From: Xiang, Haihao Date: Fri, 14 Sep 2007 08:26:56 +0000 (+0800) Subject: mesa: bind VBO_ATTRIB_XXX to correct input array when X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=e04c58e06842e5157231f1bd4ba79ccbbaad8f1c;p=mesa.git mesa: bind VBO_ATTRIB_XXX to correct input array when executing a display list. fix #10604 --- diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c index 3c6f0fccd98..da7bc765b7e 100644 --- a/src/mesa/vbo/vbo_save_draw.c +++ b/src/mesa/vbo/vbo_save_draw.c @@ -132,9 +132,11 @@ static void vbo_bind_vertex_list( GLcontext *ctx, } for (attr = 0; attr < VBO_ATTRIB_MAX; attr++) { - if (node->attrsz[attr]) { + GLuint src = map[attr]; + + if (node->attrsz[src]) { arrays[attr].Ptr = (const GLubyte *)data; - arrays[attr].Size = node->attrsz[attr]; + arrays[attr].Size = node->attrsz[src]; arrays[attr].StrideB = node->vertex_size * sizeof(GLfloat); arrays[attr].Stride = node->vertex_size * sizeof(GLfloat); arrays[attr].Type = GL_FLOAT;