From: Nicolai Hähnle Date: Mon, 15 May 2017 23:51:41 +0000 (+0200) Subject: radeonsi: enable R600_DEBUG=nir for vertex and fragment shaders X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=dfe237aef9e39c02df92299fb30c44d3534dc524;p=mesa.git radeonsi: enable R600_DEBUG=nir for vertex and fragment shaders Also, disable geometry and tessellation shaders. Mixing and matching NIR and TGSI shaders should work (and I've tested it for the VS/PS interface), but geometry and tessellation requires VS-as-ES/LS, which isn't implemented yet for NIR. Reviewed-by: Marek Olšák --- diff --git a/src/gallium/drivers/radeon/r600_pipe_common.c b/src/gallium/drivers/radeon/r600_pipe_common.c index cc52d6ba395..8c66cc379ff 100644 --- a/src/gallium/drivers/radeon/r600_pipe_common.c +++ b/src/gallium/drivers/radeon/r600_pipe_common.c @@ -730,6 +730,7 @@ void r600_common_context_cleanup(struct r600_common_context *rctx) static const struct debug_named_value common_debug_options[] = { /* logging */ { "tex", DBG_TEX, "Print texture info" }, + { "nir", DBG_NIR, "Enable experimental NIR shaders" }, { "compute", DBG_COMPUTE, "Print compute info" }, { "vm", DBG_VM, "Print virtual addresses when creating resources" }, { "info", DBG_INFO, "Print driver information" }, diff --git a/src/gallium/drivers/radeon/r600_pipe_common.h b/src/gallium/drivers/radeon/r600_pipe_common.h index 4e3b42a112f..4839c762bc1 100644 --- a/src/gallium/drivers/radeon/r600_pipe_common.h +++ b/src/gallium/drivers/radeon/r600_pipe_common.h @@ -67,7 +67,7 @@ /* Debug flags. */ /* logging */ #define DBG_TEX (1 << 0) -/* gap - reuse */ +#define DBG_NIR (1 << 1) #define DBG_COMPUTE (1 << 2) #define DBG_VM (1 << 3) /* gap - reuse */ diff --git a/src/gallium/drivers/radeonsi/si_pipe.c b/src/gallium/drivers/radeonsi/si_pipe.c index d5c21169d27..877c23bcb2d 100644 --- a/src/gallium/drivers/radeonsi/si_pipe.c +++ b/src/gallium/drivers/radeonsi/si_pipe.c @@ -556,6 +556,8 @@ static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param) return 4; case PIPE_CAP_GLSL_FEATURE_LEVEL: + if (sscreen->b.debug_flags & DBG_NIR) + return 140; /* no geometry and tessellation shaders yet */ if (si_have_tgsi_compute(sscreen)) return 450; return 420; @@ -753,6 +755,10 @@ static int si_get_shader_param(struct pipe_screen* pscreen, case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT: return 32; case PIPE_SHADER_CAP_PREFERRED_IR: + if (sscreen->b.debug_flags & DBG_NIR && + (shader == PIPE_SHADER_VERTEX || + shader == PIPE_SHADER_FRAGMENT)) + return PIPE_SHADER_IR_NIR; return PIPE_SHADER_IR_TGSI; case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD: return 3;