From: Samuel Pitoiset Date: Fri, 17 Mar 2017 00:06:57 +0000 (+0100) Subject: drirc: add force_glsl_abs_sqrt() for "Spec Ops: The Line" X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=e11049f2c367192dfb1540855f6571a5e29b77ec;p=mesa.git drirc: add force_glsl_abs_sqrt() for "Spec Ops: The Line" Game ported from D3D9 which expects sqrt() to compute the absolute value as explained in the spec. This gets rid of the NaN values as well as the black squares with RadeonSI. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97338 Signed-off-by: Samuel Pitoiset Reviewed-by: Marek Olšák --- diff --git a/src/mesa/drivers/dri/common/drirc b/src/mesa/drivers/dri/common/drirc index 494e9e15090..23d09fabb16 100644 --- a/src/mesa/drivers/dri/common/drirc +++ b/src/mesa/drivers/dri/common/drirc @@ -120,5 +120,13 @@ TODO: document the other workarounds. + + + + + +