From: Brian Paul Date: Sun, 16 Mar 2003 18:42:13 +0000 (+0000) Subject: clean-ups, re-org in preparation for fragment program work X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=dec3ed69e21baa1113938132e344761f39320f5f;p=mesa.git clean-ups, re-org in preparation for fragment program work --- diff --git a/src/mesa/swrast/s_tritemp.h b/src/mesa/swrast/s_tritemp.h index 461995e487d..f22ed5bd4d0 100644 --- a/src/mesa/swrast/s_tritemp.h +++ b/src/mesa/swrast/s_tritemp.h @@ -1,4 +1,4 @@ -/* $Id: s_tritemp.h,v 1.44 2003/03/04 19:17:34 brianp Exp $ */ +/* $Id: s_tritemp.h,v 1.45 2003/03/16 18:42:13 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -43,8 +43,6 @@ * INTERP_TEX - if defined, interpolate set 0 float STRQ texcoords * NOTE: OpenGL STRQ = Mesa STUV (R was taken for red) * INTERP_MULTITEX - if defined, interpolate N units of STRQ texcoords - * INTERP_FLOAT_RGBA - if defined, interpolate RGBA with floating point - * INTERP_FLOAT_SPEC - if defined, interpolate specular with floating point * * When one can directly address pixels in the color buffer the following * macros can be defined and used to compute pixel addresses during @@ -72,24 +70,14 @@ /* - * This is a bit of a hack, but it's a centralized place to enable floating- - * point color interpolation when GLchan is actually floating point. + * ColorTemp is used for intermediate color values. */ #if CHAN_TYPE == GL_FLOAT - -#if defined(INTERP_RGB) -#undef INTERP_RGB -#undef INTERP_ALPHA -#define INTERP_FLOAT_RGBA -#endif - -#if defined(INTERP_SPEC) -#undef INTERP_SPEC -#define INTERP_FLOAT_SPEC +#define ColorTemp GLfloat +#else +#define ColorTemp GLint /* same as GLfixed */ #endif -#endif /* CHAN_TYPE == GL_FLOAT */ - static void NAME(GLcontext *ctx, const SWvertex *v0, @@ -298,15 +286,15 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, #ifdef INTERP_FOG GLfloat dfogdy; #endif -#if defined(INTERP_RGB) || defined(INTERP_FLOAT_RGBA) +#if defined(INTERP_RGB) GLfloat drdx, drdy; GLfloat dgdx, dgdy; GLfloat dbdx, dbdy; #endif -#if defined(INTERP_ALPHA) || defined(INTERP_FLOAT_RGBA) +#if defined(INTERP_ALPHA) GLfloat dadx, dady; #endif -#if defined(INTERP_SPEC) || defined(INTERP_FLOAT_SPEC) +#if defined(INTERP_SPEC) GLfloat dsrdx, dsrdy; GLfloat dsgdx, dsgdy; GLfloat dsbdx, dsbdy; @@ -314,22 +302,6 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, #ifdef INTERP_INDEX GLfloat didx, didy; #endif -#ifdef INTERP_INT_TEX - GLfloat dsdx, dsdy; - GLfloat dtdx, dtdy; -#endif -#ifdef INTERP_TEX - GLfloat dsdx, dsdy; - GLfloat dtdx, dtdy; - GLfloat dudx, dudy; - GLfloat dvdx, dvdy; -#endif -#ifdef INTERP_MULTITEX - GLfloat dsdx[MAX_TEXTURE_COORD_UNITS], dsdy[MAX_TEXTURE_COORD_UNITS]; - GLfloat dtdx[MAX_TEXTURE_COORD_UNITS], dtdy[MAX_TEXTURE_COORD_UNITS]; - GLfloat dudx[MAX_TEXTURE_COORD_UNITS], dudy[MAX_TEXTURE_COORD_UNITS]; - GLfloat dvdx[MAX_TEXTURE_COORD_UNITS], dvdy[MAX_TEXTURE_COORD_UNITS]; -#endif /* * Execute user-supplied setup code @@ -375,167 +347,91 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, #ifdef INTERP_RGB span.interpMask |= SPAN_RGBA; if (ctx->Light.ShadeModel == GL_SMOOTH) { - GLfloat eMaj_dr, eBot_dr; - GLfloat eMaj_dg, eBot_dg; - GLfloat eMaj_db, eBot_db; + GLfloat eMaj_dr = (GLfloat) ((ColorTemp) vMax->color[RCOMP] - vMin->color[RCOMP]); + GLfloat eBot_dr = (GLfloat) ((ColorTemp) vMid->color[RCOMP] - vMin->color[RCOMP]); + GLfloat eMaj_dg = (GLfloat) ((ColorTemp) vMax->color[GCOMP] - vMin->color[GCOMP]); + GLfloat eBot_dg = (GLfloat) ((ColorTemp) vMid->color[GCOMP] - vMin->color[GCOMP]); + GLfloat eMaj_db = (GLfloat) ((ColorTemp) vMax->color[BCOMP] - vMin->color[BCOMP]); + GLfloat eBot_db = (GLfloat) ((ColorTemp) vMid->color[BCOMP] - vMin->color[BCOMP]); # ifdef INTERP_ALPHA - GLfloat eMaj_da, eBot_da; + GLfloat eMaj_da = (GLfloat) ((ColorTemp) vMax->color[ACOMP] - vMin->color[ACOMP]); + GLfloat eBot_da = (GLfloat) ((ColorTemp) vMid->color[ACOMP] - vMin->color[ACOMP]); # endif - eMaj_dr = (GLfloat) ((GLint) vMax->color[RCOMP] - - (GLint) vMin->color[RCOMP]); - eBot_dr = (GLfloat) ((GLint) vMid->color[RCOMP] - - (GLint) vMin->color[RCOMP]); drdx = oneOverArea * (eMaj_dr * eBot.dy - eMaj.dy * eBot_dr); - span.redStep = SignedFloatToFixed(drdx); drdy = oneOverArea * (eMaj.dx * eBot_dr - eMaj_dr * eBot.dx); - eMaj_dg = (GLfloat) ((GLint) vMax->color[GCOMP] - - (GLint) vMin->color[GCOMP]); - eBot_dg = (GLfloat) ((GLint) vMid->color[GCOMP] - - (GLint) vMin->color[GCOMP]); dgdx = oneOverArea * (eMaj_dg * eBot.dy - eMaj.dy * eBot_dg); - span.greenStep = SignedFloatToFixed(dgdx); dgdy = oneOverArea * (eMaj.dx * eBot_dg - eMaj_dg * eBot.dx); - eMaj_db = (GLfloat) ((GLint) vMax->color[BCOMP] - - (GLint) vMin->color[BCOMP]); - eBot_db = (GLfloat) ((GLint) vMid->color[BCOMP] - - (GLint) vMin->color[BCOMP]); dbdx = oneOverArea * (eMaj_db * eBot.dy - eMaj.dy * eBot_db); - span.blueStep = SignedFloatToFixed(dbdx); dbdy = oneOverArea * (eMaj.dx * eBot_db - eMaj_db * eBot.dx); +# if CHAN_TYPE == GL_FLOAT + span.redStep = drdx; + span.greenStep = dgdx; + span.blueStep = dbdx; +# else + span.redStep = SignedFloatToFixed(drdx); + span.greenStep = SignedFloatToFixed(dgdx); + span.blueStep = SignedFloatToFixed(dbdx); +# endif /* GL_FLOAT */ # ifdef INTERP_ALPHA - eMaj_da = (GLfloat) ((GLint) vMax->color[ACOMP] - - (GLint) vMin->color[ACOMP]); - eBot_da = (GLfloat) ((GLint) vMid->color[ACOMP] - - (GLint) vMin->color[ACOMP]); dadx = oneOverArea * (eMaj_da * eBot.dy - eMaj.dy * eBot_da); - span.alphaStep = SignedFloatToFixed(dadx); dady = oneOverArea * (eMaj.dx * eBot_da - eMaj_da * eBot.dx); -# endif +# if CHAN_TYPE == GL_FLOAT + span.alphaStep = dadx; +# else + span.alphaStep = SignedFloatToFixed(dadx); +# endif /* GL_FLOAT */ +# endif /* INTERP_ALPHA */ } else { ASSERT (ctx->Light.ShadeModel == GL_FLAT); span.interpMask |= SPAN_FLAT; - drdx = drdy = 0.0F; - dgdx = dgdy = 0.0F; - dbdx = dbdy = 0.0F; - span.redStep = 0; - span.greenStep = 0; - span.blueStep = 0; + drdx = drdy = span.redStep = 0; + dgdx = dgdy = span.greenStep = 0; + dbdx = dbdy = span.blueStep = 0; # ifdef INTERP_ALPHA - dadx = dady = 0.0F; - span.alphaStep = 0; + dadx = dady = span.alphaStep = 0; # endif } -#endif -#ifdef INTERP_FLOAT_RGBA - span.interpMask |= SPAN_RGBA; - if (ctx->Light.ShadeModel == GL_SMOOTH) { - GLfloat eMaj_dr, eBot_dr; - GLfloat eMaj_dg, eBot_dg; - GLfloat eMaj_db, eBot_db; - GLfloat eMaj_da, eBot_da; - eMaj_dr = vMax->color[RCOMP] - vMin->color[RCOMP]; - eBot_dr = vMid->color[RCOMP] - vMin->color[RCOMP]; - drdx = oneOverArea * (eMaj_dr * eBot.dy - eMaj.dy * eBot_dr); - span.redStep = drdx; - drdy = oneOverArea * (eMaj.dx * eBot_dr - eMaj_dr * eBot.dx); - eMaj_dg = vMax->color[GCOMP] - vMin->color[GCOMP]; - eBot_dg = vMid->color[GCOMP] - vMin->color[GCOMP]; - dgdx = oneOverArea * (eMaj_dg * eBot.dy - eMaj.dy * eBot_dg); - span.greenStep = dgdx; - dgdy = oneOverArea * (eMaj.dx * eBot_dg - eMaj_dg * eBot.dx); - eMaj_db = vMax->color[BCOMP] - vMin->color[BCOMP]; - eBot_db = vMid->color[BCOMP] - vMin->color[BCOMP]; - dbdx = oneOverArea * (eMaj_db * eBot.dy - eMaj.dy * eBot_db); - span.blueStep = dbdx; - dbdy = oneOverArea * (eMaj.dx * eBot_db - eMaj_db * eBot.dx); - eMaj_da = vMax->color[ACOMP] - vMin->color[ACOMP]; - eBot_da = vMid->color[ACOMP] - vMin->color[ACOMP]; - dadx = oneOverArea * (eMaj_da * eBot.dy - eMaj.dy * eBot_da); - span.alphaStep = dadx; - dady = oneOverArea * (eMaj.dx * eBot_da - eMaj_da * eBot.dx); - } - else { - drdx = drdy = span.redStep = 0.0F; - dgdx = dgdy = span.greenStep = 0.0F; - dbdx = dbdy = span.blueStep = 0.0F; - dadx = dady = span.alphaStep = 0.0F; - } -#endif +#endif /* INTERP_RGB */ #ifdef INTERP_SPEC span.interpMask |= SPAN_SPEC; if (ctx->Light.ShadeModel == GL_SMOOTH) { - GLfloat eMaj_dsr, eBot_dsr; - GLfloat eMaj_dsg, eBot_dsg; - GLfloat eMaj_dsb, eBot_dsb; - eMaj_dsr = (GLfloat) ((GLint) vMax->specular[RCOMP] - - (GLint) vMin->specular[RCOMP]); - eBot_dsr = (GLfloat) ((GLint) vMid->specular[RCOMP] - - (GLint) vMin->specular[RCOMP]); + GLfloat eMaj_dsr = (GLfloat) ((ColorTemp) vMax->specular[RCOMP] - vMin->specular[RCOMP]); + GLfloat eBot_dsr = (GLfloat) ((ColorTemp) vMid->specular[RCOMP] - vMin->specular[RCOMP]); + GLfloat eMaj_dsg = (GLfloat) ((ColorTemp) vMax->specular[GCOMP] - vMin->specular[GCOMP]); + GLfloat eBot_dsg = (GLfloat) ((ColorTemp) vMid->specular[GCOMP] - vMin->specular[GCOMP]); + GLfloat eMaj_dsb = (GLfloat) ((ColorTemp) vMax->specular[BCOMP] - vMin->specular[BCOMP]); + GLfloat eBot_dsb = (GLfloat) ((ColorTemp) vMid->specular[BCOMP] - vMin->specular[BCOMP]); dsrdx = oneOverArea * (eMaj_dsr * eBot.dy - eMaj.dy * eBot_dsr); - span.specRedStep = SignedFloatToFixed(dsrdx); dsrdy = oneOverArea * (eMaj.dx * eBot_dsr - eMaj_dsr * eBot.dx); - eMaj_dsg = (GLfloat) ((GLint) vMax->specular[GCOMP] - - (GLint) vMin->specular[GCOMP]); - eBot_dsg = (GLfloat) ((GLint) vMid->specular[GCOMP] - - (GLint) vMin->specular[GCOMP]); dsgdx = oneOverArea * (eMaj_dsg * eBot.dy - eMaj.dy * eBot_dsg); - span.specGreenStep = SignedFloatToFixed(dsgdx); dsgdy = oneOverArea * (eMaj.dx * eBot_dsg - eMaj_dsg * eBot.dx); - eMaj_dsb = (GLfloat) ((GLint) vMax->specular[BCOMP] - - (GLint) vMin->specular[BCOMP]); - eBot_dsb = (GLfloat) ((GLint) vMid->specular[BCOMP] - - (GLint) vMin->specular[BCOMP]); dsbdx = oneOverArea * (eMaj_dsb * eBot.dy - eMaj.dy * eBot_dsb); - span.specBlueStep = SignedFloatToFixed(dsbdx); dsbdy = oneOverArea * (eMaj.dx * eBot_dsb - eMaj_dsb * eBot.dx); - } - else { - dsrdx = dsrdy = 0.0F; - dsgdx = dsgdy = 0.0F; - dsbdx = dsbdy = 0.0F; - span.specRedStep = 0; - span.specGreenStep = 0; - span.specBlueStep = 0; - } -#endif -#ifdef INTERP_FLOAT_SPEC - span.interpMask |= SPAN_SPEC; - if (ctx->Light.ShadeModel == GL_SMOOTH) { - GLfloat eMaj_dsr, eBot_dsr; - GLfloat eMaj_dsg, eBot_dsg; - GLfloat eMaj_dsb, eBot_dsb; - eMaj_dsr = vMax->specular[RCOMP] - vMin->specular[RCOMP]; - eBot_dsr = vMid->specular[RCOMP] - vMin->specular[RCOMP]; - dsrdx = oneOverArea * (eMaj_dsr * eBot.dy - eMaj.dy * eBot_dsr); - span.specRedStep = dsrdx; - dsrdy = oneOverArea * (eMaj.dx * eBot_dsr - eMaj_dsr * eBot.dx); - eMaj_dsg = vMax->specular[GCOMP] - vMin->specular[GCOMP]; - eBot_dsg = vMid->specular[GCOMP] - vMin->specular[GCOMP]; - dsgdx = oneOverArea * (eMaj_dsg * eBot.dy - eMaj.dy * eBot_dsg); +# if CHAN_TYPE == GL_FLOAT + span.specRedStep = dsrdx; span.specGreenStep = dsgdx; - dsgdy = oneOverArea * (eMaj.dx * eBot_dsg - eMaj_dsg * eBot.dx); - eMaj_dsb = vMax->specular[BCOMP] - vMin->specular[BCOMP]; - eBot_dsb = vMid->specular[BCOMP] - vMin->specular[BCOMP]; - dsbdx = oneOverArea * (eMaj_dsb * eBot.dy - eMaj.dy * eBot_dsb); - span.specBlueStep = dsbdx; - dsbdy = oneOverArea * (eMaj.dx * eBot_dsb - eMaj_dsb * eBot.dx); + span.specBlueStep = dsbdx; +# else + span.specRedStep = SignedFloatToFixed(dsrdx); + span.specGreenStep = SignedFloatToFixed(dsgdx); + span.specBlueStep = SignedFloatToFixed(dsbdx); +# endif } else { - dsrdx = dsrdy = span.specRedStep = 0; + dsrdx = dsrdy = span.specRedStep = 0; dsgdx = dsgdy = span.specGreenStep = 0; - dsbdx = dsbdy = span.specBlueStep = 0; + dsbdx = dsbdy = span.specBlueStep = 0; } -#endif +#endif /* INTERP_SPEC */ #ifdef INTERP_INDEX span.interpMask |= SPAN_INDEX; if (ctx->Light.ShadeModel == GL_SMOOTH) { - GLfloat eMaj_di, eBot_di; - eMaj_di = (GLfloat) ((GLint) vMax->index - (GLint) vMin->index); - eBot_di = (GLfloat) ((GLint) vMid->index - (GLint) vMin->index); + GLfloat eMaj_di = (GLfloat) ((GLint) vMax->index - (GLint) vMin->index); + GLfloat eBot_di = (GLfloat) ((GLint) vMid->index - (GLint) vMin->index); didx = oneOverArea * (eMaj_di * eBot.dy - eMaj.dy * eBot_di); - span.indexStep = SignedFloatToFixed(didx); didy = oneOverArea * (eMaj.dx * eBot_di - eMaj_di * eBot.dx); + span.indexStep = SignedFloatToFixed(didx); } else { span.interpMask |= SPAN_FLAT; @@ -546,111 +442,63 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, #ifdef INTERP_INT_TEX span.interpMask |= SPAN_INT_TEXTURE; { - GLfloat eMaj_ds, eBot_ds; - eMaj_ds = (vMax->texcoord[0][0] - vMin->texcoord[0][0]) * S_SCALE; - eBot_ds = (vMid->texcoord[0][0] - vMin->texcoord[0][0]) * S_SCALE; - dsdx = oneOverArea * (eMaj_ds * eBot.dy - eMaj.dy * eBot_ds); - span.intTexStep[0] = SignedFloatToFixed(dsdx); - dsdy = oneOverArea * (eMaj.dx * eBot_ds - eMaj_ds * eBot.dx); + GLfloat eMaj_ds = (vMax->texcoord[0][0] - vMin->texcoord[0][0]) * S_SCALE; + GLfloat eBot_ds = (vMid->texcoord[0][0] - vMin->texcoord[0][0]) * S_SCALE; + GLfloat eMaj_dt = (vMax->texcoord[0][1] - vMin->texcoord[0][1]) * T_SCALE; + GLfloat eBot_dt = (vMid->texcoord[0][1] - vMin->texcoord[0][1]) * T_SCALE; + span.texStepX[0][0] = oneOverArea * (eMaj_ds * eBot.dy - eMaj.dy * eBot_ds); + span.texStepY[0][0] = oneOverArea * (eMaj.dx * eBot_ds - eMaj_ds * eBot.dx); + span.texStepX[0][1] = oneOverArea * (eMaj_dt * eBot.dy - eMaj.dy * eBot_dt); + span.texStepY[0][1] = oneOverArea * (eMaj.dx * eBot_dt - eMaj_dt * eBot.dx); + span.intTexStep[0] = SignedFloatToFixed(span.texStepX[0][0]); + span.intTexStep[1] = SignedFloatToFixed(span.texStepX[0][1]); } - { - GLfloat eMaj_dt, eBot_dt; - eMaj_dt = (vMax->texcoord[0][1] - vMin->texcoord[0][1]) * T_SCALE; - eBot_dt = (vMid->texcoord[0][1] - vMin->texcoord[0][1]) * T_SCALE; - dtdx = oneOverArea * (eMaj_dt * eBot.dy - eMaj.dy * eBot_dt); - span.intTexStep[1] = SignedFloatToFixed(dtdx); - dtdy = oneOverArea * (eMaj.dx * eBot_dt - eMaj_dt * eBot.dx); - } - #endif #ifdef INTERP_TEX span.interpMask |= SPAN_TEXTURE; { - GLfloat wMax = vMax->win[3]; - GLfloat wMin = vMin->win[3]; - GLfloat wMid = vMid->win[3]; - GLfloat eMaj_ds, eBot_ds; - GLfloat eMaj_dt, eBot_dt; - GLfloat eMaj_du, eBot_du; - GLfloat eMaj_dv, eBot_dv; - - eMaj_ds = vMax->texcoord[0][0] * wMax - vMin->texcoord[0][0] * wMin; - eBot_ds = vMid->texcoord[0][0] * wMid - vMin->texcoord[0][0] * wMin; - dsdx = oneOverArea * (eMaj_ds * eBot.dy - eMaj.dy * eBot_ds); - dsdy = oneOverArea * (eMaj.dx * eBot_ds - eMaj_ds * eBot.dx); - span.texStepX[0][0] = dsdx; - span.texStepY[0][0] = dsdy; - - eMaj_dt = vMax->texcoord[0][1] * wMax - vMin->texcoord[0][1] * wMin; - eBot_dt = vMid->texcoord[0][1] * wMid - vMin->texcoord[0][1] * wMin; - dtdx = oneOverArea * (eMaj_dt * eBot.dy - eMaj.dy * eBot_dt); - dtdy = oneOverArea * (eMaj.dx * eBot_dt - eMaj_dt * eBot.dx); - span.texStepX[0][1] = dtdx; - span.texStepY[0][1] = dtdy; - - eMaj_du = vMax->texcoord[0][2] * wMax - vMin->texcoord[0][2] * wMin; - eBot_du = vMid->texcoord[0][2] * wMid - vMin->texcoord[0][2] * wMin; - dudx = oneOverArea * (eMaj_du * eBot.dy - eMaj.dy * eBot_du); - dudy = oneOverArea * (eMaj.dx * eBot_du - eMaj_du * eBot.dx); - span.texStepX[0][2] = dudx; - span.texStepY[0][2] = dudy; - - eMaj_dv = vMax->texcoord[0][3] * wMax - vMin->texcoord[0][3] * wMin; - eBot_dv = vMid->texcoord[0][3] * wMid - vMin->texcoord[0][3] * wMin; - dvdx = oneOverArea * (eMaj_dv * eBot.dy - eMaj.dy * eBot_dv); - dvdy = oneOverArea * (eMaj.dx * eBot_dv - eMaj_dv * eBot.dx); - span.texStepX[0][3] = dvdx; - span.texStepY[0][3] = dvdy; + const GLfloat wMax = vMax->win[3], wMin = vMin->win[3], wMid = vMid->win[3]; + GLfloat eMaj_ds = vMax->texcoord[0][0] * wMax - vMin->texcoord[0][0] * wMin; + GLfloat eBot_ds = vMid->texcoord[0][0] * wMid - vMin->texcoord[0][0] * wMin; + GLfloat eMaj_dt = vMax->texcoord[0][1] * wMax - vMin->texcoord[0][1] * wMin; + GLfloat eBot_dt = vMid->texcoord[0][1] * wMid - vMin->texcoord[0][1] * wMin; + GLfloat eMaj_du = vMax->texcoord[0][2] * wMax - vMin->texcoord[0][2] * wMin; + GLfloat eBot_du = vMid->texcoord[0][2] * wMid - vMin->texcoord[0][2] * wMin; + GLfloat eMaj_dv = vMax->texcoord[0][3] * wMax - vMin->texcoord[0][3] * wMin; + GLfloat eBot_dv = vMid->texcoord[0][3] * wMid - vMin->texcoord[0][3] * wMin; + span.texStepX[0][0] = oneOverArea * (eMaj_ds * eBot.dy - eMaj.dy * eBot_ds); + span.texStepY[0][0] = oneOverArea * (eMaj.dx * eBot_ds - eMaj_ds * eBot.dx); + span.texStepX[0][1] = oneOverArea * (eMaj_dt * eBot.dy - eMaj.dy * eBot_dt); + span.texStepY[0][1] = oneOverArea * (eMaj.dx * eBot_dt - eMaj_dt * eBot.dx); + span.texStepX[0][2] = oneOverArea * (eMaj_du * eBot.dy - eMaj.dy * eBot_du); + span.texStepY[0][2] = oneOverArea * (eMaj.dx * eBot_du - eMaj_du * eBot.dx); + span.texStepX[0][3] = oneOverArea * (eMaj_dv * eBot.dy - eMaj.dy * eBot_dv); + span.texStepY[0][3] = oneOverArea * (eMaj.dx * eBot_dv - eMaj_dv * eBot.dx); } #endif #ifdef INTERP_MULTITEX span.interpMask |= SPAN_TEXTURE; { - GLfloat wMax = vMax->win[3]; - GLfloat wMin = vMin->win[3]; - GLfloat wMid = vMid->win[3]; + const GLfloat wMax = vMax->win[3], wMin = vMin->win[3], wMid = vMid->win[3]; GLuint u; for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { if (ctx->Texture.Unit[u]._ReallyEnabled) { - GLfloat eMaj_ds, eBot_ds; - GLfloat eMaj_dt, eBot_dt; - GLfloat eMaj_du, eBot_du; - GLfloat eMaj_dv, eBot_dv; - eMaj_ds = vMax->texcoord[u][0] * wMax - - vMin->texcoord[u][0] * wMin; - eBot_ds = vMid->texcoord[u][0] * wMid - - vMin->texcoord[u][0] * wMin; - dsdx[u] = oneOverArea * (eMaj_ds * eBot.dy - eMaj.dy * eBot_ds); - dsdy[u] = oneOverArea * (eMaj.dx * eBot_ds - eMaj_ds * eBot.dx); - span.texStepX[u][0] = dsdx[u]; - span.texStepY[u][0] = dsdy[u]; - - eMaj_dt = vMax->texcoord[u][1] * wMax - - vMin->texcoord[u][1] * wMin; - eBot_dt = vMid->texcoord[u][1] * wMid - - vMin->texcoord[u][1] * wMin; - dtdx[u] = oneOverArea * (eMaj_dt * eBot.dy - eMaj.dy * eBot_dt); - dtdy[u] = oneOverArea * (eMaj.dx * eBot_dt - eMaj_dt * eBot.dx); - span.texStepX[u][1] = dtdx[u]; - span.texStepY[u][1] = dtdy[u]; - - eMaj_du = vMax->texcoord[u][2] * wMax - - vMin->texcoord[u][2] * wMin; - eBot_du = vMid->texcoord[u][2] * wMid - - vMin->texcoord[u][2] * wMin; - dudx[u] = oneOverArea * (eMaj_du * eBot.dy - eMaj.dy * eBot_du); - dudy[u] = oneOverArea * (eMaj.dx * eBot_du - eMaj_du * eBot.dx); - span.texStepX[u][2] = dudx[u]; - span.texStepY[u][2] = dudy[u]; - - eMaj_dv = vMax->texcoord[u][3] * wMax - - vMin->texcoord[u][3] * wMin; - eBot_dv = vMid->texcoord[u][3] * wMid - - vMin->texcoord[u][3] * wMin; - dvdx[u] = oneOverArea * (eMaj_dv * eBot.dy - eMaj.dy * eBot_dv); - dvdy[u] = oneOverArea * (eMaj.dx * eBot_dv - eMaj_dv * eBot.dx); - span.texStepX[u][3] = dvdx[u]; - span.texStepY[u][3] = dvdy[u]; + GLfloat eMaj_ds = vMax->texcoord[u][0] * wMax - vMin->texcoord[u][0] * wMin; + GLfloat eBot_ds = vMid->texcoord[u][0] * wMid - vMin->texcoord[u][0] * wMin; + GLfloat eMaj_dt = vMax->texcoord[u][1] * wMax - vMin->texcoord[u][1] * wMin; + GLfloat eBot_dt = vMid->texcoord[u][1] * wMid - vMin->texcoord[u][1] * wMin; + GLfloat eMaj_du = vMax->texcoord[u][2] * wMax - vMin->texcoord[u][2] * wMin; + GLfloat eBot_du = vMid->texcoord[u][2] * wMid - vMin->texcoord[u][2] * wMin; + GLfloat eMaj_dv = vMax->texcoord[u][3] * wMax - vMin->texcoord[u][3] * wMin; + GLfloat eBot_dv = vMid->texcoord[u][3] * wMid - vMin->texcoord[u][3] * wMin; + span.texStepX[u][0] = oneOverArea * (eMaj_ds * eBot.dy - eMaj.dy * eBot_ds); + span.texStepY[u][0] = oneOverArea * (eMaj.dx * eBot_ds - eMaj_ds * eBot.dx); + span.texStepX[u][1] = oneOverArea * (eMaj_dt * eBot.dy - eMaj.dy * eBot_dt); + span.texStepY[u][1] = oneOverArea * (eMaj.dx * eBot_dt - eMaj_dt * eBot.dx); + span.texStepX[u][2] = oneOverArea * (eMaj_du * eBot.dy - eMaj.dy * eBot_du); + span.texStepY[u][2] = oneOverArea * (eMaj.dx * eBot_du - eMaj_du * eBot.dx); + span.texStepX[u][3] = oneOverArea * (eMaj_dv * eBot.dy - eMaj.dy * eBot_dv); + span.texStepY[u][3] = oneOverArea * (eMaj.dx * eBot_dv - eMaj_dv * eBot.dx); } } } @@ -729,28 +577,17 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, GLfloat fogLeft = 0, dfogOuter = 0, dfogInner; #endif #ifdef INTERP_RGB - GLfixed fr = 0, fdrOuter = 0, fdrInner; - GLfixed fg = 0, fdgOuter = 0, fdgInner; - GLfixed fb = 0, fdbOuter = 0, fdbInner; + ColorTemp fr = 0, fdrOuter = 0, fdrInner; + ColorTemp fg = 0, fdgOuter = 0, fdgInner; + ColorTemp fb = 0, fdbOuter = 0, fdbInner; #endif #ifdef INTERP_ALPHA - GLfixed fa = 0, fdaOuter = 0, fdaInner; -#endif -#ifdef INTERP_FLOAT_RGBA - GLfloat fr = 0.0F, fdrOuter = 0.0F, fdrInner; - GLfloat fg = 0.0F, fdgOuter = 0.0F, fdgInner; - GLfloat fb = 0.0F, fdbOuter = 0.0F, fdbInner; - GLfloat fa = 0.0F, fdaOuter = 0.0F, fdaInner; + ColorTemp fa = 0, fdaOuter = 0, fdaInner; #endif #ifdef INTERP_SPEC - GLfixed fsr=0, fdsrOuter=0, fdsrInner; - GLfixed fsg=0, fdsgOuter=0, fdsgInner; - GLfixed fsb=0, fdsbOuter=0, fdsbInner; -#endif -#ifdef INTERP_FLOAT_SPEC - GLfloat fsr=0, fdsrOuter=0, fdsrInner; - GLfloat fsg=0, fdsgOuter=0, fdsgInner; - GLfloat fsb=0, fdsbOuter=0, fdsbInner; + ColorTemp fsr=0, fdsrOuter=0, fdsrInner; + ColorTemp fsg=0, fdsgOuter=0, fdsgInner; + ColorTemp fsb=0, fdsbOuter=0, fdsbInner; #endif #ifdef INTERP_INDEX GLfixed fi=0, fdiOuter=0, fdiInner; @@ -867,8 +704,7 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, GLfloat z0 = vLower->win[2]; if (depthBits <= 16) { /* interpolate fixed-pt values */ - GLfloat tmp = (z0 * FIXED_SCALE + - dzdx * adjx + dzdy * adjy) + FIXED_HALF; + GLfloat tmp = (z0 * FIXED_SCALE + dzdx * adjx + dzdy * adjy) + FIXED_HALF; if (tmp < MAX_GLUINT / 2) fz = (GLfixed) tmp; else @@ -877,8 +713,7 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, } else { /* interpolate depth values exactly */ - fz = (GLint) (z0 + dzdx * FixedToFloat(adjx) - + dzdy * FixedToFloat(adjy)); + fz = (GLint) (z0 + dzdx * FixedToFloat(adjx) + dzdy * FixedToFloat(adjy)); fdzOuter = (GLint) (dzdy + dxOuter * dzdx); } # ifdef DEPTH_TYPE @@ -895,94 +730,89 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, #endif #ifdef INTERP_RGB if (ctx->Light.ShadeModel == GL_SMOOTH) { - fr = (GLfixed) (ChanToFixed(vLower->color[RCOMP]) - + drdx * adjx + drdy * adjy) + FIXED_HALF; +# if CHAN_TYPE == GL_FLOAT + fr = vLower->color[RCOMP] + (drdx * adjx + drdy * adjy) * (1.0F / FIXED_SCALE); + fg = vLower->color[GCOMP] + (dgdx * adjx + dgdy * adjy) * (1.0F / FIXED_SCALE); + fb = vLower->color[BCOMP] + (dbdx * adjx + dbdy * adjy) * (1.0F / FIXED_SCALE); + fdrOuter = drdy + dxOuter * drdx; + fdgOuter = dgdy + dxOuter * dgdx; + fdbOuter = dbdy + dxOuter * dbdx; +# else + fr = (ChanToFixed(vLower->color[RCOMP]) + drdx * adjx + drdy * adjy) + FIXED_HALF; + fg = (ChanToFixed(vLower->color[GCOMP]) + dgdx * adjx + dgdy * adjy) + FIXED_HALF; + fb = (ChanToFixed(vLower->color[BCOMP]) + dbdx * adjx + dbdy * adjy) + FIXED_HALF; fdrOuter = SignedFloatToFixed(drdy + dxOuter * drdx); - fg = (GLfixed) (ChanToFixed(vLower->color[GCOMP]) - + dgdx * adjx + dgdy * adjy) + FIXED_HALF; fdgOuter = SignedFloatToFixed(dgdy + dxOuter * dgdx); - fb = (GLfixed) (ChanToFixed(vLower->color[BCOMP]) - + dbdx * adjx + dbdy * adjy) + FIXED_HALF; fdbOuter = SignedFloatToFixed(dbdy + dxOuter * dbdx); +# endif # ifdef INTERP_ALPHA - fa = (GLfixed) (ChanToFixed(vLower->color[ACOMP]) - + dadx * adjx + dady * adjy) + FIXED_HALF; +# if CHAN_TYPE == GL_FLOAT + fa = vLower->color[ACOMP] + (dadx * adjx + dady * adjy) * (1.0F / FIXED_SCALE); + fdaOuter = dady + dxOuter * dadx; +# else + fa = (ChanToFixed(vLower->color[ACOMP]) + dadx * adjx + dady * adjy) + FIXED_HALF; fdaOuter = SignedFloatToFixed(dady + dxOuter * dadx); +# endif # endif } else { ASSERT (ctx->Light.ShadeModel == GL_FLAT); +# if CHAN_TYPE == GL_FLOAT + fr = v2->color[RCOMP]; + fg = v2->color[GCOMP]; + fb = v2->color[BCOMP]; + fdrOuter = fdgOuter = fdbOuter = 0.0F; +# else fr = ChanToFixed(v2->color[RCOMP]); fg = ChanToFixed(v2->color[GCOMP]); fb = ChanToFixed(v2->color[BCOMP]); fdrOuter = fdgOuter = fdbOuter = 0; +# endif # ifdef INTERP_ALPHA - fa = ChanToFixed(v2->color[ACOMP]); +# if CHAN_TYPE == GL_FLOAT + fa = v2->color[ACOMP]; + fdaOuter = 0.0F; +# else + fa = ChanToFixed(v2->color[ACOMP]); fdaOuter = 0; +# endif # endif } #endif -#ifdef INTERP_FLOAT_RGBA - if (ctx->Light.ShadeModel == GL_SMOOTH) { - fr = vLower->color[RCOMP] - + (drdx * adjx + drdy * adjy) * (1.0F / FIXED_SCALE); - fdrOuter = drdy + dxOuter * drdx; - fg = vLower->color[GCOMP] - + (dgdx * adjx + dgdy * adjy) * (1.0F / FIXED_SCALE); - fdgOuter = dgdy + dxOuter * dgdx; - fb = vLower->color[BCOMP] - + (dbdx * adjx + dbdy * adjy) * (1.0F / FIXED_SCALE); - fdbOuter = dbdy + dxOuter * dbdx; - fa = vLower->color[ACOMP] - + (dadx * adjx + dady * adjy) * (1.0F / FIXED_SCALE); - fdaOuter = dady + dxOuter * dadx; - } - else { - fr = v2->color[RCOMP]; - fg = v2->color[GCOMP]; - fb = v2->color[BCOMP]; - fa = v2->color[ACOMP]; - fdrOuter = fdgOuter = fdbOuter = fdaOuter = 0.0F; - } -#endif + #ifdef INTERP_SPEC if (ctx->Light.ShadeModel == GL_SMOOTH) { - fsr = (GLfixed) (ChanToFixed(vLower->specular[RCOMP]) - + dsrdx * adjx + dsrdy * adjy) + FIXED_HALF; - fdsrOuter = SignedFloatToFixed(dsrdy + dxOuter * dsrdx); - fsg = (GLfixed) (ChanToFixed(vLower->specular[GCOMP]) - + dsgdx * adjx + dsgdy * adjy) + FIXED_HALF; - fdsgOuter = SignedFloatToFixed(dsgdy + dxOuter * dsgdx); - fsb = (GLfixed) (ChanToFixed(vLower->specular[BCOMP]) - + dsbdx * adjx + dsbdy * adjy) + FIXED_HALF; - fdsbOuter = SignedFloatToFixed(dsbdy + dxOuter * dsbdx); - } - else { - fsr = ChanToFixed(v2->specular[RCOMP]); - fsg = ChanToFixed(v2->specular[GCOMP]); - fsb = ChanToFixed(v2->specular[BCOMP]); - fdsrOuter = fdsgOuter = fdsbOuter = 0; - } -#endif -#ifdef INTERP_FLOAT_SPEC - if (ctx->Light.ShadeModel == GL_SMOOTH) { - fsr = vLower->specular[RCOMP] - + (dsrdx * adjx + dsrdy * adjy) * (1.0F / FIXED_SCALE); +# if CHAN_TYPE == GL_FLOAT + fsr = vLower->specular[RCOMP] + (dsrdx * adjx + dsrdy * adjy) * (1.0F / FIXED_SCALE); + fsg = vLower->specular[GCOMP] + (dsgdx * adjx + dsgdy * adjy) * (1.0F / FIXED_SCALE); + fsb = vLower->specular[BCOMP] + (dsbdx * adjx + dsbdy * adjy) * (1.0F / FIXED_SCALE); fdsrOuter = dsrdy + dxOuter * dsrdx; - fsg = vLower->specular[GCOMP] - + (dsgdx * adjx + dsgdy * adjy) * (1.0F / FIXED_SCALE); fdsgOuter = dsgdy + dxOuter * dsgdx; - fsb = vLower->specular[BCOMP] - + (dsbdx * adjx + dsbdy * adjy) * (1.0F / FIXED_SCALE); fdsbOuter = dsbdy + dxOuter * dsbdx; +# else + fsr = (GLfixed) (ChanToFixed(vLower->specular[RCOMP]) + dsrdx * adjx + dsrdy * adjy) + FIXED_HALF; + fsg = (GLfixed) (ChanToFixed(vLower->specular[GCOMP]) + dsgdx * adjx + dsgdy * adjy) + FIXED_HALF; + fsb = (GLfixed) (ChanToFixed(vLower->specular[BCOMP]) + dsbdx * adjx + dsbdy * adjy) + FIXED_HALF; + fdsrOuter = SignedFloatToFixed(dsrdy + dxOuter * dsrdx); + fdsgOuter = SignedFloatToFixed(dsgdy + dxOuter * dsgdx); + fdsbOuter = SignedFloatToFixed(dsbdy + dxOuter * dsbdx); +# endif } else { +#if CHAN_TYPE == GL_FLOAT fsr = v2->specular[RCOMP]; fsg = v2->specular[GCOMP]; fsb = v2->specular[BCOMP]; fdsrOuter = fdsgOuter = fdsbOuter = 0.0F; +# else + fsr = ChanToFixed(v2->specular[RCOMP]); + fsg = ChanToFixed(v2->specular[GCOMP]); + fsb = ChanToFixed(v2->specular[BCOMP]); + fdsrOuter = fdsgOuter = fdsbOuter = 0; +# endif } #endif + #ifdef INTERP_INDEX if (ctx->Light.ShadeModel == GL_SMOOTH) { fi = (GLfixed)(vLower->index * FIXED_SCALE @@ -998,36 +828,31 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, { GLfloat s0, t0; s0 = vLower->texcoord[0][0] * S_SCALE; - fs = (GLfixed)(s0 * FIXED_SCALE + dsdx * adjx - + dsdy * adjy) + FIXED_HALF; - fdsOuter = SignedFloatToFixed(dsdy + dxOuter * dsdx); + fs = (GLfixed)(s0 * FIXED_SCALE + span.texStepX[0][0] * adjx + + span.texStepY[0][0] * adjy) + FIXED_HALF; + fdsOuter = SignedFloatToFixed(span.texStepY[0][0] + dxOuter * span.texStepX[0][0]); t0 = vLower->texcoord[0][1] * T_SCALE; - ft = (GLfixed)(t0 * FIXED_SCALE + dtdx * adjx - + dtdy * adjy) + FIXED_HALF; - fdtOuter = SignedFloatToFixed(dtdy + dxOuter * dtdx); + ft = (GLfixed)(t0 * FIXED_SCALE + span.texStepX[0][1] * adjx + + span.texStepY[0][1] * adjy) + FIXED_HALF; + fdtOuter = SignedFloatToFixed(span.texStepY[0][1] + dxOuter * span.texStepX[0][1]); } #endif #ifdef INTERP_TEX { - GLfloat invW = vLower->win[3]; - GLfloat s0, t0, u0, v0; - s0 = vLower->texcoord[0][0] * invW; - sLeft = s0 + (span.texStepX[0][0] * adjx + dsdy * adjy) - * (1.0F/FIXED_SCALE); - dsOuter = dsdy + dxOuter * span.texStepX[0][0]; - t0 = vLower->texcoord[0][1] * invW; - tLeft = t0 + (span.texStepX[0][1] * adjx + dtdy * adjy) - * (1.0F/FIXED_SCALE); - dtOuter = dtdy + dxOuter * span.texStepX[0][1]; - u0 = vLower->texcoord[0][2] * invW; - uLeft = u0 + (span.texStepX[0][2] * adjx + dudy * adjy) - * (1.0F/FIXED_SCALE); - duOuter = dudy + dxOuter * span.texStepX[0][2]; - v0 = vLower->texcoord[0][3] * invW; - vLeft = v0 + (span.texStepX[0][3] * adjx + dvdy * adjy) - * (1.0F/FIXED_SCALE); - dvOuter = dvdy + dxOuter * span.texStepX[0][3]; + const GLfloat invW = vLower->win[3]; + const GLfloat s0 = vLower->texcoord[0][0] * invW; + const GLfloat t0 = vLower->texcoord[0][1] * invW; + const GLfloat u0 = vLower->texcoord[0][2] * invW; + const GLfloat v0 = vLower->texcoord[0][3] * invW; + sLeft = s0 + (span.texStepX[0][0] * adjx + span.texStepY[0][0] * adjy) * (1.0F/FIXED_SCALE); + tLeft = t0 + (span.texStepX[0][1] * adjx + span.texStepY[0][1] * adjy) * (1.0F/FIXED_SCALE); + uLeft = u0 + (span.texStepX[0][2] * adjx + span.texStepY[0][2] * adjy) * (1.0F/FIXED_SCALE); + vLeft = v0 + (span.texStepX[0][3] * adjx + span.texStepY[0][3] * adjy) * (1.0F/FIXED_SCALE); + dsOuter = span.texStepY[0][0] + dxOuter * span.texStepX[0][0]; + dtOuter = span.texStepY[0][1] + dxOuter * span.texStepX[0][1]; + duOuter = span.texStepY[0][2] + dxOuter * span.texStepX[0][2]; + dvOuter = span.texStepY[0][3] + dxOuter * span.texStepX[0][3]; } #endif #ifdef INTERP_MULTITEX @@ -1035,24 +860,19 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, GLuint