From: Marek Olšák Date: Wed, 21 Aug 2019 00:39:08 +0000 (-0400) Subject: radeonsi/gfx10: add as_ngg variant for VS as ES to select Wave32/64 X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=e121d75de9eb8f14e1b33a50a4eb12e2b34e8881;p=mesa.git radeonsi/gfx10: add as_ngg variant for VS as ES to select Wave32/64 Legacy GS only works with Wave64. Reviewed-by: Pierre-Eric Pelloux-Prayer --- diff --git a/src/gallium/drivers/radeonsi/si_pipe.h b/src/gallium/drivers/radeonsi/si_pipe.h index 7acef0cfef4..c9a415622c3 100644 --- a/src/gallium/drivers/radeonsi/si_pipe.h +++ b/src/gallium/drivers/radeonsi/si_pipe.h @@ -1903,7 +1903,8 @@ static inline unsigned si_get_wave_size(struct si_screen *sscreen, return sscreen->compute_wave_size; else if (shader_type == PIPE_SHADER_FRAGMENT) return sscreen->ps_wave_size; - else if ((shader_type == PIPE_SHADER_TESS_EVAL && es && !ngg) || + else if ((shader_type == PIPE_SHADER_VERTEX && es && !ngg) || + (shader_type == PIPE_SHADER_TESS_EVAL && es && !ngg) || (shader_type == PIPE_SHADER_GEOMETRY && !ngg)) /* legacy GS only supports Wave64 */ return 64; else diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c index 28003d1bad2..3b4bed70b2d 100644 --- a/src/gallium/drivers/radeonsi/si_shader.c +++ b/src/gallium/drivers/radeonsi/si_shader.c @@ -7709,7 +7709,7 @@ static bool si_shader_select_gs_parts(struct si_screen *sscreen, struct si_shader *es_main_part; enum pipe_shader_type es_type = shader->key.part.gs.es->type; - if (es_type == PIPE_SHADER_TESS_EVAL && shader->key.as_ngg) + if (shader->key.as_ngg) es_main_part = shader->key.part.gs.es->main_shader_part_ngg_es; else es_main_part = shader->key.part.gs.es->main_shader_part_es; diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c index d0a82ac47df..def27b1e685 100644 --- a/src/gallium/drivers/radeonsi/si_state_shaders.c +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c @@ -1834,9 +1834,10 @@ static inline void si_shader_selector_key(struct pipe_context *ctx, if (sctx->tes_shader.cso) key->as_ls = 1; - else if (sctx->gs_shader.cso) + else if (sctx->gs_shader.cso) { key->as_es = 1; - else { + key->as_ngg = stages_key.u.ngg; + } else { key->as_ngg = stages_key.u.ngg; si_shader_selector_key_hw_vs(sctx, sel, key); @@ -2284,16 +2285,14 @@ current_not_ready: if (previous_stage_sel) { struct si_shader_key shader1_key = zeroed; - if (sel->type == PIPE_SHADER_TESS_CTRL) + if (sel->type == PIPE_SHADER_TESS_CTRL) { shader1_key.as_ls = 1; - else if (sel->type == PIPE_SHADER_GEOMETRY) + } else if (sel->type == PIPE_SHADER_GEOMETRY) { shader1_key.as_es = 1; - else + shader1_key.as_ngg = key->as_ngg; /* for Wave32 vs Wave64 */ + } else { assert(0); - - if (sel->type == PIPE_SHADER_GEOMETRY && - previous_stage_sel->type == PIPE_SHADER_TESS_EVAL) - shader1_key.as_ngg = key->as_ngg; + } mtx_lock(&previous_stage_sel->mutex); ok = si_check_missing_main_part(sscreen, @@ -2480,8 +2479,7 @@ static void si_init_shader_selector_async(void *job, int thread_index) if (sscreen->use_ngg && (!sel->so.num_outputs || sscreen->use_ngg_streamout) && - ((sel->type == PIPE_SHADER_VERTEX && - !shader->key.as_ls && !shader->key.as_es) || + ((sel->type == PIPE_SHADER_VERTEX && !shader->key.as_ls) || sel->type == PIPE_SHADER_TESS_EVAL || sel->type == PIPE_SHADER_GEOMETRY)) shader->key.as_ngg = 1;