext * ctx, } -/* [dBorca] Hack alert: - * not finished!!! - * revise fallback tests and fix scissor; implement new formats - * also write its siblings: 565 and 1555 - */ +void +fxDDDrawPixels555 (GLcontext * ctx, GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const struct gl_pixelstore_attrib *unpack, + const GLvoid * pixels) +{ + fxMesaContext fxMesa = FX_CONTEXT(ctx); + SWcontext *swrast = SWRAST_CONTEXT(ctx); + GrLfbInfo_t info; + const struct gl_pixelstore_attrib *finalUnpack; + struct gl_pixelstore_attrib scissoredUnpack; + + if (ctx->Pixel.ZoomX != 1.0F || + ctx->Pixel.ZoomY != 1.0F || + (ctx->_ImageTransferState & (IMAGE_SCALE_BIAS_BIT| + IMAGE_MAP_COLOR_BIT)) || + (swrast->_RasterMask & (ALPHATEST_BIT | + /*BLEND_BIT |*/ /* blending ok, through pixpipe */ + DEPTH_BIT | /* could be done with RGB:DEPTH */ + FOG_BIT | /* could be done with RGB:DEPTH */ + LOGIC_OP_BIT | + /*CLIP_BIT |*/ /* clipping ok, below */ + STENCIL_BIT | + MASKING_BIT | + ALPHABUF_BIT | + MULTI_DRAW_BIT | + OCCLUSION_BIT | /* nope! at least not yet */ + TEXTURE_BIT | + FRAGPROG_BIT)) || + fxMesa->fallback) + { + _swrast_DrawPixels( ctx, x, y, width, height, format, type, + unpack, pixels ); + return; + } + + /* make sure the pixelpipe is configured correctly */ + fxSetupFXUnits(ctx); + + /* FIXME! _RasterMask & CLIP_BIT gets set if we're out of Viewport, also! */ + if (ctx->Scissor.Enabled) { + /* This is a bit tricky, but by carefully adjusting the px, py, + * width, height, skipPixels and skipRows values we can do + * scissoring without special code in the rendering loop. + */ + + /* we'll construct a new pixelstore struct */ + finalUnpack = &scissoredUnpack; + scissoredUnpack = *unpack; + if (scissoredUnpack.RowLength == 0) + scissoredUnpack.RowLength = width; + + /* clip left */ + if (x < ctx->Scissor.X) { + scissoredUnpack.SkipPixels += (ctx->Scissor.X - x); + width -= (ctx->Scissor.X - x); + x = ctx->Scissor.X; + } + /* clip right */ + if (x + width >= ctx->Scissor.X + ctx->Scissor.Width) { + width -= (x + width - (ctx->Scissor.X + ctx->Scissor.Width)); + } + /* clip bottom */ + if (y < ctx->Scissor.Y) { + scissoredUnpack.SkipRows += (ctx->Scissor.Y - y); + height -= (ctx->Scissor.Y - y); + y = ctx->Scissor.Y; + } + /* clip top */ + if (y + height >= ctx->Scissor.Y + ctx->Scissor.Height) { + height -= (y + height - (ctx->Scissor.Y + ctx->Scissor.Height)); + } + + if (width <= 0 || height <= 0) + return; + } + else { + finalUnpack = unpack; + } + + info.size = sizeof(info); + if (!grLfbLock(GR_LFB_WRITE_ONLY, + fxMesa->currentFB, + GR_LFBWRITEMODE_1555, + GR_ORIGIN_LOWER_LEFT, FXTRUE, &info)) { + _swrast_DrawPixels(ctx, x, y, width, height, format, type, finalUnpack, pixels); + return; + } + + { + const GLint winX = 0; + const GLint winY = 0; + + const GLint dstStride = info.strideInBytes / 2; /* stride in GLushorts */ + GLushort *dst = (GLushort *) info.lfbPtr + (winY + y) * dstStride + (winX + x); + + if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) { + GLint row; + for (row = 0; row < height; row++) { + GLubyte *src = (GLubyte *) _mesa_image_address(finalUnpack, pixels, + width, height, format, + type, 0, row, 0); + GLint col; + for (col = 0; col < width; col++) { + dst[col] = TDFXPACKCOLOR1555(src[2], src[1], src[0], src[3]); + src += 4; + } + dst += dstStride; + } + } + else if (format == GL_RGB && type == GL_UNSIGNED_BYTE) { + GLint row; + for (row = 0; row < height; row++) { + GLubyte *src = (GLubyte *) _mesa_image_address(finalUnpack, pixels, + width, height, format, + type, 0, row, 0); + GLint col; + for (col = 0; col < width; col++) { + dst[col] = TDFXPACKCOLOR1555(src[2], src[1], src[0], 255); + src += 3; + } + dst += dstStride; + } + } + else { + grLfbUnlock(GR_LFB_WRITE_ONLY, fxMesa->currentFB); + _swrast_DrawPixels(ctx, x, y, width, height, format, type, finalUnpack, pixels); + return; + } + + } + + grLfbUnlock(GR_LFB_WRITE_ONLY, fxMesa->currentFB); +} + + +void +fxDDDrawPixels565 (GLcontext * ctx, GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const struct gl_pixelstore_attrib *unpack, + const GLvoid * pixels) +{ + fxMesaContext fxMesa = FX_CONTEXT(ctx); + SWcontext *swrast = SWRAST_CONTEXT(ctx); + GrLfbInfo_t info; + const struct gl_pixelstore_attrib *finalUnpack; + struct gl_pixelstore_attrib scissoredUnpack; + + if (ctx->Pixel.ZoomX != 1.0F || + ctx->Pixel.ZoomY != 1.0F || + (ctx->_ImageTransferState & (IMAGE_SCALE_BIAS_BIT| + IMAGE_MAP_COLOR_BIT)) || + (swrast->_RasterMask & (ALPHATEST_BIT | + /*BLEND_BIT |*/ /* blending ok, through pixpipe */ + DEPTH_BIT | /* could be done with RGB:DEPTH */ + FOG_BIT | /* could be done with RGB:DEPTH */ + LOGIC_OP_BIT | + /*CLIP_BIT |*/ /* clipping ok, below */ + STENCIL_BIT | + MASKING_BIT | + ALPHABUF_BIT | + MULTI_DRAW_BIT | + OCCLUSION_BIT | /* nope! at least not yet */ + TEXTURE_BIT | + FRAGPROG_BIT)) || + fxMesa->fallback) + { + _swrast_DrawPixels( ctx, x, y, width, height, format, type, + unpack, pixels ); + return; + } + + /* make sure the pixelpipe is configured correctly */ + fxSetupFXUnits(ctx); + + /* FIXME! _RasterMask & CLIP_BIT gets set if we're out of Viewport, also! */ + if (ctx->Scissor.Enabled) { + /* This is a bit tricky, but by carefully adjusting the px, py, + * width, height, skipPixels and skipRows values we can do + * scissoring without special code in the rendering loop. + */ + + /* we'll construct a new pixelstore struct */ + finalUnpack = &scissoredUnpack; + scissoredUnpack = *unpack; + if (scissoredUnpack.RowLength == 0) + scissoredUnpack.RowLength = width; + + /* clip left */ + if (x < ctx->Scissor.X) { + scissoredUnpack.SkipPixels += (ctx->Scissor.X - x); + width -= (ctx->Scissor.X - x); + x = ctx->Scissor.X; + } + /* clip right */ + if (x + width >= ctx->Scissor.X + ctx->Scissor.Width) { + width -= (x + width - (ctx->Scissor.X + ctx->Scissor.Width)); + } + /* clip bottom */ + if (y < ctx->Scissor.Y) { + scissoredUnpack.SkipRows += (ctx->Scissor.Y - y); + height -= (ctx->Scissor.Y - y); + y = ctx->Scissor.Y; + } + /* clip top */ + if (y + height >= ctx->Scissor.Y + ctx->Scissor.Height) { + height -= (y + height - (ctx->Scissor.Y + ctx->Scissor.Height)); + } + + if (width <= 0 || height <= 0) + return; + } + else { + finalUnpack = unpack; + } + + info.size = sizeof(info); + if (!grLfbLock(GR_LFB_WRITE_ONLY, + fxMesa->currentFB, + GR_LFBWRITEMODE_565, + GR_ORIGIN_LOWER_LEFT, FXTRUE, &info)) { + _swrast_DrawPixels(ctx, x, y, width, height, format, type, finalUnpack, pixels); + return; + } + + { + const GLint winX = 0; + const GLint winY = 0; + + const GLint dstStride = info.strideInBytes / 2; /* stride in GLushorts */ + GLushort *dst = (GLushort *) info.lfbPtr + (winY + y) * dstStride + (winX + x); + + if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) { + GLint row; + for (row = 0; row < height; row++) { + GLubyte *src = (GLubyte *) _mesa_image_address(finalUnpack, pixels, + width, height, format, + type, 0, row, 0); + GLint col; + for (col = 0; col < width; col++) { + dst[col] = TDFXPACKCOLOR565(src[2], src[1], src[0]); + src += 4; + } + dst += dstStride; + } + } + else if (format == GL_RGB && type == GL_UNSIGNED_BYTE) { + GLint row; + for (row = 0; row < height; row++) { + GLubyte *src = (GLubyte *) _mesa_image_address(finalUnpack, pixels, + width, height, format, + type, 0, row, 0); + GLint col; + for (col = 0; col < width; col++) { + dst[col] = TDFXPACKCOLOR565(src[2], src[1], src[0]); + src += 3; + } + dst += dstStride; + } + } + else { + grLfbUnlock(GR_LFB_WRITE_ONLY, fxMesa->currentFB); + _swrast_DrawPixels(ctx, x, y, width, height, format, type, finalUnpack, pixels); + return; + } + + } + + grLfbUnlock(GR_LFB_WRITE_ONLY, fxMesa->currentFB); +} + + void fxDDDrawPixels8888 (GLcontext * ctx, GLint x, GLint y, GLsizei width, GLsizei height, @@ -1104,24 +1375,28 @@ fxDDDrawPixels8888 (GLcontext * ctx, GLint x, GLint y, const GLvoid * pixels) { fxMesaContext fxMesa = FX_CONTEXT(ctx); + SWcontext *swrast = SWRAST_CONTEXT(ctx); GrLfbInfo_t info; + const struct gl_pixelstore_attrib *finalUnpack; + struct gl_pixelstore_attrib scissoredUnpack; if (ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F || (ctx->_ImageTransferState & (IMAGE_SCALE_BIAS_BIT| IMAGE_MAP_COLOR_BIT)) || - /*ctx->Color.AlphaEnabled ||*/ - ctx->Depth.Test || - ctx->Fog.Enabled || - ctx->Scissor.Enabled || - ctx->Stencil.Enabled || - /*!ctx->Color.ColorMask[0] || - !ctx->Color.ColorMask[1] || - !ctx->Color.ColorMask[2] || - !ctx->Color.ColorMask[3] ||*/ - ctx->Color.ColorLogicOpEnabled || - ctx->Texture._EnabledUnits || - ctx->Depth.OcclusionTest || + (swrast->_RasterMask & (/*ALPHATEST_BIT |*/ + /*BLEND_BIT |*/ /* blending ok, through pixpipe */ + DEPTH_BIT | /* could be done with RGB:DEPTH */ + FOG_BIT | /* could be done with RGB:DEPTH */ + LOGIC_OP_BIT | + /*CLIP_BIT |*/ /* clipping ok, below */ + STENCIL_BIT | + /*MASKING_BIT |*/ /* masking ok, we're in 32bpp */ + /*ALPHABUF_BIT |*//* alpha ok, we're in 32bpp */ + MULTI_DRAW_BIT | + OCCLUSION_BIT | /* nope! at least not yet */ + TEXTURE_BIT | + FRAGPROG_BIT)) || fxMesa->fallback) { _swrast_DrawPixels( ctx, x, y, width, height, format, type, @@ -1129,29 +1404,56 @@ fxDDDrawPixels8888 (GLcontext * ctx, GLint x, GLint y, return; } - /* lock early to make sure cliprects are right */ - BEGIN_BOARD_LOCK(); - /* make sure the pixelpipe is configured correctly */ fxSetupFXUnits(ctx); - /* look for clipmasks, giveup if region obscured */ -#if 0 - if (ctx->Color.DrawBuffer == GL_FRONT) { - if (!inClipRects_Region(fxMesa, scrX, scrY, width, height)) { - END_BOARD_LOCK(fxMesa); - _swrast_DrawPixels(ctx, x, y, width, height, format, type, unpack, pixels); - return; + /* FIXME! _RasterMask & CLIP_BIT gets set if we're out of Viewport, also! */ + if (ctx->Scissor.Enabled) { + /* This is a bit tricky, but by carefully adjusting the px, py, + * width, height, skipPixels and skipRows values we can do + * scissoring without special code in the rendering loop. + */ + + /* we'll construct a new pixelstore struct */ + finalUnpack = &scissoredUnpack; + scissoredUnpack = *unpack; + if (scissoredUnpack.RowLength == 0) + scissoredUnpack.RowLength = width; + + /* clip left */ + if (x < ctx->Scissor.X) { + scissoredUnpack.SkipPixels += (ctx->Scissor.X - x); + width -= (ctx->Scissor.X - x); + x = ctx->Scissor.X; + } + /* clip right */ + if (x + width >= ctx->Scissor.X + ctx->Scissor.Width) { + width -= (x + width - (ctx->Scissor.X + ctx->Scissor.Width)); + } + /* clip bottom */ + if (y < ctx->Scissor.Y) { + scissoredUnpack.SkipRows += (ctx->Scissor.Y - y); + height -= (ctx->Scissor.Y - y); + y = ctx->Scissor.Y; + } + /* clip top */ + if (y + height >= ctx->Scissor.Y + ctx->Scissor.Height) { + height -= (y + height - (ctx->Scissor.Y + ctx->Scissor.Height)); } + + if (width <= 0 || height <= 0) + return; + } + else { + finalUnpack = unpack; } -#endif info.size = sizeof(info); if (!grLfbLock(GR_LFB_WRITE_ONLY, fxMesa->currentFB, GR_LFBWRITEMODE_8888, GR_ORIGIN_LOWER_LEFT, FXTRUE, &info)) { - _swrast_DrawPixels(ctx, x, y, width, height, format, type, unpack, pixels); + _swrast_DrawPixels(ctx, x, y, width, height, format, type, finalUnpack, pixels); return; } @@ -1161,32 +1463,42 @@ fxDDDrawPixels8888 (GLcontext * ctx, GLint x, GLint y, const GLint dstStride = info.strideInBytes / 4; /* stride in GLuints */ GLuint *dst = (GLuint *) info.lfbPtr + (winY + y) * dstStride + (winX + x); - const GLubyte *src = (GLubyte *)_mesa_image_address(unpack, pixels, - width, height, format, - type, 0, 0, 0); - const GLint srcStride = _mesa_image_row_stride(unpack, width, format, type); if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) { /* directly memcpy 8A8R8G8B pixels to screen */ const GLint widthInBytes = width * 4; GLint row; for (row = 0; row < height; row++) { + GLubyte *src = (GLubyte *) _mesa_image_address(finalUnpack, pixels, + width, height, format, + type, 0, row, 0); MEMCPY(dst, src, widthInBytes); dst += dstStride; - src += srcStride; + } + } + else if (format == GL_RGB && type == GL_UNSIGNED_BYTE) { + GLint row; + for (row = 0; row < height; row++) { + GLubyte *src = (GLubyte *) _mesa_image_address(finalUnpack, pixels, + width, height, format, + type, 0, row, 0); + GLint col; + for (col = 0; col < width; col++) { + dst[col] = TDFXPACKCOLOR8888(src[2], src[1], src[0], 255); + src += 3; + } + dst += dstStride; } } else { grLfbUnlock(GR_LFB_WRITE_ONLY, fxMesa->currentFB); - END_BOARD_LOCK(); - _swrast_DrawPixels(ctx, x, y, width, height, format, type, unpack, pixels); + _swrast_DrawPixels(ctx, x, y, width, height, format, type, finalUnpack, pixels); return; } } grLfbUnlock(GR_LFB_WRITE_ONLY, fxMesa->currentFB); - END_BOARD_LOCK(); } @@ -1326,17 +1638,8 @@ fxDDInitFxMesaContext(fxMesaContext fxMesa) return 0; } - /* [dBorca] Hack alert: - * Unlike the rest of the Voodoo family, the Rush - * doesn't support ZBUFFER with WBUFFER-like depth functions! - * I guess we could use WBUFFER, which is better, but we can't - * because the depth span functions would need to translate - * depth values to 4.12 floating point... - */ if (fxMesa->haveZBuffer) { - grDepthBufferMode((fxMesa->type == GR_SSTTYPE_SST96) - ? GR_DEPTHBUFFER_WBUFFER - : GR_DEPTHBUFFER_ZBUFFER); + grDepthBufferMode(GR_DEPTHBUFFER_ZBUFFER); } if (!fxMesa->bgrOrder) { @@ -1728,10 +2031,12 @@ fxSetupDDPointers(GLcontext * ctx) ctx->Driver.GetBufferSize = fxDDBufferSize; switch (fxMesa->colDepth) { case 15: + ctx->Driver.DrawPixels = fxDDDrawPixels555; ctx->Driver.ReadPixels = fxDDReadPixels555; ctx->Driver.Bitmap = fxDDDrawBitmap2; break; case 16: + ctx->Driver.DrawPixels = fxDDDrawPixels565; ctx->Driver.ReadPixels = fxDDReadPixels565; ctx->Driver.Bitmap = fxDDDrawBitmap2; break;