From: Jason Ekstrand Date: Mon, 2 May 2016 18:50:06 +0000 (-0700) Subject: i965/blorp: Add support for W-[de]tiling to the NIR path X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=df8c2936cd5d628259094fdae12c9a35b3f1204e;p=mesa.git i965/blorp: Add support for W-[de]tiling to the NIR path Reviewed-by: Topi Pohjolainen --- diff --git a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp index 56078456b6f..4bd427f9042 100644 --- a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp +++ b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp @@ -575,6 +575,116 @@ blorp_nir_txf_ms_mcs(nir_builder *b, nir_ssa_def *pos) return &tex->dest.ssa; } +static nir_ssa_def * +nir_mask_shift_or(struct nir_builder *b, nir_ssa_def *dst, nir_ssa_def *src, + uint32_t src_mask, int src_left_shift) +{ + nir_ssa_def *masked = nir_iand(b, src, nir_imm_int(b, src_mask)); + + nir_ssa_def *shifted; + if (src_left_shift > 0) { + shifted = nir_ishl(b, masked, nir_imm_int(b, src_left_shift)); + } else if (src_left_shift < 0) { + shifted = nir_ushr(b, masked, nir_imm_int(b, -src_left_shift)); + } else { + assert(src_left_shift == 0); + shifted = masked; + } + + return nir_ior(b, dst, shifted); +} + +/** + * Emit code to compensate for the difference between Y and W tiling. + * + * This code modifies the X and Y coordinates according to the formula: + * + * (X', Y', S') = detile(W-MAJOR, tile(Y-MAJOR, X, Y, S)) + * + * (See brw_blorp_build_nir_shader). + */ +static inline nir_ssa_def * +blorp_nir_retile_y_to_w(nir_builder *b, nir_ssa_def *pos) +{ + assert(pos->num_components == 2); + nir_ssa_def *x_Y = nir_channel(b, pos, 0); + nir_ssa_def *y_Y = nir_channel(b, pos, 1); + + /* Given X and Y coordinates that describe an address using Y tiling, + * translate to the X and Y coordinates that describe the same address + * using W tiling. + * + * If we break down the low order bits of X and Y, using a + * single letter to represent each low-order bit: + * + * X = A << 7 | 0bBCDEFGH + * Y = J << 5 | 0bKLMNP (1) + * + * Then we can apply the Y tiling formula to see the memory offset being + * addressed: + * + * offset = (J * tile_pitch + A) << 12 | 0bBCDKLMNPEFGH (2) + * + * If we apply the W detiling formula to this memory location, that the + * corresponding X' and Y' coordinates are: + * + * X' = A << 6 | 0bBCDPFH (3) + * Y' = J << 6 | 0bKLMNEG + * + * Combining (1) and (3), we see that to transform (X, Y) to (X', Y'), + * we need to make the following computation: + * + * X' = (X & ~0b1011) >> 1 | (Y & 0b1) << 2 | X & 0b1 (4) + * Y' = (Y & ~0b1) << 1 | (X & 0b1000) >> 2 | (X & 0b10) >> 1 + */ + nir_ssa_def *x_W = nir_imm_int(b, 0); + x_W = nir_mask_shift_or(b, x_W, x_Y, 0xfffffff4, -1); + x_W = nir_mask_shift_or(b, x_W, y_Y, 0x1, 2); + x_W = nir_mask_shift_or(b, x_W, x_Y, 0x1, 0); + + nir_ssa_def *y_W = nir_imm_int(b, 0); + y_W = nir_mask_shift_or(b, y_W, y_Y, 0xfffffffe, 1); + y_W = nir_mask_shift_or(b, y_W, x_Y, 0x8, -2); + y_W = nir_mask_shift_or(b, y_W, x_Y, 0x2, -1); + + return nir_vec2(b, x_W, y_W); +} + +/** + * Emit code to compensate for the difference between Y and W tiling. + * + * This code modifies the X and Y coordinates according to the formula: + * + * (X', Y', S') = detile(Y-MAJOR, tile(W-MAJOR, X, Y, S)) + * + * (See brw_blorp_build_nir_shader). + */ +static inline nir_ssa_def * +blorp_nir_retile_w_to_y(nir_builder *b, nir_ssa_def *pos) +{ + assert(pos->num_components == 2); + nir_ssa_def *x_W = nir_channel(b, pos, 0); + nir_ssa_def *y_W = nir_channel(b, pos, 1); + + /* Applying the same logic as above, but in reverse, we obtain the + * formulas: + * + * X' = (X & ~0b101) << 1 | (Y & 0b10) << 2 | (Y & 0b1) << 1 | X & 0b1 + * Y' = (Y & ~0b11) >> 1 | (X & 0b100) >> 2 + */ + nir_ssa_def *x_Y = nir_imm_int(b, 0); + x_Y = nir_mask_shift_or(b, x_Y, x_W, 0xfffffffa, 1); + x_Y = nir_mask_shift_or(b, x_Y, y_W, 0x2, 2); + x_Y = nir_mask_shift_or(b, x_Y, y_W, 0x1, 1); + x_Y = nir_mask_shift_or(b, x_Y, x_W, 0x1, 0); + + nir_ssa_def *y_Y = nir_imm_int(b, 0); + y_Y = nir_mask_shift_or(b, y_Y, y_W, 0xfffffffc, -1); + y_Y = nir_mask_shift_or(b, y_Y, x_W, 0x4, -2); + + return nir_vec2(b, x_Y, y_Y); +} + /** * Generator for WM programs used in BLORP blits. * @@ -790,7 +900,12 @@ brw_blorp_build_nir_shader(struct brw_context *brw, if (rt_tiled_w != key->dst_tiled_w || key->rt_samples != key->dst_samples || key->rt_layout != key->dst_layout) { - goto fail; + if (key->rt_samples != key->dst_samples || + key->rt_layout != key->dst_layout || + key->rt_samples != 0) + goto fail; + if (rt_tiled_w != key->dst_tiled_w) + dst_pos = blorp_nir_retile_y_to_w(&b, dst_pos); } /* Now (X, Y, S) = decode_msaa(dst_samples, detile(dst_tiling, offset)). @@ -836,7 +951,13 @@ brw_blorp_build_nir_shader(struct brw_context *brw, key->tex_samples != key->src_samples || key->tex_layout != key->src_layout) && !key->bilinear_filter) { - goto fail; + if (key->tex_samples != key->src_samples || + key->tex_layout != key->src_layout || + key->tex_samples != 0) + goto fail; + + if (tex_tiled_w != key->src_tiled_w) + src_pos = blorp_nir_retile_w_to_y(&b, src_pos); } if (key->bilinear_filter) {