From: Brian Paul Date: Wed, 2 Jul 2008 23:08:47 +0000 (-0600) Subject: mesa: when linking a shader program, make sure all the shaders compiled OK X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=dff477a5e27c39aa61aac8e1555c345211e832b8;p=mesa.git mesa: when linking a shader program, make sure all the shaders compiled OK cherry-picked from master --- diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index dd4990ba023..f08b53e8b74 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -388,6 +388,14 @@ _slang_link(GLcontext *ctx, _mesa_clear_shader_program_data(ctx, shProg); + /* check that all programs compiled successfully */ + for (i = 0; i < shProg->NumShaders; i++) { + if (!shProg->Shaders[i]->CompileStatus) { + link_error(shProg, "linking with uncompiled shader\n"); + return; + } + } + shProg->Uniforms = _mesa_new_uniform_list(); shProg->Varying = _mesa_new_parameter_list();