From: Dave Airlie Date: Fri, 19 Jun 2020 05:27:51 +0000 (+1000) Subject: llvmpipe/cs: update compute counters not fragment shader. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=e137bbb87fa8ce9a4ab1f24bba26f12c1f65cbc9;p=mesa.git llvmpipe/cs: update compute counters not fragment shader. This was updating the wrong counters. Reviewed-by: Eric Engestrom Fixes: a6f6ca37c82bb6810971 ("llvmpipe: add initial shader create/bind/destroy variants framework.") Part-of: --- diff --git a/src/gallium/drivers/llvmpipe/lp_state_cs.c b/src/gallium/drivers/llvmpipe/lp_state_cs.c index be6d648cd53..3a437185ad6 100644 --- a/src/gallium/drivers/llvmpipe/lp_state_cs.c +++ b/src/gallium/drivers/llvmpipe/lp_state_cs.c @@ -509,8 +509,8 @@ llvmpipe_remove_cs_shader_variant(struct llvmpipe_context *lp, /* remove from context's list */ remove_from_list(&variant->list_item_global); - lp->nr_fs_variants--; - lp->nr_fs_instrs -= variant->nr_instrs; + lp->nr_cs_variants--; + lp->nr_cs_instrs -= variant->nr_instrs; FREE(variant); }