u; for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { if (ctx->Texture.Unit[u]._ReallyEnabled) { - GLfloat invW = vLower->win[3]; - GLfloat s0, t0, u0, v0; - s0 = vLower->texcoord[u][0] * invW; - sLeft[u] = s0 + (span.texStepX[u][0] * adjx + dsdy[u] - * adjy) * (1.0F/FIXED_SCALE); - dsOuter[u] = dsdy[u] + dxOuter * span.texStepX[u][0]; - t0 = vLower->texcoord[u][1] * invW; - tLeft[u] = t0 + (span.texStepX[u][1] * adjx + dtdy[u] - * adjy) * (1.0F/FIXED_SCALE); - dtOuter[u] = dtdy[u] + dxOuter * span.texStepX[u][1]; - u0 = vLower->texcoord[u][2] * invW; - uLeft[u] = u0 + (span.texStepX[u][2] * adjx + dudy[u] - * adjy) * (1.0F/FIXED_SCALE); - duOuter[u] = dudy[u] + dxOuter * span.texStepX[u][2]; - v0 = vLower->texcoord[u][3] * invW; - vLeft[u] = v0 + (span.texStepX[u][3] * adjx + dvdy[u] - * adjy) * (1.0F/FIXED_SCALE); - dvOuter[u] = dvdy[u] + dxOuter * span.texStepX[u][3]; + const GLfloat invW = vLower->win[3]; + const GLfloat s0 = vLower->texcoord[u][0] * invW; + const GLfloat t0 = vLower->texcoord[u][1] * invW; + const GLfloat u0 = vLower->texcoord[u][2] * invW; + const GLfloat v0 = vLower->texcoord[u][3] * invW; + sLeft[u] = s0 + (span.texStepX[u][0] * adjx + span.texStepY[u][0] * adjy) * (1.0F/FIXED_SCALE); + tLeft[u] = t0 + (span.texStepX[u][1] * adjx + span.texStepY[u][1] * adjy) * (1.0F/FIXED_SCALE); + uLeft[u] = u0 + (span.texStepX[u][2] * adjx + span.texStepY[u][2] * adjy) * (1.0F/FIXED_SCALE); + vLeft[u] = v0 + (span.texStepX[u][3] * adjx + span.texStepY[u][3] * adjy) * (1.0F/FIXED_SCALE); + dsOuter[u] = span.texStepY[u][0] + dxOuter * span.texStepX[u][0]; + dtOuter[u] = span.texStepY[u][1] + dxOuter * span.texStepX[u][1]; + duOuter[u] = span.texStepY[u][2] + dxOuter * span.texStepX[u][2]; + dvOuter[u] = span.texStepY[u][3] + dxOuter * span.texStepX[u][3]; } } } @@ -1084,15 +904,15 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, #ifdef INTERP_FOG dfogInner = dfogOuter + span.fogStep; #endif -#if defined(INTERP_RGB) || defined(INTERP_FLOAT_RGBA) +#if defined(INTERP_RGB) fdrInner = fdrOuter + span.redStep; fdgInner = fdgOuter + span.greenStep; fdbInner = fdbOuter + span.blueStep; #endif -#if defined(INTERP_ALPHA) || defined(INTERP_FLOAT_RGBA) +#if defined(INTERP_ALPHA) fdaInner = fdaOuter + span.alphaStep; #endif -#if defined(INTERP_SPEC) || defined(INTERP_FLOAT_SPEC) +#if defined(INTERP_SPEC) fdsrInner = fdsrOuter + span.specRedStep; fdsgInner = fdsgOuter + span.specGreenStep; fdsbInner = fdsbOuter + span.specBlueStep; @@ -1142,15 +962,15 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, #ifdef INTERP_FOG span.fog = fogLeft; #endif -#if defined(INTERP_RGB) || defined(INTERP_FLOAT_RGBA) +#if defined(INTERP_RGB) span.red = fr; span.green = fg; span.blue = fb; #endif -#if defined(INTERP_ALPHA) || defined(INTERP_FLOAT_RGBA) +#if defined(INTERP_ALPHA) span.alpha = fa; #endif -#if defined(INTERP_SPEC) || defined(INTERP_FLOAT_SPEC) +#if defined(INTERP_SPEC) span.specRed = fsr; span.specGreen = fsg; span.specBlue = fsb; @@ -1280,15 +1100,15 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, #ifdef INTERP_FOG fogLeft += dfogOuter; #endif -#if defined(INTERP_RGB) || defined(INTERP_FLOAT_RGBA) +#if defined(INTERP_RGB) fr += fdrOuter; fg += fdgOuter; fb += fdbOuter; #endif -#if defined(INTERP_ALPHA) || defined(INTERP_FLOAT_RGBA) +#if defined(INTERP_ALPHA) fa += fdaOuter; #endif -#if defined(INTERP_SPEC) || defined(INTERP_FLOAT_SPEC) +#if defined(INTERP_SPEC) fsr += fdsrOuter; fsg += fdsgOuter; fsb += fdsbOuter; @@ -1333,15 +1153,15 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, #ifdef INTERP_FOG fogLeft += dfogInner; #endif -#if defined(INTERP_RGB) || defined(INTERP_FLOAT_RGBA) +#if defined(INTERP_RGB) fr += fdrInner; fg += fdgInner; fb += fdbInner; #endif -#if defined(INTERP_ALPHA) || defined(INTERP_FLOAT_RGBA) +#if defined(INTERP_ALPHA) fa += fdaInner; #endif -#if defined(INTERP_SPEC) || defined(INTERP_FLOAT_SPEC) +#if defined(INTERP_SPEC) fsr += fdsrInner; fsg += fdsgInner; fsb += fdsbInner; @@ -1401,8 +1221,6 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, #undef INTERP_INT_TEX #undef INTERP_TEX #undef INTERP_MULTITEX -#undef INTERP_FLOAT_RGBA -#undef INTERP_FLOAT_SPEC #undef S_SCALE #undef T_SCALE