From: Eduardo Lima Mitev Date: Wed, 3 Feb 2016 09:57:10 +0000 (+0100) Subject: mesa/glformats: Consider DEPTH/STENCIL when resolving a mesa_format X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=e064f43485b63053f5786f680407f15bc203763f;p=mesa.git mesa/glformats: Consider DEPTH/STENCIL when resolving a mesa_format _mesa_format_from_format_and_type() is currently not considering DEPTH and STENCIL formats, which are not array formats and are not handled anywhere. This patch adds cases for common combinations of DEPTH/STENCIL format and types. Reviewed-by: Dave Airlie --- diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c index d29d70d4604..edfd7d6ed53 100644 --- a/src/mesa/main/glformats.c +++ b/src/mesa/main/glformats.c @@ -3521,6 +3521,27 @@ _mesa_format_from_format_and_type(GLenum format, GLenum type) case GL_UNSIGNED_INT_10F_11F_11F_REV: if (format == GL_RGB) return MESA_FORMAT_R11G11B10_FLOAT; + break; + case GL_FLOAT: + if (format == GL_DEPTH_COMPONENT) + return MESA_FORMAT_Z_FLOAT32; + break; + case GL_UNSIGNED_INT: + if (format == GL_DEPTH_COMPONENT) + return MESA_FORMAT_Z_UNORM32; + break; + case GL_UNSIGNED_SHORT: + if (format == GL_DEPTH_COMPONENT) + return MESA_FORMAT_Z_UNORM16; + break; + case GL_UNSIGNED_INT_24_8: + if (format == GL_DEPTH_STENCIL) + return MESA_FORMAT_Z24_UNORM_S8_UINT; + break; + case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: + if (format == GL_DEPTH_STENCIL) + return MESA_FORMAT_Z32_FLOAT_S8X24_UINT; + break; default: break; }