From: Marek Olšák Date: Sat, 10 Dec 2011 03:14:46 +0000 (+0100) Subject: mesa: add const flags to skip MaxVarying and MaxUniform linker checks (v2) X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=df809ae92343bb83c162ea4c807cefb67686717d;p=mesa.git mesa: add const flags to skip MaxVarying and MaxUniform linker checks (v2) This is only temporary until a better solution is available. v2: print warnings and add gallium CAPs Reviewed-by: Ian Romanick Reviewed-by: Kenneth Graunke --- diff --git a/src/gallium/drivers/r300/r300_screen.c b/src/gallium/drivers/r300/r300_screen.c index e734ff291d1..0bae065176a 100644 --- a/src/gallium/drivers/r300/r300_screen.c +++ b/src/gallium/drivers/r300/r300_screen.c @@ -100,6 +100,8 @@ static int r300_get_param(struct pipe_screen* pscreen, enum pipe_cap param) case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER: case PIPE_CAP_CONDITIONAL_RENDER: case PIPE_CAP_TEXTURE_BARRIER: + case PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS: + case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS: return 1; /* r300 cannot do swizzling of compressed textures. Supported otherwise. */ diff --git a/src/gallium/include/pipe/p_defines.h b/src/gallium/include/pipe/p_defines.h index f00077cb8aa..30f1d7fb964 100644 --- a/src/gallium/include/pipe/p_defines.h +++ b/src/gallium/include/pipe/p_defines.h @@ -465,7 +465,9 @@ enum pipe_cap { PIPE_CAP_MIN_TEXEL_OFFSET = 50, PIPE_CAP_MAX_TEXEL_OFFSET = 51, PIPE_CAP_CONDITIONAL_RENDER = 52, - PIPE_CAP_TEXTURE_BARRIER = 53 + PIPE_CAP_TEXTURE_BARRIER = 53, + PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS = 54, /* temporary */ + PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS = 55 /* temporary */ }; /** diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 35270881af5..b8a7126e3f6 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -1815,18 +1815,34 @@ assign_varying_locations(struct gl_context *ctx, if (ctx->API == API_OPENGLES2 || prog->Version == 100) { if (varying_vectors > ctx->Const.MaxVarying) { - linker_error(prog, "shader uses too many varying vectors " - "(%u > %u)\n", - varying_vectors, ctx->Const.MaxVarying); - return false; + if (ctx->Const.GLSLSkipStrictMaxVaryingLimitCheck) { + linker_warning(prog, "shader uses too many varying vectors " + "(%u > %u), but the driver will try to optimize " + "them out; this is non-portable out-of-spec " + "behavior\n", + varying_vectors, ctx->Const.MaxVarying); + } else { + linker_error(prog, "shader uses too many varying vectors " + "(%u > %u)\n", + varying_vectors, ctx->Const.MaxVarying); + return false; + } } } else { const unsigned float_components = varying_vectors * 4; if (float_components > ctx->Const.MaxVarying * 4) { - linker_error(prog, "shader uses too many varying components " - "(%u > %u)\n", - float_components, ctx->Const.MaxVarying * 4); - return false; + if (ctx->Const.GLSLSkipStrictMaxVaryingLimitCheck) { + linker_warning(prog, "shader uses too many varying components " + "(%u > %u), but the driver will try to optimize " + "them out; this is non-portable out-of-spec " + "behavior\n", + float_components, ctx->Const.MaxVarying * 4); + } else { + linker_error(prog, "shader uses too many varying components " + "(%u > %u)\n", + float_components, ctx->Const.MaxVarying * 4); + return false; + } } } @@ -1960,8 +1976,15 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog) } if (sh->num_uniform_components > max_uniform_components[i]) { - linker_error(prog, "Too many %s shader uniform components", - shader_names[i]); + if (ctx->Const.GLSLSkipStrictMaxUniformLimitCheck) { + linker_warning(prog, "Too many %s shader uniform components, " + "but the driver will try to optimize them out; " + "this is non-portable out-of-spec behavior\n", + shader_names[i]); + } else { + linker_error(prog, "Too many %s shader uniform components", + shader_names[i]); + } } } diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 1e06cd55c6b..19343497689 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2830,6 +2830,15 @@ struct gl_constants * Texture borders are deprecated in GL 3.0. **/ GLboolean StripTextureBorder; + + /** + * For drivers which can do a better job at eliminating unused varyings + * and uniforms than the GLSL compiler. + * + * XXX Remove these as soon as a better solution is available. + */ + GLboolean GLSLSkipStrictMaxVaryingLimitCheck; + GLboolean GLSLSkipStrictMaxUniformLimitCheck; }; diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c index 9e39729e9d4..457d5d62a8e 100644 --- a/src/mesa/state_tracker/st_extensions.c +++ b/src/mesa/state_tracker/st_extensions.c @@ -222,6 +222,12 @@ void st_init_limits(struct st_context *st) c->UniformBooleanTrue = ~0; c->StripTextureBorder = GL_TRUE; + + c->GLSLSkipStrictMaxUniformLimitCheck = + screen->get_param(screen, PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS); + + c->GLSLSkipStrictMaxVaryingLimitCheck = + screen->get_param(screen, PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS); }