From: Keith Whitwell Date: Sat, 23 Apr 2005 11:55:18 +0000 (+0000) Subject: Fix the worst problems with dangling edgeflag references in X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=df943a40411d2b71381e5053d7c59e8cd2400fff;p=mesa.git Fix the worst problems with dangling edgeflag references in display lists. These mainly arise from edgeflag being the only attribute no longer stored internally as a float and requiring various special case paths to accomodate it. --- diff --git a/src/mesa/tnl/t_context.h b/src/mesa/tnl/t_context.h index 905933a0d9b..e8a3c259822 100644 --- a/src/mesa/tnl/t_context.h +++ b/src/mesa/tnl/t_context.h @@ -282,6 +282,7 @@ struct tnl_vtx { GLfloat vertex[_TNL_ATTRIB_MAX*4]; /* current vertex */ GLfloat *attrptr[_TNL_ATTRIB_MAX]; /* points into vertex */ GLfloat *current[_TNL_ATTRIB_MAX]; /* points into ctx->Current, etc */ + GLfloat CurrentFloatEdgeFlag; GLuint counter, initial_counter; struct tnl_copied_vtx copied; @@ -379,6 +380,8 @@ struct tnl_save { GLuint opcode_vertex_list; struct tnl_copied_vtx copied; + + GLfloat CurrentFloatEdgeFlag; GLfloat *current[_TNL_ATTRIB_MAX]; /* points into ctx->ListState */ GLubyte *currentsz[_TNL_ATTRIB_MAX]; diff --git a/src/mesa/tnl/t_save_api.c b/src/mesa/tnl/t_save_api.c index 28bd376fc08..67fee8e29a9 100644 --- a/src/mesa/tnl/t_save_api.c +++ b/src/mesa/tnl/t_save_api.c @@ -377,12 +377,16 @@ static void _save_copy_to_current( GLcontext *ctx ) } } - /* Edgeflag requires special treatment: + /* Edgeflag requires special treatment: + * + * TODO: change edgeflag to GLfloat in Mesa. */ if (tnl->save.attrsz[_TNL_ATTRIB_EDGEFLAG]) { ctx->ListState.ActiveEdgeFlag = 1; + tnl->save.CurrentFloatEdgeFlag = + tnl->save.attrptr[_TNL_ATTRIB_EDGEFLAG][0]; ctx->ListState.CurrentEdgeFlag = - (tnl->save.attrptr[_TNL_ATTRIB_EDGEFLAG][0] == 1.0); + (tnl->save.CurrentFloatEdgeFlag == 1.0); } } @@ -403,9 +407,10 @@ static void _save_copy_from_current( GLcontext *ctx ) /* Edgeflag requires special treatment: */ - if (tnl->save.attrsz[_TNL_ATTRIB_EDGEFLAG]) - tnl->save.attrptr[_TNL_ATTRIB_EDGEFLAG][0] = - (GLfloat)ctx->ListState.CurrentEdgeFlag; + if (tnl->save.attrsz[_TNL_ATTRIB_EDGEFLAG]) { + tnl->save.CurrentFloatEdgeFlag = (GLfloat)ctx->ListState.CurrentEdgeFlag; + tnl->save.attrptr[_TNL_ATTRIB_EDGEFLAG][0] = tnl->save.CurrentFloatEdgeFlag; + } } @@ -480,8 +485,9 @@ static void _save_upgrade_vertex( GLcontext *ctx, if (tnl->save.currentsz[attr][0] == 0) { assert(oldsz == 0); tnl->save.dangling_attr_ref = GL_TRUE; - _mesa_debug(NULL, "_save_upgrade_vertex: dangling reference attr %d\n", - attr); + +/* _mesa_debug(NULL, "_save_upgrade_vertex: dangling reference attr %d\n", */ +/* attr); */ #if 0 /* The current strategy is to punt these degenerate cases @@ -1653,7 +1659,8 @@ static void _save_current_init( GLcontext *ctx ) tnl->save.currentsz[_TNL_ATTRIB_INDEX] = &ctx->ListState.ActiveIndex; tnl->save.current[_TNL_ATTRIB_INDEX] = &ctx->ListState.CurrentIndex; - /* Current edgeflag is handled individually */ + tnl->save.currentsz[_TNL_ATTRIB_EDGEFLAG] = &ctx->ListState.ActiveEdgeFlag; + tnl->save.current[_TNL_ATTRIB_EDGEFLAG] = &tnl->save.CurrentFloatEdgeFlag; } /** diff --git a/src/mesa/tnl/t_vtx_api.c b/src/mesa/tnl/t_vtx_api.c index fabd99e5d09..b9ad28e67db 100644 --- a/src/mesa/tnl/t_vtx_api.c +++ b/src/mesa/tnl/t_vtx_api.c @@ -142,7 +142,7 @@ static void _tnl_copy_to_current( GLcontext *ctx ) TNLcontext *tnl = TNL_CONTEXT(ctx); GLuint i; - for (i = _TNL_ATTRIB_POS+1 ; i <= _TNL_ATTRIB_INDEX ; i++) + for (i = _TNL_ATTRIB_POS+1 ; i <= _TNL_ATTRIB_EDGEFLAG ; i++) if (tnl->vtx.attrsz[i]) { /* Note: the tnl->vtx.current[i] pointers points to * the ctx->Current fields. The first 16 or so, anyway. @@ -152,12 +152,12 @@ static void _tnl_copy_to_current( GLcontext *ctx ) tnl->vtx.attrptr[i]); } - /* Edgeflag requires special treatment: + /* Edgeflag requires additional treatment: */ - if (tnl->vtx.attrsz[_TNL_ATTRIB_EDGEFLAG]) + if (tnl->vtx.attrsz[_TNL_ATTRIB_EDGEFLAG]) { ctx->Current.EdgeFlag = - (tnl->vtx.attrptr[_TNL_ATTRIB_EDGEFLAG][0] == 1.0); - + (tnl->vtx.CurrentFloatEdgeFlag == 1.0); + } /* Colormaterial -- this kindof sucks. */ @@ -179,7 +179,12 @@ static void _tnl_copy_from_current( GLcontext *ctx ) TNLcontext *tnl = TNL_CONTEXT(ctx); GLint i; - for (i = _TNL_ATTRIB_POS+1 ; i <= _TNL_ATTRIB_INDEX ; i++) + /* Edgeflag requires additional treatment: + */ + tnl->vtx.CurrentFloatEdgeFlag = + (GLfloat)ctx->Current.EdgeFlag; + + for (i = _TNL_ATTRIB_POS+1 ; i <= _TNL_ATTRIB_MAX ; i++) switch (tnl->vtx.attrsz[i]) { case 4: tnl->vtx.attrptr[i][3] = tnl->vtx.current[i][3]; case 3: tnl->vtx.attrptr[i][2] = tnl->vtx.current[i][2]; @@ -188,13 +193,6 @@ static void _tnl_copy_from_current( GLcontext *ctx ) break; } - /* Edgeflag requires special treatment: - */ - if (tnl->vtx.attrsz[_TNL_ATTRIB_EDGEFLAG]) - tnl->vtx.attrptr[_TNL_ATTRIB_EDGEFLAG][0] = - (GLfloat)ctx->Current.EdgeFlag; - - ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; } @@ -860,6 +858,7 @@ static void _tnl_current_init( GLcontext *ctx ) ctx->Light.Material.Attrib[i]; tnl->vtx.current[_TNL_ATTRIB_INDEX] = &ctx->Current.Index; + tnl->vtx.current[_TNL_ATTRIB_EDGEFLAG] = &tnl->vtx.CurrentFloatEdgeFlag; } static struct _tnl_dynfn *no_codegen( GLcontext *ctx, int key )