From: Dave Airlie Date: Tue, 20 Jan 2009 16:21:45 +0000 (+1000) Subject: r300: start migrating common functions into common code X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=e0ec3243e87cbdfb5db2657fe791748e145930e8;p=mesa.git r300: start migrating common functions into common code --- diff --git a/src/mesa/drivers/dri/r300/r300_tex.c b/src/mesa/drivers/dri/r300/r300_tex.c index a77ceb66360..3ef1cc28594 100644 --- a/src/mesa/drivers/dri/r300/r300_tex.c +++ b/src/mesa/drivers/dri/r300/r300_tex.c @@ -406,102 +406,6 @@ static const struct gl_texture_format *r300ChooseTextureFormat(GLcontext * ctx, return NULL; /* never get here */ } - -/** - * Allocate an empty texture image object. - */ -static struct gl_texture_image *r300NewTextureImage(GLcontext *ctx) -{ - return CALLOC(sizeof(radeon_texture_image)); -} - -/** - * Free memory associated with this texture image. - */ -static void r300FreeTexImageData(GLcontext *ctx, struct gl_texture_image *timage) -{ - radeon_texture_image* image = get_radeon_texture_image(timage); - - if (image->mt) { - radeon_miptree_unreference(image->mt); - image->mt = 0; - assert(!image->base.Data); - } else { - _mesa_free_texture_image_data(ctx, timage); - } - if (image->bo) { - radeon_bo_unref(image->bo); - image->bo = NULL; - } -} - - -/* Set Data pointer and additional data for mapped texture image */ -static void teximage_set_map_data(radeon_texture_image *image) -{ - radeon_mipmap_level *lvl = &image->mt->levels[image->mtlevel]; - image->base.Data = image->mt->bo->ptr + lvl->faces[image->mtface].offset; - image->base.RowStride = lvl->rowstride / image->mt->bpp; -} - - -/** - * Map a single texture image for glTexImage and friends. - */ -static void r300_teximage_map(radeon_texture_image *image, GLboolean write_enable) -{ - if (image->mt) { - assert(!image->base.Data); - - radeon_bo_map(image->mt->bo, write_enable); - teximage_set_map_data(image); - } -} - - -static void r300_teximage_unmap(radeon_texture_image *image) -{ - if (image->mt) { - assert(image->base.Data); - - image->base.Data = 0; - radeon_bo_unmap(image->mt->bo); - } -} - -/** - * Map a validated texture for reading during software rendering. - */ -static void r300MapTexture(GLcontext *ctx, struct gl_texture_object *texObj) -{ - radeonTexObj* t = radeon_tex_obj(texObj); - int face, level; - - assert(texObj->_Complete); - assert(t->mt); - - radeon_bo_map(t->mt->bo, GL_FALSE); - for(face = 0; face < t->mt->faces; ++face) { - for(level = t->mt->firstLevel; level <= t->mt->lastLevel; ++level) - teximage_set_map_data(get_radeon_texture_image(texObj->Image[face][level])); - } -} - -static void r300UnmapTexture(GLcontext *ctx, struct gl_texture_object *texObj) -{ - radeonTexObj* t = radeon_tex_obj(texObj); - int face, level; - - assert(texObj->_Complete); - assert(t->mt); - - for(face = 0; face < t->mt->faces; ++face) { - for(level = t->mt->firstLevel; level <= t->mt->lastLevel; ++level) - texObj->Image[face][level]->Data = 0; - } - radeon_bo_unmap(t->mt->bo); -} - /** * All glTexImage calls go through this function. */ @@ -541,7 +445,7 @@ static void r300_teximage( } /* Allocate memory for image */ - r300FreeTexImageData(ctx, texImage); /* Mesa core only clears texImage->Data but not image->mt */ + radeonFreeTexImageData(ctx, texImage); /* Mesa core only clears texImage->Data but not image->mt */ if (!t->mt) radeon_try_alloc_miptree(&rmesa->radeon, t, texImage, face, level); @@ -571,7 +475,7 @@ static void r300_teximage( } if (pixels) { - r300_teximage_map(image, GL_TRUE); + radeon_teximage_map(image, GL_TRUE); if (compressed) { memcpy(texImage->Data, pixels, imageSize); @@ -594,7 +498,7 @@ static void r300_teximage( _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); } - r300_teximage_unmap(image); + radeon_teximage_unmap(image); } _mesa_unmap_teximage_pbo(ctx, packing); @@ -697,7 +601,7 @@ static void r300_texsubimage(GLcontext* ctx, int dims, int level, if (pixels) { GLint dstRowStride; - r300_teximage_map(image, GL_TRUE); + radeon_teximage_map(image, GL_TRUE); if (image->mt) { radeon_mipmap_level *lvl = &image->mt->levels[image->mtlevel]; @@ -715,7 +619,7 @@ static void r300_texsubimage(GLcontext* ctx, int dims, int level, format, type, pixels, packing)) _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage"); - r300_teximage_unmap(image); + radeon_teximage_unmap(image); } _mesa_unmap_teximage_pbo(ctx, packing); @@ -779,23 +683,6 @@ r300TexSubImage3D(GLcontext * ctx, GLenum target, GLint level, } -/** - * Wraps Mesa's implementation to ensure that the base level image is mapped. - * - * This relies on internal details of _mesa_generate_mipmap, in particular - * the fact that the memory for recreated texture images is always freed. - */ -static void r300_generate_mipmap(GLcontext* ctx, GLenum target, struct gl_texture_object *texObj) -{ - GLuint face = face_for_target(target); - radeon_texture_image *baseimage = get_radeon_texture_image(texObj->Image[face][texObj->BaseLevel]); - - r300_teximage_map(baseimage, GL_FALSE); - _mesa_generate_mipmap(ctx, target, texObj); - r300_teximage_unmap(baseimage); -} - - /** * Changes variables and flags for a state update, which will happen at the @@ -929,10 +816,10 @@ void r300InitTextureFuncs(struct dd_function_table *functions) /* Note: we only plug in the functions we implement in the driver * since _mesa_init_driver_functions() was already called. */ - functions->NewTextureImage = r300NewTextureImage; - functions->FreeTexImageData = r300FreeTexImageData; - functions->MapTexture = r300MapTexture; - functions->UnmapTexture = r300UnmapTexture; + functions->NewTextureImage = radeonNewTextureImage; + functions->FreeTexImageData = radeonFreeTexImageData; + functions->MapTexture = radeonMapTexture; + functions->UnmapTexture = radeonUnmapTexture; functions->ChooseTextureFormat = r300ChooseTextureFormat; functions->TexImage1D = r300TexImage1D; @@ -950,7 +837,7 @@ void r300InitTextureFuncs(struct dd_function_table *functions) functions->CompressedTexImage2D = r300CompressedTexImage2D; functions->CompressedTexSubImage2D = r300CompressedTexSubImage2D; - functions->GenerateMipmap = r300_generate_mipmap; + functions->GenerateMipmap = radeon_generate_mipmap; driInitTextureFormats(); } diff --git a/src/mesa/drivers/dri/radeon/common_misc.c b/src/mesa/drivers/dri/radeon/common_misc.c index d7c16c4957a..f70a694eb92 100644 --- a/src/mesa/drivers/dri/radeon/common_misc.c +++ b/src/mesa/drivers/dri/radeon/common_misc.c @@ -66,6 +66,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "common_misc.h" #include "common_lock.h" #include "common_cmdbuf.h" +#include "radeon_mipmap_tree.h" #define DRIVER_DATE "20090101" @@ -1350,3 +1351,116 @@ void radeon_print_state_atom( struct radeon_state_atom *state ) fprintf(stderr, "\t%s[%d]: %x\n", state->name, i, state->cmd[i]); } + +/* textures */ +/** + * Allocate an empty texture image object. + */ +struct gl_texture_image *radeonNewTextureImage(GLcontext *ctx) +{ + return CALLOC(sizeof(radeon_texture_image)); +} + +/** + * Free memory associated with this texture image. + */ +void radeonFreeTexImageData(GLcontext *ctx, struct gl_texture_image *timage) +{ + radeon_texture_image* image = get_radeon_texture_image(timage); + + if (image->mt) { + radeon_miptree_unreference(image->mt); + image->mt = 0; + assert(!image->base.Data); + } else { + _mesa_free_texture_image_data(ctx, timage); + } + if (image->bo) { + radeon_bo_unref(image->bo); + image->bo = NULL; + } +} + +/* Set Data pointer and additional data for mapped texture image */ +static void teximage_set_map_data(radeon_texture_image *image) +{ + radeon_mipmap_level *lvl = &image->mt->levels[image->mtlevel]; + image->base.Data = image->mt->bo->ptr + lvl->faces[image->mtface].offset; + image->base.RowStride = lvl->rowstride / image->mt->bpp; +} + + +/** + * Map a single texture image for glTexImage and friends. + */ +void radeon_teximage_map(radeon_texture_image *image, GLboolean write_enable) +{ + if (image->mt) { + assert(!image->base.Data); + + radeon_bo_map(image->mt->bo, write_enable); + teximage_set_map_data(image); + } +} + + +void radeon_teximage_unmap(radeon_texture_image *image) +{ + if (image->mt) { + assert(image->base.Data); + + image->base.Data = 0; + radeon_bo_unmap(image->mt->bo); + } +} + +/** + * Map a validated texture for reading during software rendering. + */ +void radeonMapTexture(GLcontext *ctx, struct gl_texture_object *texObj) +{ + radeonTexObj* t = radeon_tex_obj(texObj); + int face, level; + + assert(texObj->_Complete); + assert(t->mt); + + radeon_bo_map(t->mt->bo, GL_FALSE); + for(face = 0; face < t->mt->faces; ++face) { + for(level = t->mt->firstLevel; level <= t->mt->lastLevel; ++level) + teximage_set_map_data(get_radeon_texture_image(texObj->Image[face][level])); + } +} + +void radeonUnmapTexture(GLcontext *ctx, struct gl_texture_object *texObj) +{ + radeonTexObj* t = radeon_tex_obj(texObj); + int face, level; + + assert(texObj->_Complete); + assert(t->mt); + + for(face = 0; face < t->mt->faces; ++face) { + for(level = t->mt->firstLevel; level <= t->mt->lastLevel; ++level) + texObj->Image[face][level]->Data = 0; + } + radeon_bo_unmap(t->mt->bo); +} + + + +/** + * Wraps Mesa's implementation to ensure that the base level image is mapped. + * + * This relies on internal details of _mesa_generate_mipmap, in particular + * the fact that the memory for recreated texture images is always freed. + */ +void radeon_generate_mipmap(GLcontext* ctx, GLenum target, struct gl_texture_object *texObj) +{ + GLuint face = face_for_target(target); + radeon_texture_image *baseimage = get_radeon_texture_image(texObj->Image[face][texObj->BaseLevel]); + + radeon_teximage_map(baseimage, GL_FALSE); + _mesa_generate_mipmap(ctx, target, texObj); + radeon_teximage_unmap(baseimage); +} diff --git a/src/mesa/drivers/dri/radeon/common_misc.h b/src/mesa/drivers/dri/radeon/common_misc.h index e4f200d6a53..a55e00a76c5 100644 --- a/src/mesa/drivers/dri/radeon/common_misc.h +++ b/src/mesa/drivers/dri/radeon/common_misc.h @@ -33,4 +33,13 @@ GLboolean radeonMakeCurrent(__DRIcontextPrivate * driContextPriv, void rcommon_emit_vector(GLcontext * ctx, struct radeon_aos *aos, GLvoid * data, int size, int stride, int count); void radeon_print_state_atom( struct radeon_state_atom *state ); + +struct gl_texture_image *radeonNewTextureImage(GLcontext *ctx); +void radeonFreeTexImageData(GLcontext *ctx, struct gl_texture_image *timage); + +void radeon_teximage_map(radeon_texture_image *image, GLboolean write_enable); +void radeon_teximage_unmap(radeon_texture_image *image); +void radeonMapTexture(GLcontext *ctx, struct gl_texture_object *texObj); +void radeonUnmapTexture(GLcontext *ctx, struct gl_texture_object *texObj); +void radeon_generate_mipmap(GLcontext* ctx, GLenum target, struct gl_texture_object *texObj); #endif