From: Samuel Pitoiset Date: Wed, 26 Apr 2017 11:49:13 +0000 (+0200) Subject: glsl: set vector_elements to 1 for samplers X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=e0e01895b054847e41b98cbf3939520747a0f32d;p=mesa.git glsl: set vector_elements to 1 for samplers I don't see any reasons why vector_elements is 1 for images and 0 for samplers. This increases consistency and allows to clean up some code a bit. This will also help for ARB_bindless_texture. No piglit regressions with RadeonSI. This time the Intel CI system doesn't report any failures. Signed-off-by: Samuel Pitoiset Reviewed-by: Timothy Arceri Reviewed-by: Nicolai Hähnle --- diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp index 0480bef80ec..bf078ad6141 100644 --- a/src/compiler/glsl_types.cpp +++ b/src/compiler/glsl_types.cpp @@ -95,12 +95,7 @@ glsl_type::glsl_type(GLenum gl_type, glsl_base_type base_type, memset(& fields, 0, sizeof(fields)); - if (is_sampler()) { - /* Samplers take no storage whatsoever. */ - matrix_columns = vector_elements = 0; - } else { - matrix_columns = vector_elements = 1; - } + matrix_columns = vector_elements = 1; } glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields, diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp index e400d0eb00f..114f6fb5bee 100644 --- a/src/mesa/main/uniform_query.cpp +++ b/src/mesa/main/uniform_query.cpp @@ -321,8 +321,7 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location, } { - unsigned elements = (uni->type->is_sampler()) - ? 1 : uni->type->components(); + unsigned elements = uni->type->components(); const int dmul = uni->type->is_64bit() ? 2 : 1; const int rmul = glsl_base_type_is_64bit(returnType) ? 2 : 1; @@ -648,10 +647,8 @@ _mesa_propagate_uniforms_to_driver_storage(struct gl_uniform_storage *uni, { unsigned i; - /* vector_elements and matrix_columns can be 0 for samplers. - */ - const unsigned components = MAX2(1, uni->type->vector_elements); - const unsigned vectors = MAX2(1, uni->type->matrix_columns); + const unsigned components = uni->type->vector_elements; + const unsigned vectors = uni->type->matrix_columns; const int dmul = uni->type->is_64bit() ? 2 : 1; /* Store the data in the driver's requested type in the driver's storage @@ -803,8 +800,7 @@ validate_uniform(GLint location, GLsizei count, const GLvoid *values, } /* Verify that the types are compatible. */ - const unsigned components = uni->type->is_sampler() - ? 1 : uni->type->vector_elements; + const unsigned components = uni->type->vector_elements; if (components != src_components) { /* glUniformN() must match float/vecN type */ @@ -925,8 +921,7 @@ _mesa_uniform(GLint location, GLsizei count, const GLvoid *values, return; } - const unsigned components = uni->type->is_sampler() - ? 1 : uni->type->vector_elements; + const unsigned components = uni->type->vector_elements; /* Page 82 (page 96 of the PDF) of the OpenGL 2.1 spec says: *