From: Timothy Arceri Date: Thu, 13 Oct 2016 00:41:23 +0000 (+1100) Subject: nir/i965/anv/radv/gallium: make shader info a pointer X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=e1af20f18a86f52a9640faf2d4ff8a71b0a4fa9b;p=mesa.git nir/i965/anv/radv/gallium: make shader info a pointer When restoring something from shader cache we won't have and don't want to create a nir_shader this change detaches the two. There are other advantages such as being able to reuse the shader info populated by GLSL IR. Reviewed-by: Jason Ekstrand --- diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c index 08dac80eb6f..b602c5e61c5 100644 --- a/src/amd/common/ac_nir_to_llvm.c +++ b/src/amd/common/ac_nir_to_llvm.c @@ -4642,9 +4642,9 @@ void ac_compile_nir_shader(LLVMTargetMachineRef tm, shader_info->num_input_sgprs + 3); if (nir->stage == MESA_SHADER_COMPUTE) { for (int i = 0; i < 3; ++i) - shader_info->cs.block_size[i] = nir->info.cs.local_size[i]; + shader_info->cs.block_size[i] = nir->info->cs.local_size[i]; } if (nir->stage == MESA_SHADER_FRAGMENT) - shader_info->fs.early_fragment_test = nir->info.fs.early_fragment_tests; + shader_info->fs.early_fragment_test = nir->info->fs.early_fragment_tests; } diff --git a/src/amd/vulkan/radv_meta_blit.c b/src/amd/vulkan/radv_meta_blit.c index dfba8a897d5..bfbf880dce4 100644 --- a/src/amd/vulkan/radv_meta_blit.c +++ b/src/amd/vulkan/radv_meta_blit.c @@ -38,7 +38,7 @@ build_nir_vertex_shader(void) nir_builder b; nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL); - b.shader->info.name = ralloc_strdup(b.shader, "meta_blit_vs"); + b.shader->info->name = ralloc_strdup(b.shader, "meta_blit_vs"); nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec4, "a_pos"); @@ -70,7 +70,7 @@ build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim) nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); sprintf(shader_name, "meta_blit_fs.%d", tex_dim); - b.shader->info.name = ralloc_strdup(b.shader, shader_name); + b.shader->info->name = ralloc_strdup(b.shader, shader_name); nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec4, "v_tex_pos"); @@ -124,7 +124,7 @@ build_nir_copy_fragment_shader_depth(enum glsl_sampler_dim tex_dim) nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); sprintf(shader_name, "meta_blit_depth_fs.%d", tex_dim); - b.shader->info.name = ralloc_strdup(b.shader, shader_name); + b.shader->info->name = ralloc_strdup(b.shader, shader_name); nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec4, "v_tex_pos"); @@ -178,7 +178,7 @@ build_nir_copy_fragment_shader_stencil(enum glsl_sampler_dim tex_dim) nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); sprintf(shader_name, "meta_blit_stencil_fs.%d", tex_dim); - b.shader->info.name = ralloc_strdup(b.shader, shader_name); + b.shader->info->name = ralloc_strdup(b.shader, shader_name); nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec4, "v_tex_pos"); diff --git a/src/amd/vulkan/radv_meta_blit2d.c b/src/amd/vulkan/radv_meta_blit2d.c index 52e142f687b..6e92f80dc16 100644 --- a/src/amd/vulkan/radv_meta_blit2d.c +++ b/src/amd/vulkan/radv_meta_blit2d.c @@ -439,7 +439,7 @@ build_nir_vertex_shader(void) nir_builder b; nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL); - b.shader->info.name = ralloc_strdup(b.shader, "meta_blit_vs"); + b.shader->info->name = ralloc_strdup(b.shader, "meta_blit_vs"); nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec4, "a_pos"); @@ -574,7 +574,7 @@ build_nir_copy_fragment_shader(struct radv_device *device, nir_builder b; nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); - b.shader->info.name = ralloc_strdup(b.shader, name); + b.shader->info->name = ralloc_strdup(b.shader, name); nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec2, "v_tex_pos"); @@ -603,7 +603,7 @@ build_nir_copy_fragment_shader_depth(struct radv_device *device, nir_builder b; nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); - b.shader->info.name = ralloc_strdup(b.shader, name); + b.shader->info->name = ralloc_strdup(b.shader, name); nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec2, "v_tex_pos"); @@ -632,7 +632,7 @@ build_nir_copy_fragment_shader_stencil(struct radv_device *device, nir_builder b; nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); - b.shader->info.name = ralloc_strdup(b.shader, name); + b.shader->info->name = ralloc_strdup(b.shader, name); nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec2, "v_tex_pos"); diff --git a/src/amd/vulkan/radv_meta_buffer.c b/src/amd/vulkan/radv_meta_buffer.c index adea25e02fb..05c49716678 100644 --- a/src/amd/vulkan/radv_meta_buffer.c +++ b/src/amd/vulkan/radv_meta_buffer.c @@ -10,17 +10,17 @@ build_buffer_fill_shader(struct radv_device *dev) nir_builder b; nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); - b.shader->info.name = ralloc_strdup(b.shader, "meta_buffer_fill"); - b.shader->info.cs.local_size[0] = 64; - b.shader->info.cs.local_size[1] = 1; - b.shader->info.cs.local_size[2] = 1; + b.shader->info->name = ralloc_strdup(b.shader, "meta_buffer_fill"); + b.shader->info->cs.local_size[0] = 64; + b.shader->info->cs.local_size[1] = 1; + b.shader->info->cs.local_size[2] = 1; nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0); nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0); nir_ssa_def *block_size = nir_imm_ivec4(&b, - b.shader->info.cs.local_size[0], - b.shader->info.cs.local_size[1], - b.shader->info.cs.local_size[2], 0); + b.shader->info->cs.local_size[0], + b.shader->info->cs.local_size[1], + b.shader->info->cs.local_size[2], 0); nir_ssa_def *global_id = nir_iadd(&b, nir_imul(&b, wg_id, block_size), invoc_id); @@ -60,17 +60,17 @@ build_buffer_copy_shader(struct radv_device *dev) nir_builder b; nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); - b.shader->info.name = ralloc_strdup(b.shader, "meta_buffer_copy"); - b.shader->info.cs.local_size[0] = 64; - b.shader->info.cs.local_size[1] = 1; - b.shader->info.cs.local_size[2] = 1; + b.shader->info->name = ralloc_strdup(b.shader, "meta_buffer_copy"); + b.shader->info->cs.local_size[0] = 64; + b.shader->info->cs.local_size[1] = 1; + b.shader->info->cs.local_size[2] = 1; nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0); nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0); nir_ssa_def *block_size = nir_imm_ivec4(&b, - b.shader->info.cs.local_size[0], - b.shader->info.cs.local_size[1], - b.shader->info.cs.local_size[2], 0); + b.shader->info->cs.local_size[0], + b.shader->info->cs.local_size[1], + b.shader->info->cs.local_size[2], 0); nir_ssa_def *global_id = nir_iadd(&b, nir_imul(&b, wg_id, block_size), invoc_id); diff --git a/src/amd/vulkan/radv_meta_bufimage.c b/src/amd/vulkan/radv_meta_bufimage.c index 287ab3f2570..c9dd07232d4 100644 --- a/src/amd/vulkan/radv_meta_bufimage.c +++ b/src/amd/vulkan/radv_meta_bufimage.c @@ -14,10 +14,10 @@ build_nir_itob_compute_shader(struct radv_device *dev) false, GLSL_TYPE_FLOAT); nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); - b.shader->info.name = ralloc_strdup(b.shader, "meta_itob_cs"); - b.shader->info.cs.local_size[0] = 16; - b.shader->info.cs.local_size[1] = 16; - b.shader->info.cs.local_size[2] = 1; + b.shader->info->name = ralloc_strdup(b.shader, "meta_itob_cs"); + b.shader->info->cs.local_size[0] = 16; + b.shader->info->cs.local_size[1] = 16; + b.shader->info->cs.local_size[2] = 1; nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "s_tex"); input_img->data.descriptor_set = 0; @@ -31,9 +31,9 @@ build_nir_itob_compute_shader(struct radv_device *dev) nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0); nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0); nir_ssa_def *block_size = nir_imm_ivec4(&b, - b.shader->info.cs.local_size[0], - b.shader->info.cs.local_size[1], - b.shader->info.cs.local_size[2], 0); + b.shader->info->cs.local_size[0], + b.shader->info->cs.local_size[1], + b.shader->info->cs.local_size[2], 0); nir_ssa_def *global_id = nir_iadd(&b, nir_imul(&b, wg_id, block_size), invoc_id); diff --git a/src/amd/vulkan/radv_meta_clear.c b/src/amd/vulkan/radv_meta_clear.c index 7e3e5f4b514..34b318afdd6 100644 --- a/src/amd/vulkan/radv_meta_clear.c +++ b/src/amd/vulkan/radv_meta_clear.c @@ -56,8 +56,8 @@ build_color_shaders(struct nir_shader **out_vs, nir_builder_init_simple_shader(&vs_b, NULL, MESA_SHADER_VERTEX, NULL); nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL); - vs_b.shader->info.name = ralloc_strdup(vs_b.shader, "meta_clear_color_vs"); - fs_b.shader->info.name = ralloc_strdup(fs_b.shader, "meta_clear_color_fs"); + vs_b.shader->info->name = ralloc_strdup(vs_b.shader, "meta_clear_color_vs"); + fs_b.shader->info->name = ralloc_strdup(fs_b.shader, "meta_clear_color_fs"); const struct glsl_type *position_type = glsl_vec4_type(); const struct glsl_type *color_type = glsl_vec4_type(); @@ -458,8 +458,8 @@ build_depthstencil_shader(struct nir_shader **out_vs, struct nir_shader **out_fs nir_builder_init_simple_shader(&vs_b, NULL, MESA_SHADER_VERTEX, NULL); nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL); - vs_b.shader->info.name = ralloc_strdup(vs_b.shader, "meta_clear_depthstencil_vs"); - fs_b.shader->info.name = ralloc_strdup(fs_b.shader, "meta_clear_depthstencil_fs"); + vs_b.shader->info->name = ralloc_strdup(vs_b.shader, "meta_clear_depthstencil_vs"); + fs_b.shader->info->name = ralloc_strdup(fs_b.shader, "meta_clear_depthstencil_fs"); const struct glsl_type *position_type = glsl_vec4_type(); nir_variable *vs_in_pos = diff --git a/src/amd/vulkan/radv_meta_decompress.c b/src/amd/vulkan/radv_meta_decompress.c index 0ba6bd07541..47ef64dbbcb 100644 --- a/src/amd/vulkan/radv_meta_decompress.c +++ b/src/amd/vulkan/radv_meta_decompress.c @@ -46,7 +46,7 @@ build_nir_vs(void) nir_variable *v_position; nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL); - b.shader->info.name = ralloc_strdup(b.shader, "meta_depth_decomp_vs"); + b.shader->info->name = ralloc_strdup(b.shader, "meta_depth_decomp_vs"); a_position = nir_variable_create(b.shader, nir_var_shader_in, vec4, "a_position"); @@ -68,8 +68,8 @@ build_nir_fs(void) nir_builder b; nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); - b.shader->info.name = ralloc_asprintf(b.shader, - "meta_depth_decomp_noop_fs"); + b.shader->info->name = ralloc_asprintf(b.shader, + "meta_depth_decomp_noop_fs"); return b.shader; } diff --git a/src/amd/vulkan/radv_meta_fast_clear.c b/src/amd/vulkan/radv_meta_fast_clear.c index 15c9bbcb1e4..f79c634a33b 100644 --- a/src/amd/vulkan/radv_meta_fast_clear.c +++ b/src/amd/vulkan/radv_meta_fast_clear.c @@ -46,7 +46,7 @@ build_nir_vs(void) nir_variable *v_position; nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL); - b.shader->info.name = ralloc_strdup(b.shader, "meta_fast_clear_vs"); + b.shader->info->name = ralloc_strdup(b.shader, "meta_fast_clear_vs"); a_position = nir_variable_create(b.shader, nir_var_shader_in, vec4, "a_position"); @@ -68,7 +68,7 @@ build_nir_fs(void) nir_builder b; nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); - b.shader->info.name = ralloc_asprintf(b.shader, + b.shader->info->name = ralloc_asprintf(b.shader, "meta_fast_clear_noop_fs"); return b.shader; diff --git a/src/amd/vulkan/radv_meta_resolve.c b/src/amd/vulkan/radv_meta_resolve.c index da813eb565a..697a26448f8 100644 --- a/src/amd/vulkan/radv_meta_resolve.c +++ b/src/amd/vulkan/radv_meta_resolve.c @@ -49,7 +49,7 @@ build_nir_vs(void) nir_variable *v_tex_position; nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL); - b.shader->info.name = ralloc_strdup(b.shader, "meta_resolve_vs"); + b.shader->info->name = ralloc_strdup(b.shader, "meta_resolve_vs"); a_position = nir_variable_create(b.shader, nir_var_shader_in, vec4, "a_position"); @@ -83,8 +83,8 @@ build_nir_fs(void) nir_variable *f_color; /* vec4, fragment output color */ nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); - b.shader->info.name = ralloc_asprintf(b.shader, - "meta_resolve_fs"); + b.shader->info->name = ralloc_asprintf(b.shader, + "meta_resolve_fs"); v_tex_position = nir_variable_create(b.shader, nir_var_shader_in, vec4, "v_tex_position"); diff --git a/src/amd/vulkan/radv_meta_resolve_cs.c b/src/amd/vulkan/radv_meta_resolve_cs.c index c6525b6f364..126823bb8f4 100644 --- a/src/amd/vulkan/radv_meta_resolve_cs.c +++ b/src/amd/vulkan/radv_meta_resolve_cs.c @@ -47,10 +47,10 @@ build_resolve_compute_shader(struct radv_device *dev, bool is_integer, int sampl GLSL_TYPE_FLOAT); snprintf(name, 64, "meta_resolve_cs-%d-%s", samples, is_integer ? "int" : "float"); nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); - b.shader->info.name = ralloc_strdup(b.shader, name); - b.shader->info.cs.local_size[0] = 16; - b.shader->info.cs.local_size[1] = 16; - b.shader->info.cs.local_size[2] = 1; + b.shader->info->name = ralloc_strdup(b.shader, name); + b.shader->info->cs.local_size[0] = 16; + b.shader->info->cs.local_size[1] = 16; + b.shader->info->cs.local_size[2] = 1; nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "s_tex"); @@ -64,9 +64,9 @@ build_resolve_compute_shader(struct radv_device *dev, bool is_integer, int sampl nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0); nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0); nir_ssa_def *block_size = nir_imm_ivec4(&b, - b.shader->info.cs.local_size[0], - b.shader->info.cs.local_size[1], - b.shader->info.cs.local_size[2], 0); + b.shader->info->cs.local_size[0], + b.shader->info->cs.local_size[1], + b.shader->info->cs.local_size[2], 0); nir_ssa_def *global_id = nir_iadd(&b, nir_imul(&b, wg_id, block_size), invoc_id); diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c index 78efbbe1c74..d92fbf81d93 100644 --- a/src/amd/vulkan/radv_pipeline.c +++ b/src/amd/vulkan/radv_pipeline.c @@ -224,7 +224,7 @@ radv_shader_compile_to_nir(struct radv_device *device, } /* Vulkan uses the separate-shader linking model */ - nir->info.separate_shader = true; + nir->info->separate_shader = true; // nir = brw_preprocess_nir(compiler, nir); @@ -370,8 +370,8 @@ radv_pipeline_compile(struct radv_pipeline *pipeline, unsigned code_size = 0; if (module->nir) - _mesa_sha1_compute(module->nir->info.name, - strlen(module->nir->info.name), + _mesa_sha1_compute(module->nir->info->name, + strlen(module->nir->info->name), module->sha1); radv_hash_shader(sha1, module, entrypoint, spec_info, layout, key); @@ -1216,7 +1216,7 @@ radv_pipeline_init(struct radv_pipeline *pipeline, if (!modules[MESA_SHADER_FRAGMENT]) { nir_builder fs_b; nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL); - fs_b.shader->info.name = ralloc_strdup(fs_b.shader, "noop_fs"); + fs_b.shader->info->name = ralloc_strdup(fs_b.shader, "noop_fs"); fs_m.nir = fs_b.shader; modules[MESA_SHADER_FRAGMENT] = &fs_m; } diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp index 18600c484f3..b5318928792 100644 --- a/src/compiler/glsl/glsl_to_nir.cpp +++ b/src/compiler/glsl/glsl_to_nir.cpp @@ -136,65 +136,65 @@ glsl_to_nir(const struct gl_shader_program *shader_prog, { struct gl_linked_shader *sh = shader_prog->_LinkedShaders[stage]; - nir_shader *shader = nir_shader_create(NULL, stage, options); + nir_shader *shader = nir_shader_create(NULL, stage, options, NULL); nir_visitor v1(shader); nir_function_visitor v2(&v1); v2.run(sh->ir); visit_exec_list(sh->ir, &v1); - shader->info.name = ralloc_asprintf(shader, "GLSL%d", shader_prog->Name); + shader->info->name = ralloc_asprintf(shader, "GLSL%d", shader_prog->Name); if (shader_prog->Label) - shader->info.label = ralloc_strdup(shader, shader_prog->Label); - shader->info.num_textures = util_last_bit(sh->Program->SamplersUsed); - shader->info.num_ubos = sh->NumUniformBlocks; - shader->info.num_abos = shader_prog->NumAtomicBuffers; - shader->info.num_ssbos = sh->NumShaderStorageBlocks; - shader->info.num_images = sh->NumImages; - shader->info.inputs_read = sh->Program->InputsRead; - shader->info.double_inputs_read = sh->Program->DoubleInputsRead; - shader->info.outputs_written = sh->Program->OutputsWritten; - shader->info.outputs_read = sh->Program->OutputsRead; - shader->info.patch_inputs_read = sh->Program->PatchInputsRead; - shader->info.patch_outputs_written = sh->Program->PatchOutputsWritten; - shader->info.system_values_read = sh->Program->SystemValuesRead; - shader->info.uses_texture_gather = sh->Program->UsesGather; - shader->info.uses_clip_distance_out = + shader->info->label = ralloc_strdup(shader, shader_prog->Label); + shader->info->num_textures = util_last_bit(sh->Program->SamplersUsed); + shader->info->num_ubos = sh->NumUniformBlocks; + shader->info->num_abos = shader_prog->NumAtomicBuffers; + shader->info->num_ssbos = sh->NumShaderStorageBlocks; + shader->info->num_images = sh->NumImages; + shader->info->inputs_read = sh->Program->InputsRead; + shader->info->double_inputs_read = sh->Program->DoubleInputsRead; + shader->info->outputs_written = sh->Program->OutputsWritten; + shader->info->outputs_read = sh->Program->OutputsRead; + shader->info->patch_inputs_read = sh->Program->PatchInputsRead; + shader->info->patch_outputs_written = sh->Program->PatchOutputsWritten; + shader->info->system_values_read = sh->Program->SystemValuesRead; + shader->info->uses_texture_gather = sh->Program->UsesGather; + shader->info->uses_clip_distance_out = sh->Program->ClipDistanceArraySize != 0; - shader->info.separate_shader = shader_prog->SeparateShader; - shader->info.has_transform_feedback_varyings = + shader->info->separate_shader = shader_prog->SeparateShader; + shader->info->has_transform_feedback_varyings = shader_prog->TransformFeedback.NumVarying > 0; switch (stage) { case MESA_SHADER_TESS_CTRL: - shader->info.tcs.vertices_out = sh->info.TessCtrl.VerticesOut; + shader->info->tcs.vertices_out = sh->info.TessCtrl.VerticesOut; break; case MESA_SHADER_GEOMETRY: - shader->info.gs.vertices_in = shader_prog->Geom.VerticesIn; - shader->info.gs.output_primitive = sh->info.Geom.OutputType; - shader->info.gs.vertices_out = sh->info.Geom.VerticesOut; - shader->info.gs.invocations = sh->info.Geom.Invocations; - shader->info.gs.uses_end_primitive = shader_prog->Geom.UsesEndPrimitive; - shader->info.gs.uses_streams = shader_prog->Geom.UsesStreams; + shader->info->gs.vertices_in = shader_prog->Geom.VerticesIn; + shader->info->gs.output_primitive = sh->info.Geom.OutputType; + shader->info->gs.vertices_out = sh->info.Geom.VerticesOut; + shader->info->gs.invocations = sh->info.Geom.Invocations; + shader->info->gs.uses_end_primitive = shader_prog->Geom.UsesEndPrimitive; + shader->info->gs.uses_streams = shader_prog->Geom.UsesStreams; break; case MESA_SHADER_FRAGMENT: { struct gl_fragment_program *fp = (struct gl_fragment_program *)sh->Program; - shader->info.fs.uses_discard = fp->UsesKill; - shader->info.fs.uses_sample_qualifier = fp->IsSample != 0; - shader->info.fs.early_fragment_tests = sh->info.EarlyFragmentTests; - shader->info.fs.depth_layout = fp->FragDepthLayout; + shader->info->fs.uses_discard = fp->UsesKill; + shader->info->fs.uses_sample_qualifier = fp->IsSample != 0; + shader->info->fs.early_fragment_tests = sh->info.EarlyFragmentTests; + shader->info->fs.depth_layout = fp->FragDepthLayout; break; } case MESA_SHADER_COMPUTE: { struct gl_compute_program *cp = (struct gl_compute_program *)sh->Program; - shader->info.cs.local_size[0] = cp->LocalSize[0]; - shader->info.cs.local_size[1] = cp->LocalSize[1]; - shader->info.cs.local_size[2] = cp->LocalSize[2]; + shader->info->cs.local_size[0] = cp->LocalSize[0]; + shader->info->cs.local_size[1] = cp->LocalSize[1]; + shader->info->cs.local_size[2] = cp->LocalSize[2]; break; } diff --git a/src/compiler/nir/nir.c b/src/compiler/nir/nir.c index 098e1b2759e..09aad57e87f 100644 --- a/src/compiler/nir/nir.c +++ b/src/compiler/nir/nir.c @@ -32,7 +32,8 @@ nir_shader * nir_shader_create(void *mem_ctx, gl_shader_stage stage, - const nir_shader_compiler_options *options) + const nir_shader_compiler_options *options, + shader_info *si) { nir_shader *shader = ralloc(mem_ctx, nir_shader); @@ -42,7 +43,8 @@ nir_shader_create(void *mem_ctx, exec_list_make_empty(&shader->shared); shader->options = options; - memset(&shader->info, 0, sizeof(shader->info)); + + shader->info = si ? si : rzalloc(shader, shader_info); exec_list_make_empty(&shader->functions); exec_list_make_empty(&shader->registers); diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h index 04b0301367a..54302f82a9a 100644 --- a/src/compiler/nir/nir.h +++ b/src/compiler/nir/nir.h @@ -1805,7 +1805,7 @@ typedef struct nir_shader { const struct nir_shader_compiler_options *options; /** Various bits of compile-time information about a given shader */ - struct shader_info info; + struct shader_info *info; /** list of global variables in the shader (nir_variable) */ struct exec_list globals; @@ -1848,7 +1848,8 @@ nir_shader_get_entrypoint(nir_shader *shader) nir_shader *nir_shader_create(void *mem_ctx, gl_shader_stage stage, - const nir_shader_compiler_options *options); + const nir_shader_compiler_options *options, + shader_info *si); /** creates a register, including assigning it an index and adding it to the list */ nir_register *nir_global_reg_create(nir_shader *shader); diff --git a/src/compiler/nir/nir_builder.h b/src/compiler/nir/nir_builder.h index 040f03ef9d3..0ee7d1a6f39 100644 --- a/src/compiler/nir/nir_builder.h +++ b/src/compiler/nir/nir_builder.h @@ -52,7 +52,7 @@ nir_builder_init_simple_shader(nir_builder *build, void *mem_ctx, gl_shader_stage stage, const nir_shader_compiler_options *options) { - build->shader = nir_shader_create(mem_ctx, stage, options); + build->shader = nir_shader_create(mem_ctx, stage, options, NULL); nir_function *func = nir_function_create(build->shader, "main"); build->exact = false; build->impl = nir_function_impl_create(func); diff --git a/src/compiler/nir/nir_clone.c b/src/compiler/nir/nir_clone.c index 0e397b03821..f23fabc7015 100644 --- a/src/compiler/nir/nir_clone.c +++ b/src/compiler/nir/nir_clone.c @@ -682,7 +682,7 @@ nir_shader_clone(void *mem_ctx, const nir_shader *s) clone_state state; init_clone_state(&state, true); - nir_shader *ns = nir_shader_create(mem_ctx, s->stage, s->options); + nir_shader *ns = nir_shader_create(mem_ctx, s->stage, s->options, NULL); state.ns = ns; clone_var_list(&state, &ns->uniforms, &s->uniforms); @@ -711,9 +711,9 @@ nir_shader_clone(void *mem_ctx, const nir_shader *s) ns->reg_alloc = s->reg_alloc; ns->info = s->info; - ns->info.name = ralloc_strdup(ns, ns->info.name); - if (ns->info.label) - ns->info.label = ralloc_strdup(ns, ns->info.label); + ns->info->name = ralloc_strdup(ns, ns->info->name); + if (ns->info->label) + ns->info->label = ralloc_strdup(ns, ns->info->label); ns->num_inputs = s->num_inputs; ns->num_uniforms = s->num_uniforms; diff --git a/src/compiler/nir/nir_gather_info.c b/src/compiler/nir/nir_gather_info.c index 2d6efd55a68..380140ad5ce 100644 --- a/src/compiler/nir/nir_gather_info.c +++ b/src/compiler/nir/nir_gather_info.c @@ -30,7 +30,7 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader) case nir_intrinsic_discard: case nir_intrinsic_discard_if: assert(shader->stage == MESA_SHADER_FRAGMENT); - shader->info.fs.uses_discard = true; + shader->info->fs.uses_discard = true; break; case nir_intrinsic_load_front_face: @@ -47,14 +47,14 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader) case nir_intrinsic_load_local_invocation_index: case nir_intrinsic_load_work_group_id: case nir_intrinsic_load_num_work_groups: - shader->info.system_values_read |= + shader->info->system_values_read |= (1 << nir_system_value_from_intrinsic(instr->intrinsic)); break; case nir_intrinsic_end_primitive: case nir_intrinsic_end_primitive_with_counter: assert(shader->stage == MESA_SHADER_GEOMETRY); - shader->info.gs.uses_end_primitive = 1; + shader->info->gs.uses_end_primitive = 1; break; default: @@ -66,7 +66,7 @@ static void gather_tex_info(nir_tex_instr *instr, nir_shader *shader) { if (instr->op == nir_texop_tg4) - shader->info.uses_texture_gather = true; + shader->info->uses_texture_gather = true; } static void @@ -127,26 +127,26 @@ nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint) shader->stage == MESA_SHADER_COMPUTE); bool uses_sample_qualifier = false; - shader->info.inputs_read = 0; + shader->info->inputs_read = 0; foreach_list_typed(nir_variable, var, node, &shader->inputs) { - shader->info.inputs_read |= get_io_mask(var, shader->stage); + shader->info->inputs_read |= get_io_mask(var, shader->stage); uses_sample_qualifier |= var->data.sample; } if (shader->stage == MESA_SHADER_FRAGMENT) - shader->info.fs.uses_sample_qualifier = uses_sample_qualifier; + shader->info->fs.uses_sample_qualifier = uses_sample_qualifier; /* TODO: Some day we may need to add stream support to NIR */ - shader->info.outputs_written = 0; + shader->info->outputs_written = 0; foreach_list_typed(nir_variable, var, node, &shader->outputs) - shader->info.outputs_written |= get_io_mask(var, shader->stage); + shader->info->outputs_written |= get_io_mask(var, shader->stage); - shader->info.system_values_read = 0; + shader->info->system_values_read = 0; foreach_list_typed(nir_variable, var, node, &shader->system_values) - shader->info.system_values_read |= get_io_mask(var, shader->stage); + shader->info->system_values_read |= get_io_mask(var, shader->stage); - shader->info.num_textures = 0; - shader->info.num_images = 0; + shader->info->num_textures = 0; + shader->info->num_images = 0; nir_foreach_variable(var, &shader->uniforms) { const struct glsl_type *type = var->type; unsigned count = 1; @@ -156,9 +156,9 @@ nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint) } if (glsl_type_is_image(type)) { - shader->info.num_images += count; + shader->info->num_images += count; } else if (glsl_type_is_sampler(type)) { - shader->info.num_textures += count; + shader->info->num_textures += count; } } diff --git a/src/compiler/nir/nir_lower_bitmap.c b/src/compiler/nir/nir_lower_bitmap.c index 216bedf5740..fefe53cbd81 100644 --- a/src/compiler/nir/nir_lower_bitmap.c +++ b/src/compiler/nir/nir_lower_bitmap.c @@ -108,7 +108,7 @@ lower_bitmap(nir_shader *shader, nir_builder *b, discard->src[0] = nir_src_for_ssa(cond); nir_builder_instr_insert(b, &discard->instr); - shader->info.fs.uses_discard = true; + shader->info->fs.uses_discard = true; } static void diff --git a/src/compiler/nir/nir_lower_clip.c b/src/compiler/nir/nir_lower_clip.c index b74e6cca39f..62540ac11d9 100644 --- a/src/compiler/nir/nir_lower_clip.c +++ b/src/compiler/nir/nir_lower_clip.c @@ -287,7 +287,7 @@ lower_clip_fs(nir_function_impl *impl, unsigned ucp_enables, discard->src[0] = nir_src_for_ssa(cond); nir_builder_instr_insert(&b, &discard->instr); - b.shader->info.fs.uses_discard = true; + b.shader->info->fs.uses_discard = true; } } } diff --git a/src/compiler/nir/nir_lower_gs_intrinsics.c b/src/compiler/nir/nir_lower_gs_intrinsics.c index 9bbaf836843..a955e8b5dc7 100644 --- a/src/compiler/nir/nir_lower_gs_intrinsics.c +++ b/src/compiler/nir/nir_lower_gs_intrinsics.c @@ -76,7 +76,8 @@ rewrite_emit_vertex(nir_intrinsic_instr *intrin, struct state *state) b->cursor = nir_before_instr(&intrin->instr); nir_ssa_def *count = nir_load_var(b, state->vertex_count_var); - nir_ssa_def *max_vertices = nir_imm_int(b, b->shader->info.gs.vertices_out); + nir_ssa_def *max_vertices = + nir_imm_int(b, b->shader->info->gs.vertices_out); /* Create: if (vertex_count < max_vertices) and insert it. * diff --git a/src/compiler/nir/nir_lower_system_values.c b/src/compiler/nir/nir_lower_system_values.c index 9747ac473d3..6ad5ad6940d 100644 --- a/src/compiler/nir/nir_lower_system_values.c +++ b/src/compiler/nir/nir_lower_system_values.c @@ -58,9 +58,9 @@ convert_block(nir_block *block, nir_builder *b) */ nir_const_value local_size; - local_size.u32[0] = b->shader->info.cs.local_size[0]; - local_size.u32[1] = b->shader->info.cs.local_size[1]; - local_size.u32[2] = b->shader->info.cs.local_size[2]; + local_size.u32[0] = b->shader->info->cs.local_size[0]; + local_size.u32[1] = b->shader->info->cs.local_size[1]; + local_size.u32[2] = b->shader->info->cs.local_size[2]; nir_ssa_def *group_id = nir_load_work_group_id(b); nir_ssa_def *local_id = nir_load_local_invocation_id(b); @@ -87,8 +87,10 @@ convert_block(nir_block *block, nir_builder *b) */ nir_ssa_def *local_id = nir_load_local_invocation_id(b); - nir_ssa_def *size_x = nir_imm_int(b, b->shader->info.cs.local_size[0]); - nir_ssa_def *size_y = nir_imm_int(b, b->shader->info.cs.local_size[1]); + nir_ssa_def *size_x = + nir_imm_int(b, b->shader->info->cs.local_size[0]); + nir_ssa_def *size_y = + nir_imm_int(b, b->shader->info->cs.local_size[1]); sysval = nir_imul(b, nir_channel(b, local_id, 2), nir_imul(b, size_x, size_y)); diff --git a/src/compiler/nir/nir_print.c b/src/compiler/nir/nir_print.c index 35f64684d29..242bffba472 100644 --- a/src/compiler/nir/nir_print.c +++ b/src/compiler/nir/nir_print.c @@ -1143,11 +1143,11 @@ nir_print_shader_annotated(nir_shader *shader, FILE *fp, fprintf(fp, "shader: %s\n", gl_shader_stage_name(shader->stage)); - if (shader->info.name) - fprintf(fp, "name: %s\n", shader->info.name); + if (shader->info->name) + fprintf(fp, "name: %s\n", shader->info->name); - if (shader->info.label) - fprintf(fp, "label: %s\n", shader->info.label); + if (shader->info->label) + fprintf(fp, "label: %s\n", shader->info->label); fprintf(fp, "inputs: %u\n", shader->num_inputs); fprintf(fp, "outputs: %u\n", shader->num_outputs); diff --git a/src/compiler/nir/nir_sweep.c b/src/compiler/nir/nir_sweep.c index 0f1debce3ad..faf696d6dec 100644 --- a/src/compiler/nir/nir_sweep.c +++ b/src/compiler/nir/nir_sweep.c @@ -153,9 +153,9 @@ nir_sweep(nir_shader *nir) /* First, move ownership of all the memory to a temporary context; assume dead. */ ralloc_adopt(rubbish, nir); - ralloc_steal(nir, (char *)nir->info.name); - if (nir->info.label) - ralloc_steal(nir, (char *)nir->info.label); + ralloc_steal(nir, (char *)nir->info->name); + if (nir->info->label) + ralloc_steal(nir, (char *)nir->info->label); /* Variables and registers are not dead. Steal them back. */ steal_list(nir, nir_variable, &nir->uniforms); diff --git a/src/compiler/spirv/spirv_to_nir.c b/src/compiler/spirv/spirv_to_nir.c index de2cebc3f2d..9c5d3319b5c 100644 --- a/src/compiler/spirv/spirv_to_nir.c +++ b/src/compiler/spirv/spirv_to_nir.c @@ -972,9 +972,9 @@ handle_workgroup_size_decoration_cb(struct vtn_builder *b, assert(val->const_type == glsl_vector_type(GLSL_TYPE_UINT, 3)); - b->shader->info.cs.local_size[0] = val->constant->value.u[0]; - b->shader->info.cs.local_size[1] = val->constant->value.u[1]; - b->shader->info.cs.local_size[2] = val->constant->value.u[2]; + b->shader->info->cs.local_size[0] = val->constant->value.u[0]; + b->shader->info->cs.local_size[1] = val->constant->value.u[1]; + b->shader->info->cs.local_size[2] = val->constant->value.u[2]; } static void @@ -2560,43 +2560,43 @@ vtn_handle_execution_mode(struct vtn_builder *b, struct vtn_value *entry_point, case SpvExecutionModeEarlyFragmentTests: assert(b->shader->stage == MESA_SHADER_FRAGMENT); - b->shader->info.fs.early_fragment_tests = true; + b->shader->info->fs.early_fragment_tests = true; break; case SpvExecutionModeInvocations: assert(b->shader->stage == MESA_SHADER_GEOMETRY); - b->shader->info.gs.invocations = MAX2(1, mode->literals[0]); + b->shader->info->gs.invocations = MAX2(1, mode->literals[0]); break; case SpvExecutionModeDepthReplacing: assert(b->shader->stage == MESA_SHADER_FRAGMENT); - b->shader->info.fs.depth_layout = FRAG_DEPTH_LAYOUT_ANY; + b->shader->info->fs.depth_layout = FRAG_DEPTH_LAYOUT_ANY; break; case SpvExecutionModeDepthGreater: assert(b->shader->stage == MESA_SHADER_FRAGMENT); - b->shader->info.fs.depth_layout = FRAG_DEPTH_LAYOUT_GREATER; + b->shader->info->fs.depth_layout = FRAG_DEPTH_LAYOUT_GREATER; break; case SpvExecutionModeDepthLess: assert(b->shader->stage == MESA_SHADER_FRAGMENT); - b->shader->info.fs.depth_layout = FRAG_DEPTH_LAYOUT_LESS; + b->shader->info->fs.depth_layout = FRAG_DEPTH_LAYOUT_LESS; break; case SpvExecutionModeDepthUnchanged: assert(b->shader->stage == MESA_SHADER_FRAGMENT); - b->shader->info.fs.depth_layout = FRAG_DEPTH_LAYOUT_UNCHANGED; + b->shader->info->fs.depth_layout = FRAG_DEPTH_LAYOUT_UNCHANGED; break; case SpvExecutionModeLocalSize: assert(b->shader->stage == MESA_SHADER_COMPUTE); - b->shader->info.cs.local_size[0] = mode->literals[0]; - b->shader->info.cs.local_size[1] = mode->literals[1]; - b->shader->info.cs.local_size[2] = mode->literals[2]; + b->shader->info->cs.local_size[0] = mode->literals[0]; + b->shader->info->cs.local_size[1] = mode->literals[1]; + b->shader->info->cs.local_size[2] = mode->literals[2]; break; case SpvExecutionModeLocalSizeHint: break; /* Nothing to do with this */ case SpvExecutionModeOutputVertices: assert(b->shader->stage == MESA_SHADER_GEOMETRY); - b->shader->info.gs.vertices_out = mode->literals[0]; + b->shader->info->gs.vertices_out = mode->literals[0]; break; case SpvExecutionModeInputPoints: @@ -2607,7 +2607,7 @@ vtn_handle_execution_mode(struct vtn_builder *b, struct vtn_value *entry_point, case SpvExecutionModeQuads: case SpvExecutionModeIsolines: if (b->shader->stage == MESA_SHADER_GEOMETRY) { - b->shader->info.gs.vertices_in = + b->shader->info->gs.vertices_in = vertices_in_from_spv_execution_mode(mode->exec_mode); } else { assert(!"Tesselation shaders not yet supported"); @@ -2618,7 +2618,7 @@ vtn_handle_execution_mode(struct vtn_builder *b, struct vtn_value *entry_point, case SpvExecutionModeOutputLineStrip: case SpvExecutionModeOutputTriangleStrip: assert(b->shader->stage == MESA_SHADER_GEOMETRY); - b->shader->info.gs.output_primitive = + b->shader->info->gs.output_primitive = gl_primitive_from_spv_execution_mode(mode->exec_mode); break; @@ -2995,10 +2995,10 @@ spirv_to_nir(const uint32_t *words, size_t word_count, return NULL; } - b->shader = nir_shader_create(NULL, stage, options); + b->shader = nir_shader_create(NULL, stage, options, NULL); /* Set shader info defaults */ - b->shader->info.gs.invocations = 1; + b->shader->info->gs.invocations = 1; /* Parse execution modes */ vtn_foreach_execution_mode(b, b->entry_point, diff --git a/src/compiler/spirv/vtn_variables.c b/src/compiler/spirv/vtn_variables.c index 634058c0e06..c9744c4513d 100644 --- a/src/compiler/spirv/vtn_variables.c +++ b/src/compiler/spirv/vtn_variables.c @@ -933,9 +933,9 @@ apply_var_decoration(struct vtn_builder *b, nir_variable *nir_var, nir_var->data.read_only = true; nir_constant *c = rzalloc(nir_var, nir_constant); - c->value.u[0] = b->shader->info.cs.local_size[0]; - c->value.u[1] = b->shader->info.cs.local_size[1]; - c->value.u[2] = b->shader->info.cs.local_size[2]; + c->value.u[0] = b->shader->info->cs.local_size[0]; + c->value.u[1] = b->shader->info->cs.local_size[1]; + c->value.u[2] = b->shader->info->cs.local_size[2]; nir_var->constant_initializer = c; break; } @@ -1175,18 +1175,18 @@ vtn_handle_variables(struct vtn_builder *b, SpvOp opcode, case SpvStorageClassUniformConstant: if (without_array->block) { var->mode = vtn_variable_mode_ubo; - b->shader->info.num_ubos++; + b->shader->info->num_ubos++; } else if (without_array->buffer_block) { var->mode = vtn_variable_mode_ssbo; - b->shader->info.num_ssbos++; + b->shader->info->num_ssbos++; } else if (glsl_type_is_image(without_array->type)) { var->mode = vtn_variable_mode_image; nir_mode = nir_var_uniform; - b->shader->info.num_images++; + b->shader->info->num_images++; } else if (glsl_type_is_sampler(without_array->type)) { var->mode = vtn_variable_mode_sampler; nir_mode = nir_var_uniform; - b->shader->info.num_textures++; + b->shader->info->num_textures++; } else { assert(!"Invalid uniform variable type"); } diff --git a/src/gallium/auxiliary/nir/tgsi_to_nir.c b/src/gallium/auxiliary/nir/tgsi_to_nir.c index ddb3f65ecf7..3f05acde4ce 100644 --- a/src/gallium/auxiliary/nir/tgsi_to_nir.c +++ b/src/gallium/auxiliary/nir/tgsi_to_nir.c @@ -371,7 +371,7 @@ ttn_emit_declaration(struct ttn_compile *c) exec_list_push_tail(&b->shader->inputs, &var->node); for (int i = 0; i < array_size; i++) - b->shader->info.inputs_read |= 1 << (var->data.location + i); + b->shader->info->inputs_read |= 1 << (var->data.location + i); break; case TGSI_FILE_OUTPUT: { @@ -437,7 +437,7 @@ ttn_emit_declaration(struct ttn_compile *c) exec_list_push_tail(&b->shader->outputs, &var->node); for (int i = 0; i < array_size; i++) - b->shader->info.outputs_written |= 1 << (var->data.location + i); + b->shader->info->outputs_written |= 1 << (var->data.location + i); } break; case TGSI_FILE_CONSTANT: @@ -584,7 +584,7 @@ ttn_src_for_file_and_index(struct ttn_compile *c, unsigned file, unsigned index, src = nir_src_for_ssa(&load->dest.ssa); - b->shader->info.system_values_read |= + b->shader->info->system_values_read |= (1 << nir_system_value_from_intrinsic(op)); break; @@ -1071,7 +1071,7 @@ ttn_kill(nir_builder *b, nir_op op, nir_alu_dest dest, nir_ssa_def **src) nir_intrinsic_instr *discard = nir_intrinsic_instr_create(b->shader, nir_intrinsic_discard); nir_builder_instr_insert(b, &discard->instr); - b->shader->info.fs.uses_discard = true; + b->shader->info->fs.uses_discard = true; } static void @@ -1084,7 +1084,7 @@ ttn_kill_if(nir_builder *b, nir_op op, nir_alu_dest dest, nir_ssa_def **src) nir_intrinsic_instr_create(b->shader, nir_intrinsic_discard_if); discard->src[0] = nir_src_for_ssa(cmp); nir_builder_instr_insert(b, &discard->instr); - b->shader->info.fs.uses_discard = true; + b->shader->info->fs.uses_discard = true; } static void diff --git a/src/gallium/drivers/freedreno/ir3/ir3_shader.c b/src/gallium/drivers/freedreno/ir3/ir3_shader.c index 76460d9231a..8920225be13 100644 --- a/src/gallium/drivers/freedreno/ir3/ir3_shader.c +++ b/src/gallium/drivers/freedreno/ir3/ir3_shader.c @@ -472,7 +472,7 @@ ir3_shader_disasm(struct ir3_shader_variant *so, uint32_t *bin) uint64_t ir3_shader_outputs(const struct ir3_shader *so) { - return so->nir->info.outputs_written; + return so->nir->info->outputs_written; } /* This has to reach into the fd_context a bit more than the rest of diff --git a/src/gallium/drivers/vc4/vc4_nir_lower_blend.c b/src/gallium/drivers/vc4/vc4_nir_lower_blend.c index b7e31b80c8e..64d70ccb2aa 100644 --- a/src/gallium/drivers/vc4/vc4_nir_lower_blend.c +++ b/src/gallium/drivers/vc4/vc4_nir_lower_blend.c @@ -494,7 +494,7 @@ vc4_nir_emit_alpha_test_discard(struct vc4_compile *c, nir_builder *b, discard->num_components = 1; discard->src[0] = nir_src_for_ssa(nir_inot(b, condition)); nir_builder_instr_insert(b, &discard->instr); - c->s->info.fs.uses_discard = true; + c->s->info->fs.uses_discard = true; } static nir_ssa_def * diff --git a/src/gallium/drivers/vc4/vc4_program.c b/src/gallium/drivers/vc4/vc4_program.c index 35729b524b9..11066c133b5 100644 --- a/src/gallium/drivers/vc4/vc4_program.c +++ b/src/gallium/drivers/vc4/vc4_program.c @@ -1282,7 +1282,7 @@ emit_frag_end(struct vc4_compile *c) } uint32_t discard_cond = QPU_COND_ALWAYS; - if (c->s->info.fs.uses_discard) { + if (c->s->info->fs.uses_discard) { qir_SF(c, c->discard); discard_cond = QPU_COND_ZS; } @@ -2062,7 +2062,7 @@ ntq_emit_impl(struct vc4_compile *c, nir_function_impl *impl) static void nir_to_qir(struct vc4_compile *c) { - if (c->stage == QSTAGE_FRAG && c->s->info.fs.uses_discard) + if (c->stage == QSTAGE_FRAG && c->s->info->fs.uses_discard) c->discard = qir_MOV(c, qir_uniform_ui(c, 0)); ntq_setup_inputs(c); @@ -2463,7 +2463,7 @@ vc4_get_compiled_shader(struct vc4_context *vc4, enum qstage stage, /* Note: the temporary clone in c->s has been freed. */ nir_shader *orig_shader = key->shader_state->base.ir.nir; - if (orig_shader->info.outputs_written & (1 << FRAG_RESULT_DEPTH)) + if (orig_shader->info->outputs_written & (1 << FRAG_RESULT_DEPTH)) shader->disable_early_z = true; } else { shader->num_inputs = c->num_inputs; diff --git a/src/intel/blorp/blorp.c b/src/intel/blorp/blorp.c index 08afffe06d1..5209ee23dea 100644 --- a/src/intel/blorp/blorp.c +++ b/src/intel/blorp/blorp.c @@ -224,7 +224,7 @@ brw_blorp_compile_nir_shader(struct blorp_context *blorp, struct nir_shader *nir prog_data->persample_msaa_dispatch = wm_prog_data.persample_dispatch; prog_data->flat_inputs = wm_prog_data.flat_inputs; prog_data->num_varying_inputs = wm_prog_data.num_varying_inputs; - prog_data->inputs_read = nir->info.inputs_read; + prog_data->inputs_read = nir->info->inputs_read; assert(wm_prog_data.base.nr_params == 0); diff --git a/src/intel/blorp/blorp_clear.c b/src/intel/blorp/blorp_clear.c index 8ecfaa382e2..f93278937db 100644 --- a/src/intel/blorp/blorp_clear.c +++ b/src/intel/blorp/blorp_clear.c @@ -56,7 +56,7 @@ blorp_params_get_clear_kernel(struct blorp_context *blorp, nir_builder b; nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); - b.shader->info.name = ralloc_strdup(b.shader, "BLORP-clear"); + b.shader->info->name = ralloc_strdup(b.shader, "BLORP-clear"); nir_variable *v_color = nir_variable_create(b.shader, nir_var_shader_in, glsl_vec4_type(), "v_color"); diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c index 4817de13af2..72f0643bd70 100644 --- a/src/intel/vulkan/anv_pipeline.c +++ b/src/intel/vulkan/anv_pipeline.c @@ -162,7 +162,7 @@ anv_shader_compile_to_nir(struct anv_device *device, nir_validate_shader(nir); /* Vulkan uses the separate-shader linking model */ - nir->info.separate_shader = true; + nir->info->separate_shader = true; nir = brw_preprocess_nir(compiler, nir); @@ -326,8 +326,8 @@ anv_pipeline_compile(struct anv_pipeline *pipeline, if (pipeline->layout && pipeline->layout->stage[stage].has_dynamic_offsets) prog_data->nr_params += MAX_DYNAMIC_BUFFERS * 2; - if (nir->info.num_images > 0) { - prog_data->nr_params += nir->info.num_images * BRW_IMAGE_PARAM_SIZE; + if (nir->info->num_images > 0) { + prog_data->nr_params += nir->info->num_images * BRW_IMAGE_PARAM_SIZE; pipeline->needs_data_cache = true; } @@ -335,7 +335,7 @@ anv_pipeline_compile(struct anv_pipeline *pipeline, ((struct brw_cs_prog_data *)prog_data)->thread_local_id_index = prog_data->nr_params++; /* The CS Thread ID uniform */ - if (nir->info.num_ssbos > 0) + if (nir->info->num_ssbos > 0) pipeline->needs_data_cache = true; if (prog_data->nr_params > 0) { @@ -458,12 +458,12 @@ anv_pipeline_compile_vs(struct anv_pipeline *pipeline, ralloc_steal(mem_ctx, nir); - prog_data.inputs_read = nir->info.inputs_read; + prog_data.inputs_read = nir->info->inputs_read; brw_compute_vue_map(&pipeline->device->info, &prog_data.base.vue_map, - nir->info.outputs_written, - nir->info.separate_shader); + nir->info->outputs_written, + nir->info->separate_shader); unsigned code_size; const unsigned *shader_code = @@ -548,8 +548,8 @@ anv_pipeline_compile_gs(struct anv_pipeline *pipeline, brw_compute_vue_map(&pipeline->device->info, &prog_data.base.vue_map, - nir->info.outputs_written, - nir->info.separate_shader); + nir->info->outputs_written, + nir->info->separate_shader); unsigned code_size; const unsigned *shader_code = diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c index d6204fd3e40..68f0073b942 100644 --- a/src/mesa/drivers/dri/i965/brw_context.c +++ b/src/mesa/drivers/dri/i965/brw_context.c @@ -305,7 +305,7 @@ intel_update_state(struct gl_context * ctx, GLuint new_state) /* Resolve color buffers for non-coherent framebuffer fetch. */ if (!ctx->Extensions.MESA_shader_framebuffer_fetch && ctx->FragmentProgram._Current && - ctx->FragmentProgram._Current->Base.nir->info.outputs_read) { + ctx->FragmentProgram._Current->Base.nir->info->outputs_read) { const struct gl_framebuffer *fb = ctx->DrawBuffer; for (unsigned i = 0; i < fb->_NumColorDrawBuffers; i++) { diff --git a/src/mesa/drivers/dri/i965/brw_curbe.c b/src/mesa/drivers/dri/i965/brw_curbe.c index 7f9594ce342..e88f4bb9f9f 100644 --- a/src/mesa/drivers/dri/i965/brw_curbe.c +++ b/src/mesa/drivers/dri/i965/brw_curbe.c @@ -325,7 +325,7 @@ emit: * BRW_NEW_FRAGMENT_PROGRAM */ if (brw->gen == 4 && !brw->is_g4x && - (brw->fragment_program->Base.nir->info.inputs_read & + (brw->fragment_program->Base.nir->info->inputs_read & (1 << VARYING_SLOT_POS))) { BEGIN_BATCH(2); OUT_BATCH(_3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP << 16 | (2 - 2)); diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c index 68add7f11bd..5d176efb53c 100644 --- a/src/mesa/drivers/dri/i965/brw_draw.c +++ b/src/mesa/drivers/dri/i965/brw_draw.c @@ -302,7 +302,7 @@ brw_merge_inputs(struct brw_context *brw, } if (brw->gen < 8 && !brw->is_haswell) { - uint64_t mask = ctx->VertexProgram._Current->Base.nir->info.inputs_read; + uint64_t mask = ctx->VertexProgram._Current->Base.nir->info->inputs_read; /* Prior to Haswell, the hardware can't natively support GL_FIXED or * 2_10_10_10_REV vertex formats. Set appropriate workaround flags. */ diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp index 921cc00a03e..ea8c2e67d54 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp @@ -1446,7 +1446,7 @@ fs_visitor::calculate_urb_setup() int urb_next = 0; /* Figure out where each of the incoming setup attributes lands. */ if (devinfo->gen >= 6) { - if (_mesa_bitcount_64(nir->info.inputs_read & + if (_mesa_bitcount_64(nir->info->inputs_read & BRW_FS_VARYING_INPUT_MASK) <= 16) { /* The SF/SBE pipeline stage can do arbitrary rearrangement of the * first 16 varying inputs, so we can put them wherever we want. @@ -1458,14 +1458,14 @@ fs_visitor::calculate_urb_setup() * a different vertex (or geometry) shader. */ for (unsigned int i = 0; i < VARYING_SLOT_MAX; i++) { - if (nir->info.inputs_read & BRW_FS_VARYING_INPUT_MASK & + if (nir->info->inputs_read & BRW_FS_VARYING_INPUT_MASK & BITFIELD64_BIT(i)) { prog_data->urb_setup[i] = urb_next++; } } } else { bool include_vue_header = - nir->info.inputs_read & (VARYING_BIT_LAYER | VARYING_BIT_VIEWPORT); + nir->info->inputs_read & (VARYING_BIT_LAYER | VARYING_BIT_VIEWPORT); /* We have enough input varyings that the SF/SBE pipeline stage can't * arbitrarily rearrange them to suit our whim; we have to put them @@ -1475,7 +1475,7 @@ fs_visitor::calculate_urb_setup() struct brw_vue_map prev_stage_vue_map; brw_compute_vue_map(devinfo, &prev_stage_vue_map, key->input_slots_valid, - nir->info.separate_shader); + nir->info->separate_shader); int first_slot = include_vue_header ? 0 : 2 * BRW_SF_URB_ENTRY_READ_OFFSET; @@ -1484,7 +1484,7 @@ fs_visitor::calculate_urb_setup() slot++) { int varying = prev_stage_vue_map.slot_to_varying[slot]; if (varying != BRW_VARYING_SLOT_PAD && - (nir->info.inputs_read & BRW_FS_VARYING_INPUT_MASK & + (nir->info->inputs_read & BRW_FS_VARYING_INPUT_MASK & BITFIELD64_BIT(varying))) { prog_data->urb_setup[varying] = slot - first_slot; } @@ -1517,7 +1517,7 @@ fs_visitor::calculate_urb_setup() * * See compile_sf_prog() for more info. */ - if (nir->info.inputs_read & BITFIELD64_BIT(VARYING_SLOT_PNTC)) + if (nir->info->inputs_read & BITFIELD64_BIT(VARYING_SLOT_PNTC)) prog_data->urb_setup[VARYING_SLOT_PNTC] = urb_next++; } @@ -1644,7 +1644,7 @@ fs_visitor::assign_gs_urb_setup() struct brw_vue_prog_data *vue_prog_data = brw_vue_prog_data(prog_data); first_non_payload_grf += - 8 * vue_prog_data->urb_read_length * nir->info.gs.vertices_in; + 8 * vue_prog_data->urb_read_length * nir->info->gs.vertices_in; foreach_block_and_inst(block, fs_inst, inst, cfg) { /* Rewrite all ATTR file references to GRFs. */ @@ -5451,7 +5451,7 @@ fs_visitor::setup_fs_payload_gen6() /* R27: interpolated depth if uses source depth */ prog_data->uses_src_depth = - (nir->info.inputs_read & (1 << VARYING_SLOT_POS)) != 0; + (nir->info->inputs_read & (1 << VARYING_SLOT_POS)) != 0; if (prog_data->uses_src_depth) { payload.source_depth_reg = payload.num_regs; payload.num_regs++; @@ -5463,7 +5463,7 @@ fs_visitor::setup_fs_payload_gen6() /* R29: interpolated W set if GEN6_WM_USES_SOURCE_W. */ prog_data->uses_src_w = - (nir->info.inputs_read & (1 << VARYING_SLOT_POS)) != 0; + (nir->info->inputs_read & (1 << VARYING_SLOT_POS)) != 0; if (prog_data->uses_src_w) { payload.source_w_reg = payload.num_regs; payload.num_regs++; @@ -5475,7 +5475,7 @@ fs_visitor::setup_fs_payload_gen6() /* R31: MSAA position offsets. */ if (prog_data->persample_dispatch && - (nir->info.system_values_read & SYSTEM_BIT_SAMPLE_POS)) { + (nir->info->system_values_read & SYSTEM_BIT_SAMPLE_POS)) { /* From the Ivy Bridge PRM documentation for 3DSTATE_PS: * * "MSDISPMODE_PERSAMPLE is required in order to select @@ -5492,7 +5492,7 @@ fs_visitor::setup_fs_payload_gen6() /* R32: MSAA input coverage mask */ prog_data->uses_sample_mask = - (nir->info.system_values_read & SYSTEM_BIT_SAMPLE_MASK_IN) != 0; + (nir->info->system_values_read & SYSTEM_BIT_SAMPLE_MASK_IN) != 0; if (prog_data->uses_sample_mask) { assert(devinfo->gen >= 7); payload.sample_mask_in_reg = payload.num_regs; @@ -5506,7 +5506,7 @@ fs_visitor::setup_fs_payload_gen6() /* R34-: bary for 32-pixel. */ /* R58-59: interp W for 32-pixel. */ - if (nir->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) { + if (nir->info->outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) { source_depth_to_render_target = true; } } @@ -5543,15 +5543,15 @@ fs_visitor::setup_gs_payload() * Note that the GS reads HWords for every vertex - so we * have to multiply by VerticesIn to obtain the total storage requirement. */ - if (8 * vue_prog_data->urb_read_length * nir->info.gs.vertices_in > + if (8 * vue_prog_data->urb_read_length * nir->info->gs.vertices_in > max_push_components || gs_prog_data->invocations > 1) { gs_prog_data->base.include_vue_handles = true; /* R3..RN: ICP Handles for each incoming vertex (when using pull model) */ - payload.num_regs += nir->info.gs.vertices_in; + payload.num_regs += nir->info->gs.vertices_in; vue_prog_data->urb_read_length = - ROUND_DOWN_TO(max_push_components / nir->info.gs.vertices_in, 8) / 8; + ROUND_DOWN_TO(max_push_components / nir->info->gs.vertices_in, 8) / 8; } } @@ -5652,7 +5652,7 @@ fs_visitor::optimize() if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER) && this_progress) { \ char filename[64]; \ snprintf(filename, 64, "%s%d-%s-%02d-%02d-" #pass, \ - stage_abbrev, dispatch_width, nir->info.name, iteration, pass_num); \ + stage_abbrev, dispatch_width, nir->info->name, iteration, pass_num); \ \ backend_shader::dump_instructions(filename); \ } \ @@ -5666,7 +5666,7 @@ fs_visitor::optimize() if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER)) { char filename[64]; snprintf(filename, 64, "%s%d-%s-00-00-start", - stage_abbrev, dispatch_width, nir->info.name); + stage_abbrev, dispatch_width, nir->info->name); backend_shader::dump_instructions(filename); } @@ -5962,15 +5962,15 @@ fs_visitor::run_tcs_single_patch() } /* Fix the disptach mask */ - if (nir->info.tcs.vertices_out % 8) { + if (nir->info->tcs.vertices_out % 8) { bld.CMP(bld.null_reg_ud(), invocation_id, - brw_imm_ud(nir->info.tcs.vertices_out), BRW_CONDITIONAL_L); + brw_imm_ud(nir->info->tcs.vertices_out), BRW_CONDITIONAL_L); bld.IF(BRW_PREDICATE_NORMAL); } emit_nir_code(); - if (nir->info.tcs.vertices_out % 8) { + if (nir->info->tcs.vertices_out % 8) { bld.emit(BRW_OPCODE_ENDIF); } @@ -6113,8 +6113,8 @@ fs_visitor::run_fs(bool allow_spilling, bool do_rep_send) emit_shader_time_begin(); calculate_urb_setup(); - if (nir->info.inputs_read > 0 || - (nir->info.outputs_read > 0 && !wm_key->coherent_fb_fetch)) { + if (nir->info->inputs_read > 0 || + (nir->info->outputs_read > 0 && !wm_key->coherent_fb_fetch)) { if (devinfo->gen < 6) emit_interpolation_setup_gen4(); else @@ -6278,8 +6278,8 @@ brw_compute_flat_inputs(struct brw_wm_prog_data *prog_data, static uint8_t computed_depth_mode(const nir_shader *shader) { - if (shader->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) { - switch (shader->info.fs.depth_layout) { + if (shader->info->outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) { + switch (shader->info->fs.depth_layout) { case FRAG_DEPTH_LAYOUT_NONE: case FRAG_DEPTH_LAYOUT_ANY: return BRW_PSCDEPTH_ON; @@ -6432,22 +6432,23 @@ brw_compile_fs(const struct brw_compiler *compiler, void *log_data, /* key->alpha_test_func means simulating alpha testing via discards, * so the shader definitely kills pixels. */ - prog_data->uses_kill = shader->info.fs.uses_discard || key->alpha_test_func; + prog_data->uses_kill = shader->info->fs.uses_discard || + key->alpha_test_func; prog_data->uses_omask = key->multisample_fbo && - shader->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK); + shader->info->outputs_written & BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK); prog_data->computed_depth_mode = computed_depth_mode(shader); prog_data->computed_stencil = - shader->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_STENCIL); + shader->info->outputs_written & BITFIELD64_BIT(FRAG_RESULT_STENCIL); prog_data->persample_dispatch = key->multisample_fbo && (key->persample_interp || - (shader->info.system_values_read & (SYSTEM_BIT_SAMPLE_ID | - SYSTEM_BIT_SAMPLE_POS)) || - shader->info.fs.uses_sample_qualifier || - shader->info.outputs_read); + (shader->info->system_values_read & (SYSTEM_BIT_SAMPLE_ID | + SYSTEM_BIT_SAMPLE_POS)) || + shader->info->fs.uses_sample_qualifier || + shader->info->outputs_read); - prog_data->early_fragment_tests = shader->info.fs.early_fragment_tests; + prog_data->early_fragment_tests = shader->info->fs.early_fragment_tests; prog_data->barycentric_interp_modes = brw_compute_barycentric_interp_modes(compiler->devinfo, shader); @@ -6530,9 +6531,9 @@ brw_compile_fs(const struct brw_compiler *compiler, void *log_data, if (unlikely(INTEL_DEBUG & DEBUG_WM)) { g.enable_debug(ralloc_asprintf(mem_ctx, "%s fragment shader %s", - shader->info.label ? shader->info.label : - "unnamed", - shader->info.name)); + shader->info->label ? + shader->info->label : "unnamed", + shader->info->name)); } if (simd8_cfg) { @@ -6665,12 +6666,12 @@ brw_compile_cs(const struct brw_compiler *compiler, void *log_data, brw_nir_lower_intrinsics(shader, &prog_data->base); shader = brw_postprocess_nir(shader, compiler->devinfo, true); - prog_data->local_size[0] = shader->info.cs.local_size[0]; - prog_data->local_size[1] = shader->info.cs.local_size[1]; - prog_data->local_size[2] = shader->info.cs.local_size[2]; + prog_data->local_size[0] = shader->info->cs.local_size[0]; + prog_data->local_size[1] = shader->info->cs.local_size[1]; + prog_data->local_size[2] = shader->info->cs.local_size[2]; unsigned local_workgroup_size = - shader->info.cs.local_size[0] * shader->info.cs.local_size[1] * - shader->info.cs.local_size[2]; + shader->info->cs.local_size[0] * shader->info->cs.local_size[1] * + shader->info->cs.local_size[2]; unsigned max_cs_threads = compiler->devinfo->max_cs_threads; unsigned simd_required = DIV_ROUND_UP(local_workgroup_size, max_cs_threads); @@ -6760,9 +6761,9 @@ brw_compile_cs(const struct brw_compiler *compiler, void *log_data, MESA_SHADER_COMPUTE); if (INTEL_DEBUG & DEBUG_CS) { char *name = ralloc_asprintf(mem_ctx, "%s compute shader %s", - shader->info.label ? shader->info.label : + shader->info->label ? shader->info->label : "unnamed", - shader->info.name); + shader->info->name); g.enable_debug(name); } diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp index 4baadc9587a..e84e371800b 100644 --- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp @@ -1876,7 +1876,7 @@ fs_visitor::emit_gs_vertex(const nir_src &vertex_count_nir_src, * be recorded by transform feedback, we can simply discard all geometry * bound to these streams when transform feedback is disabled. */ - if (stream_id > 0 && !nir->info.has_transform_feedback_varyings) + if (stream_id > 0 && !nir->info->has_transform_feedback_varyings) return; /* If we're outputting 32 control data bits or less, then we can wait @@ -2031,12 +2031,12 @@ fs_visitor::emit_gs_input_load(const fs_reg &dst, /* Use first_icp_handle as the base offset. There is one register * of URB handles per vertex, so inform the register allocator that - * we might read up to nir->info.gs.vertices_in registers. + * we might read up to nir->info->gs.vertices_in registers. */ bld.emit(SHADER_OPCODE_MOV_INDIRECT, icp_handle, fs_reg(brw_vec8_grf(first_icp_handle, 0)), fs_reg(icp_offset_bytes), - brw_imm_ud(nir->info.gs.vertices_in * REG_SIZE)); + brw_imm_ud(nir->info->gs.vertices_in * REG_SIZE)); } } else { assert(gs_prog_data->invocations > 1); @@ -2062,12 +2062,12 @@ fs_visitor::emit_gs_input_load(const fs_reg &dst, /* Use first_icp_handle as the base offset. There is one DWord * of URB handles per vertex, so inform the register allocator that - * we might read up to ceil(nir->info.gs.vertices_in / 8) registers. + * we might read up to ceil(nir->info->gs.vertices_in / 8) registers. */ bld.emit(SHADER_OPCODE_MOV_INDIRECT, icp_handle, fs_reg(brw_vec8_grf(first_icp_handle, 0)), fs_reg(icp_offset_bytes), - brw_imm_ud(DIV_ROUND_UP(nir->info.gs.vertices_in, 8) * + brw_imm_ud(DIV_ROUND_UP(nir->info->gs.vertices_in, 8) * REG_SIZE)); } } @@ -4031,7 +4031,7 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr */ brw_mark_surface_used(prog_data, stage_prog_data->binding_table.ubo_start + - nir->info.num_ubos - 1); + nir->info->num_ubos - 1); } nir_const_value *const_offset = nir_src_as_const_value(instr->src[1]); @@ -4098,7 +4098,7 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr */ brw_mark_surface_used(prog_data, stage_prog_data->binding_table.ssbo_start + - nir->info.num_ssbos - 1); + nir->info->num_ssbos - 1); } fs_reg offset_reg; @@ -4138,7 +4138,7 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr brw_mark_surface_used(prog_data, stage_prog_data->binding_table.ssbo_start + - nir->info.num_ssbos - 1); + nir->info->num_ssbos - 1); } /* Value */ @@ -4350,7 +4350,7 @@ fs_visitor::nir_emit_ssbo_atomic(const fs_builder &bld, */ brw_mark_surface_used(prog_data, stage_prog_data->binding_table.ssbo_start + - nir->info.num_ssbos - 1); + nir->info->num_ssbos - 1); } fs_reg offset = get_nir_src(instr->src[1]); diff --git a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp index 0efd68f20b4..14415bd5c7a 100644 --- a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp @@ -36,8 +36,8 @@ fs_reg * fs_visitor::emit_vs_system_value(int location) { fs_reg *reg = new(this->mem_ctx) - fs_reg(ATTR, 4 * (_mesa_bitcount_64(nir->info.inputs_read) + - _mesa_bitcount_64(nir->info.double_inputs_read)), + fs_reg(ATTR, 4 * (_mesa_bitcount_64(nir->info->inputs_read) + + _mesa_bitcount_64(nir->info->double_inputs_read)), BRW_REGISTER_TYPE_D); struct brw_vs_prog_data *vs_prog_data = brw_vs_prog_data(prog_data); @@ -61,7 +61,7 @@ fs_visitor::emit_vs_system_value(int location) vs_prog_data->uses_instanceid = true; break; case SYSTEM_VALUE_DRAW_ID: - if (nir->info.system_values_read & + if (nir->info->system_values_read & (BITFIELD64_BIT(SYSTEM_VALUE_BASE_VERTEX) | BITFIELD64_BIT(SYSTEM_VALUE_BASE_INSTANCE) | BITFIELD64_BIT(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) | @@ -415,13 +415,13 @@ fs_visitor::emit_single_fb_write(const fs_builder &bld, fs_reg src_depth, src_stencil; if (source_depth_to_render_target) { - if (nir->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) + if (nir->info->outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) src_depth = frag_depth; else src_depth = fs_reg(brw_vec8_grf(payload.source_depth_reg, 0)); } - if (nir->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_STENCIL)) + if (nir->info->outputs_written & BITFIELD64_BIT(FRAG_RESULT_STENCIL)) src_stencil = frag_stencil; const fs_reg sources[] = { @@ -460,7 +460,7 @@ fs_visitor::emit_fb_writes() limit_dispatch_width(8, "Depth writes unsupported in SIMD16+ mode.\n"); } - if (nir->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_STENCIL)) { + if (nir->info->outputs_written & BITFIELD64_BIT(FRAG_RESULT_STENCIL)) { /* From the 'Render Target Write message' section of the docs: * "Output Stencil is not supported with SIMD16 Render Target Write * Messages." diff --git a/src/mesa/drivers/dri/i965/brw_gs.c b/src/mesa/drivers/dri/i965/brw_gs.c index 12bc706e9f2..007ca5e1ec1 100644 --- a/src/mesa/drivers/dri/i965/brw_gs.c +++ b/src/mesa/drivers/dri/i965/brw_gs.c @@ -134,7 +134,7 @@ brw_codegen_gs_prog(struct brw_context *brw, &prog_data.base.base, compiler->scalar_stage[MESA_SHADER_GEOMETRY]); - uint64_t outputs_written = gp->program.Base.nir->info.outputs_written; + uint64_t outputs_written = gp->program.Base.nir->info->outputs_written; prog_data.base.cull_distance_mask = ((1 << gp->program.Base.CullDistanceArraySize) - 1) << diff --git a/src/mesa/drivers/dri/i965/brw_interpolation_map.c b/src/mesa/drivers/dri/i965/brw_interpolation_map.c index 7ca3c05e1a2..097987b4684 100644 --- a/src/mesa/drivers/dri/i965/brw_interpolation_map.c +++ b/src/mesa/drivers/dri/i965/brw_interpolation_map.c @@ -73,7 +73,7 @@ brw_setup_vue_interpolation(struct brw_context *brw) if (varying == VARYING_SLOT_BFC0 || varying == VARYING_SLOT_BFC1) frag_attrib = varying - VARYING_SLOT_BFC0 + VARYING_SLOT_COL0; - if (!(fprog->Base.nir->info.inputs_read & BITFIELD64_BIT(frag_attrib))) + if (!(fprog->Base.nir->info->inputs_read & BITFIELD64_BIT(frag_attrib))) continue; enum glsl_interp_mode mode = fprog->InterpQualifier[frag_attrib]; diff --git a/src/mesa/drivers/dri/i965/brw_nir.c b/src/mesa/drivers/dri/i965/brw_nir.c index 04dbf01f6d3..7334f68db3d 100644 --- a/src/mesa/drivers/dri/i965/brw_nir.c +++ b/src/mesa/drivers/dri/i965/brw_nir.c @@ -220,7 +220,7 @@ brw_nir_lower_vs_inputs(nir_shader *nir, nir_foreach_function(function, nir) { if (function->impl) { nir_foreach_block(block, function->impl) { - remap_vs_attrs(block, &nir->info); + remap_vs_attrs(block, nir->info); } } } diff --git a/src/mesa/drivers/dri/i965/brw_nir_intrinsics.c b/src/mesa/drivers/dri/i965/brw_nir_intrinsics.c index d63570fa2a7..901a1fb0ab9 100644 --- a/src/mesa/drivers/dri/i965/brw_nir_intrinsics.c +++ b/src/mesa/drivers/dri/i965/brw_nir_intrinsics.c @@ -41,7 +41,7 @@ read_thread_local_id(struct lower_intrinsics_state *state) { nir_builder *b = &state->builder; nir_shader *nir = state->nir; - const unsigned *sizes = nir->info.cs.local_size; + const unsigned *sizes = nir->info->cs.local_size; const unsigned group_size = sizes[0] * sizes[1] * sizes[2]; /* Some programs have local_size dimensions so small that the thread local @@ -111,7 +111,7 @@ lower_cs_intrinsics_convert_block(struct lower_intrinsics_state *state, * (gl_WorkGroupSize.x * gl_WorkGroupSize.y)) % * gl_WorkGroupSize.z; */ - unsigned *size = nir->info.cs.local_size; + unsigned *size = nir->info->cs.local_size; nir_ssa_def *local_index = nir_load_local_invocation_index(b); diff --git a/src/mesa/drivers/dri/i965/brw_sf.c b/src/mesa/drivers/dri/i965/brw_sf.c index 2090737fd05..094260e2a1f 100644 --- a/src/mesa/drivers/dri/i965/brw_sf.c +++ b/src/mesa/drivers/dri/i965/brw_sf.c @@ -192,7 +192,7 @@ brw_upload_sf_prog(struct brw_context *brw) if (key.do_point_sprite) { key.point_sprite_coord_replace = ctx->Point.CoordReplace & 0xff; } - if (brw->fragment_program->Base.nir->info.inputs_read & + if (brw->fragment_program->Base.nir->info->inputs_read & BITFIELD64_BIT(VARYING_SLOT_PNTC)) { key.do_point_coord = 1; } diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp index ed81563584c..cd893b16419 100644 --- a/src/mesa/drivers/dri/i965/brw_shader.cpp +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp @@ -698,7 +698,7 @@ backend_shader::backend_shader(const struct brw_compiler *compiler, stage_name = _mesa_shader_stage_to_string(stage); stage_abbrev = _mesa_shader_stage_to_abbrev(stage); is_passthrough_shader = - nir->info.name && strcmp(nir->info.name, "passthrough") == 0; + nir->info->name && strcmp(nir->info->name, "passthrough") == 0; } bool @@ -1212,7 +1212,7 @@ brw_assign_common_binding_table_offsets(gl_shader_stage stage, stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0; } - if (prog->nir->info.uses_texture_gather) { + if (prog->nir->info->uses_texture_gather) { if (devinfo->gen >= 8) { stage_prog_data->binding_table.gather_texture_start = stage_prog_data->binding_table.texture_start; @@ -1351,13 +1351,13 @@ brw_compile_tes(const struct brw_compiler *compiler, const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL]; nir_shader *nir = nir_shader_clone(mem_ctx, src_shader); - nir->info.inputs_read = key->inputs_read; - nir->info.patch_inputs_read = key->patch_inputs_read; + nir->info->inputs_read = key->inputs_read; + nir->info->patch_inputs_read = key->patch_inputs_read; struct brw_vue_map input_vue_map; brw_compute_tess_vue_map(&input_vue_map, - nir->info.inputs_read & ~VARYING_BIT_PRIMITIVE_ID, - nir->info.patch_inputs_read); + nir->info->inputs_read & ~VARYING_BIT_PRIMITIVE_ID, + nir->info->patch_inputs_read); nir = brw_nir_apply_sampler_key(nir, devinfo, &key->tex, is_scalar); brw_nir_lower_tes_inputs(nir, &input_vue_map); @@ -1365,8 +1365,8 @@ brw_compile_tes(const struct brw_compiler *compiler, nir = brw_postprocess_nir(nir, compiler->devinfo, is_scalar); brw_compute_vue_map(devinfo, &prog_data->base.vue_map, - nir->info.outputs_written, - nir->info.separate_shader); + nir->info->outputs_written, + nir->info->separate_shader); unsigned output_size_bytes = prog_data->base.vue_map.num_slots * 4 * 4; @@ -1380,7 +1380,7 @@ brw_compile_tes(const struct brw_compiler *compiler, /* URB entry sizes are stored as a multiple of 64 bytes. */ prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64; - bool need_patch_header = nir->info.system_values_read & + bool need_patch_header = nir->info->system_values_read & (BITFIELD64_BIT(SYSTEM_VALUE_TESS_LEVEL_OUTER) | BITFIELD64_BIT(SYSTEM_VALUE_TESS_LEVEL_INNER)); @@ -1417,9 +1417,9 @@ brw_compile_tes(const struct brw_compiler *compiler, if (unlikely(INTEL_DEBUG & DEBUG_TES)) { g.enable_debug(ralloc_asprintf(mem_ctx, "%s tessellation evaluation shader %s", - nir->info.label ? nir->info.label + nir->info->label ? nir->info->label : "unnamed", - nir->info.name)); + nir->info->name)); } g.generate_code(v.cfg, 8); diff --git a/src/mesa/drivers/dri/i965/brw_tcs.c b/src/mesa/drivers/dri/i965/brw_tcs.c index f566e779249..0f03fab02a0 100644 --- a/src/mesa/drivers/dri/i965/brw_tcs.c +++ b/src/mesa/drivers/dri/i965/brw_tcs.c @@ -50,10 +50,10 @@ create_passthrough_tcs(const struct brw_compiler *compiler, nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_invocation_id, 0); - nir->info.inputs_read = key->outputs_written; - nir->info.outputs_written = key->outputs_written; - nir->info.tcs.vertices_out = key->input_vertices; - nir->info.name = ralloc_strdup(nir, "passthrough"); + nir->info->inputs_read = key->outputs_written; + nir->info->outputs_written = key->outputs_written; + nir->info->tcs.vertices_out = key->input_vertices; + nir->info->name = ralloc_strdup(nir, "passthrough"); nir->num_uniforms = 8 * sizeof(uint32_t); var = nir_variable_create(nir, nir_var_uniform, glsl_vec4_type(), "hdr_0"); @@ -317,9 +317,9 @@ brw_tcs_populate_key(struct brw_context *brw, struct brw_tcs_prog_key *key) { uint64_t per_vertex_slots = - brw->tess_eval_program->Base.nir->info.inputs_read; + brw->tess_eval_program->Base.nir->info->inputs_read; uint32_t per_patch_slots = - brw->tess_eval_program->Base.nir->info.patch_inputs_read; + brw->tess_eval_program->Base.nir->info->patch_inputs_read; struct brw_tess_ctrl_program *tcp = (struct brw_tess_ctrl_program *) brw->tess_ctrl_program; @@ -331,9 +331,9 @@ brw_tcs_populate_key(struct brw_context *brw, if (brw->tess_ctrl_program) { per_vertex_slots |= - brw->tess_ctrl_program->Base.nir->info.outputs_written; + brw->tess_ctrl_program->Base.nir->info->outputs_written; per_patch_slots |= - brw->tess_ctrl_program->Base.nir->info.patch_outputs_written; + brw->tess_ctrl_program->Base.nir->info->patch_outputs_written; } if (brw->gen < 8 || !tcp) @@ -355,7 +355,7 @@ brw_tcs_populate_key(struct brw_context *brw, /* _NEW_TEXTURE */ brw_populate_sampler_prog_key_data(&brw->ctx, prog, &key->tex); } else { - key->outputs_written = tep->program.Base.nir->info.inputs_read; + key->outputs_written = tep->program.Base.nir->info->inputs_read; } } @@ -428,8 +428,8 @@ brw_tcs_precompile(struct gl_context *ctx, key.tes_primitive_mode = GL_TRIANGLES; } - key.outputs_written = prog->nir->info.outputs_written; - key.patch_outputs_written = prog->nir->info.patch_outputs_written; + key.outputs_written = prog->nir->info->outputs_written; + key.patch_outputs_written = prog->nir->info->patch_outputs_written; success = brw_codegen_tcs_prog(brw, shader_prog, btcp, &key); diff --git a/src/mesa/drivers/dri/i965/brw_tes.c b/src/mesa/drivers/dri/i965/brw_tes.c index 5612c46d678..59e4d50f490 100644 --- a/src/mesa/drivers/dri/i965/brw_tes.c +++ b/src/mesa/drivers/dri/i965/brw_tes.c @@ -235,9 +235,9 @@ brw_tes_populate_key(struct brw_context *brw, { uint64_t per_vertex_slots = - brw->tess_eval_program->Base.nir->info.inputs_read; + brw->tess_eval_program->Base.nir->info->inputs_read; uint32_t per_patch_slots = - brw->tess_eval_program->Base.nir->info.patch_inputs_read; + brw->tess_eval_program->Base.nir->info->patch_inputs_read; struct brw_tess_eval_program *tep = (struct brw_tess_eval_program *) brw->tess_eval_program; @@ -253,9 +253,9 @@ brw_tes_populate_key(struct brw_context *brw, */ if (brw->tess_ctrl_program) { per_vertex_slots |= - brw->tess_ctrl_program->Base.nir->info.outputs_written; + brw->tess_ctrl_program->Base.nir->info->outputs_written; per_patch_slots |= - brw->tess_ctrl_program->Base.nir->info.patch_outputs_written; + brw->tess_ctrl_program->Base.nir->info->patch_outputs_written; } /* Ignore gl_TessLevelInner/Outer - we treat them as system values, @@ -316,14 +316,14 @@ brw_tes_precompile(struct gl_context *ctx, memset(&key, 0, sizeof(key)); key.program_string_id = btep->id; - key.inputs_read = prog->nir->info.inputs_read; - key.patch_inputs_read = prog->nir->info.patch_inputs_read; + key.inputs_read = prog->nir->info->inputs_read; + key.patch_inputs_read = prog->nir->info->patch_inputs_read; if (shader_prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]) { struct gl_program *tcp = shader_prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program; - key.inputs_read |= tcp->nir->info.outputs_written; - key.patch_inputs_read |= tcp->nir->info.patch_outputs_written; + key.inputs_read |= tcp->nir->info->outputs_written; + key.patch_inputs_read |= tcp->nir->info->patch_outputs_written; } /* Ignore gl_TessLevelInner/Outer - they're system values. */ diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp b/src/mesa/drivers/dri/i965/brw_vec4.cpp index 362f32b502a..6d487da11c8 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp @@ -1988,7 +1988,7 @@ vec4_visitor::run() if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER) && this_progress) { \ char filename[64]; \ snprintf(filename, 64, "%s-%s-%02d-%02d-" #pass, \ - stage_abbrev, nir->info.name, iteration, pass_num); \ + stage_abbrev, nir->info->name, iteration, pass_num); \ \ backend_shader::dump_instructions(filename); \ } \ @@ -2001,7 +2001,7 @@ vec4_visitor::run() if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER)) { char filename[64]; snprintf(filename, 64, "%s-%s-00-00-start", - stage_abbrev, nir->info.name); + stage_abbrev, nir->info->name); backend_shader::dump_instructions(filename); } @@ -2126,7 +2126,7 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data, /* gl_VertexID and gl_InstanceID are system values, but arrive via an * incoming vertex attribute. So, add an extra slot. */ - if (shader->info.system_values_read & + if (shader->info->system_values_read & (BITFIELD64_BIT(SYSTEM_VALUE_BASE_VERTEX) | BITFIELD64_BIT(SYSTEM_VALUE_BASE_INSTANCE) | BITFIELD64_BIT(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) | @@ -2135,13 +2135,14 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data, } /* gl_DrawID has its very own vec4 */ - if (shader->info.system_values_read & BITFIELD64_BIT(SYSTEM_VALUE_DRAW_ID)) { + if (shader->info->system_values_read & + BITFIELD64_BIT(SYSTEM_VALUE_DRAW_ID)) { nr_attributes++; } unsigned nr_attribute_slots = nr_attributes + - _mesa_bitcount_64(shader->info.double_inputs_read); + _mesa_bitcount_64(shader->info->double_inputs_read); /* The 3DSTATE_VS documentation lists the lower bound on "Vertex URB Entry * Read Length" as 1 in vec4 mode, and 0 in SIMD8 mode. Empirically, in @@ -2190,8 +2191,9 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data, if (INTEL_DEBUG & DEBUG_VS) { const char *debug_name = ralloc_asprintf(mem_ctx, "%s vertex shader %s", - shader->info.label ? shader->info.label : "unnamed", - shader->info.name); + shader->info->label ? shader->info->label : + "unnamed", + shader->info->name); g.enable_debug(debug_name); } diff --git a/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp b/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp index 163cf9dcdd0..bb184792cf6 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp @@ -2045,8 +2045,8 @@ generate_code(struct brw_codegen *p, if (unlikely(debug_flag)) { fprintf(stderr, "Native code for %s %s shader %s:\n", - nir->info.label ? nir->info.label : "unnamed", - _mesa_shader_stage_to_string(nir->stage), nir->info.name); + nir->info->label ? nir->info->label : "unnamed", + _mesa_shader_stage_to_string(nir->stage), nir->info->name); fprintf(stderr, "%s vec4 shader: %d instructions. %d loops. %u cycles. %d:%d " "spills:fills. Compacted %d to %d bytes (%.0f%%)\n", diff --git a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp index 59c7d21d9b6..10be41b1803 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp @@ -84,7 +84,7 @@ vec4_gs_visitor::setup_varying_inputs(int payload_reg, int *attribute_map, * so the total number of input slots that will be delivered to the GS (and * thus the stride of the input arrays) is urb_read_length * 2. */ - const unsigned num_input_vertices = nir->info.gs.vertices_in; + const unsigned num_input_vertices = nir->info->gs.vertices_in; assert(num_input_vertices <= MAX_GS_INPUT_VERTICES); unsigned input_array_stride = prog_data->urb_read_length * 2; @@ -454,7 +454,7 @@ vec4_gs_visitor::gs_emit_vertex(int stream_id) * be recorded by transform feedback, we can simply discard all geometry * bound to these streams when transform feedback is disabled. */ - if (stream_id > 0 && !nir->info.has_transform_feedback_varyings) + if (stream_id > 0 && !nir->info->has_transform_feedback_varyings) return; /* If we're outputting 32 control data bits or less, then we can wait @@ -614,10 +614,10 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data, * written by previous stages and shows up via payload magic. */ GLbitfield64 inputs_read = - shader->info.inputs_read & ~VARYING_BIT_PRIMITIVE_ID; + shader->info->inputs_read & ~VARYING_BIT_PRIMITIVE_ID; brw_compute_vue_map(compiler->devinfo, &c.input_vue_map, inputs_read, - shader->info.separate_shader); + shader->info->separate_shader); shader = brw_nir_apply_sampler_key(shader, compiler->devinfo, &key->tex, is_scalar); @@ -626,15 +626,15 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data, shader = brw_postprocess_nir(shader, compiler->devinfo, is_scalar); prog_data->include_primitive_id = - (shader->info.inputs_read & VARYING_BIT_PRIMITIVE_ID) != 0; + (shader->info->inputs_read & VARYING_BIT_PRIMITIVE_ID) != 0; - prog_data->invocations = shader->info.gs.invocations; + prog_data->invocations = shader->info->gs.invocations; if (compiler->devinfo->gen >= 8) prog_data->static_vertex_count = nir_gs_count_vertices(shader); if (compiler->devinfo->gen >= 7) { - if (shader->info.gs.output_primitive == GL_POINTS) { + if (shader->info->gs.output_primitive == GL_POINTS) { /* When the output type is points, the geometry shader may output data * to multiple streams, and EndPrimitive() has no effect. So we * configure the hardware to interpret the control data as stream ID. @@ -659,20 +659,20 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data, * EndPrimitive(). */ c.control_data_bits_per_vertex = - shader->info.gs.uses_end_primitive ? 1 : 0; + shader->info->gs.uses_end_primitive ? 1 : 0; } } else { /* There are no control data bits in gen6. */ c.control_data_bits_per_vertex = 0; /* If it is using transform feedback, enable it */ - if (shader->info.has_transform_feedback_varyings) + if (shader->info->has_transform_feedback_varyings) prog_data->gen6_xfb_enabled = true; else prog_data->gen6_xfb_enabled = false; } c.control_data_header_size_bits = - shader->info.gs.vertices_out * c.control_data_bits_per_vertex; + shader->info->gs.vertices_out * c.control_data_bits_per_vertex; /* 1 HWORD = 32 bytes = 256 bits */ prog_data->control_data_header_size_hwords = @@ -767,7 +767,7 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data, unsigned output_size_bytes; if (compiler->devinfo->gen >= 7) { output_size_bytes = - prog_data->output_vertex_size_hwords * 32 * shader->info.gs.vertices_out; + prog_data->output_vertex_size_hwords * 32 * shader->info->gs.vertices_out; output_size_bytes += 32 * prog_data->control_data_header_size_hwords; } else { output_size_bytes = prog_data->output_vertex_size_hwords * 32; @@ -796,9 +796,9 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data, prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 128) / 128; prog_data->output_topology = - get_hw_prim_for_gl_prim(shader->info.gs.output_primitive); + get_hw_prim_for_gl_prim(shader->info->gs.output_primitive); - prog_data->vertices_in = shader->info.gs.vertices_in; + prog_data->vertices_in = shader->info->gs.vertices_in; /* GS inputs are read from the VUE 256 bits (2 vec4's) at a time, so we * need to program a URB read length of ceiling(num_slots / 2). @@ -827,9 +827,9 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data, false, MESA_SHADER_GEOMETRY); if (unlikely(INTEL_DEBUG & DEBUG_GS)) { const char *label = - shader->info.label ? shader->info.label : "unnamed"; + shader->info->label ? shader->info->label : "unnamed"; char *name = ralloc_asprintf(mem_ctx, "%s geometry shader %s", - label, shader->info.name); + label, shader->info->name); g.enable_debug(name); } g.generate_code(v.cfg, 8); diff --git a/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp b/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp index 7b36fcaee45..aabf082dd30 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp @@ -473,7 +473,7 @@ vec4_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr) brw_mark_surface_used(&prog_data->base, prog_data->base.binding_table.ssbo_start + - nir->info.num_ssbos - 1); + nir->info->num_ssbos - 1); } /* Offset */ @@ -615,7 +615,7 @@ vec4_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr) */ brw_mark_surface_used(&prog_data->base, prog_data->base.binding_table.ssbo_start + - nir->info.num_ssbos - 1); + nir->info->num_ssbos - 1); } src_reg offset_reg; @@ -802,7 +802,7 @@ vec4_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr) */ brw_mark_surface_used(&prog_data->base, prog_data->base.binding_table.ubo_start + - nir->info.num_ubos - 1); + nir->info->num_ubos - 1); } src_reg offset; @@ -881,7 +881,7 @@ vec4_visitor::nir_emit_ssbo_atomic(int op, nir_intrinsic_instr *instr) */ brw_mark_surface_used(&prog_data->base, prog_data->base.binding_table.ssbo_start + - nir->info.num_ssbos - 1); + nir->info->num_ssbos - 1); } src_reg offset = get_nir_src(instr->src[1], 1); diff --git a/src/mesa/drivers/dri/i965/brw_vec4_tcs.cpp b/src/mesa/drivers/dri/i965/brw_vec4_tcs.cpp index 498fb7cfbcf..124632cdbc5 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4_tcs.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4_tcs.cpp @@ -94,9 +94,9 @@ vec4_tcs_visitor::emit_prolog() * HS instance dispatched will only have its bottom half doing real * work, and so we need to disable the upper half: */ - if (nir->info.tcs.vertices_out % 2) { + if (nir->info->tcs.vertices_out % 2) { emit(CMP(dst_null_d(), invocation_id, - brw_imm_ud(nir->info.tcs.vertices_out), BRW_CONDITIONAL_L)); + brw_imm_ud(nir->info->tcs.vertices_out), BRW_CONDITIONAL_L)); /* Matching ENDIF is in emit_thread_end() */ emit(IF(BRW_PREDICATE_NORMAL)); @@ -110,7 +110,7 @@ vec4_tcs_visitor::emit_thread_end() vec4_instruction *inst; current_annotation = "thread end"; - if (nir->info.tcs.vertices_out % 2) { + if (nir->info->tcs.vertices_out % 2) { emit(BRW_OPCODE_ENDIF); } @@ -456,17 +456,17 @@ brw_compile_tcs(const struct brw_compiler *compiler, const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_CTRL]; nir_shader *nir = nir_shader_clone(mem_ctx, src_shader); - nir->info.outputs_written = key->outputs_written; - nir->info.patch_outputs_written = key->patch_outputs_written; + nir->info->outputs_written = key->outputs_written; + nir->info->patch_outputs_written = key->patch_outputs_written; struct brw_vue_map input_vue_map; brw_compute_vue_map(devinfo, &input_vue_map, - nir->info.inputs_read & ~VARYING_BIT_PRIMITIVE_ID, + nir->info->inputs_read & ~VARYING_BIT_PRIMITIVE_ID, true); brw_compute_tess_vue_map(&vue_prog_data->vue_map, - nir->info.outputs_written, - nir->info.patch_outputs_written); + nir->info->outputs_written, + nir->info->patch_outputs_written); nir = brw_nir_apply_sampler_key(nir, devinfo, &key->tex, is_scalar); brw_nir_lower_vue_inputs(nir, is_scalar, &input_vue_map); @@ -477,9 +477,9 @@ brw_compile_tcs(const struct brw_compiler *compiler, nir = brw_postprocess_nir(nir, compiler->devinfo, is_scalar); if (is_scalar) - prog_data->instances = DIV_ROUND_UP(nir->info.tcs.vertices_out, 8); + prog_data->instances = DIV_ROUND_UP(nir->info->tcs.vertices_out, 8); else - prog_data->instances = DIV_ROUND_UP(nir->info.tcs.vertices_out, 2); + prog_data->instances = DIV_ROUND_UP(nir->info->tcs.vertices_out, 2); /* Compute URB entry size. The maximum allowed URB entry size is 32k. * That divides up as follows: @@ -498,7 +498,7 @@ brw_compile_tcs(const struct brw_compiler *compiler, unsigned output_size_bytes = 0; /* Note that the patch header is counted in num_per_patch_slots. */ output_size_bytes += num_per_patch_slots * 16; - output_size_bytes += nir->info.tcs.vertices_out * num_per_vertex_slots * 16; + output_size_bytes += nir->info->tcs.vertices_out * num_per_vertex_slots * 16; assert(output_size_bytes >= 1); if (output_size_bytes > GEN7_MAX_HS_URB_ENTRY_SIZE_BYTES) @@ -539,9 +539,9 @@ brw_compile_tcs(const struct brw_compiler *compiler, if (unlikely(INTEL_DEBUG & DEBUG_TCS)) { g.enable_debug(ralloc_asprintf(mem_ctx, "%s tessellation control shader %s", - nir->info.label ? nir->info.label + nir->info->label ? nir->info->label : "unnamed", - nir->info.name)); + nir->info->name)); } g.generate_code(v.cfg, 8); diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c index 25484ddcfbe..f24a2eeb553 100644 --- a/src/mesa/drivers/dri/i965/brw_vs.c +++ b/src/mesa/drivers/dri/i965/brw_vs.c @@ -151,8 +151,8 @@ brw_codegen_vs_prog(struct brw_context *brw, uint64_t outputs_written = brw_vs_outputs_written(brw, key, - vp->program.Base.nir->info.outputs_written); - prog_data.inputs_read = vp->program.Base.nir->info.inputs_read; + vp->program.Base.nir->info->outputs_written); + prog_data.inputs_read = vp->program.Base.nir->info->inputs_read; if (key->copy_edgeflag) { prog_data.inputs_read |= VERT_BIT_EDGEFLAG; @@ -340,7 +340,7 @@ brw_vs_populate_key(struct brw_context *brw, } } - if (prog->nir->info.outputs_written & + if (prog->nir->info->outputs_written & (VARYING_BIT_COL0 | VARYING_BIT_COL1 | VARYING_BIT_BFC0 | VARYING_BIT_BFC1)) { /* _NEW_LIGHT | _NEW_BUFFERS */ @@ -401,7 +401,7 @@ brw_vs_precompile(struct gl_context *ctx, brw_setup_tex_for_precompile(brw, &key.tex, prog); key.program_string_id = bvp->id; key.clamp_vertex_color = - (prog->nir->info.outputs_written & + (prog->nir->info->outputs_written & (VARYING_BIT_COL0 | VARYING_BIT_COL1 | VARYING_BIT_BFC0 | VARYING_BIT_BFC1)); diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c index f782da15792..e65f77a8c43 100644 --- a/src/mesa/drivers/dri/i965/brw_wm.c +++ b/src/mesa/drivers/dri/i965/brw_wm.c @@ -61,7 +61,7 @@ assign_fs_binding_table_offsets(const struct gen_device_info *devinfo, shader_prog, prog, &prog_data->base, next_binding_table_offset); - if (prog->nir->info.outputs_read && !key->coherent_fb_fetch) { + if (prog->nir->info->outputs_read && !key->coherent_fb_fetch) { prog_data->binding_table.render_target_read_start = next_binding_table_offset; next_binding_table_offset += key->nr_color_regions; @@ -357,7 +357,7 @@ brw_populate_sampler_prog_key_data(struct gl_context *ctx, * a shader w/a on IVB; fixable with just SCS on HSW. */ if (brw->gen == 7 && !brw->is_haswell && - prog->nir->info.uses_texture_gather) { + prog->nir->info->uses_texture_gather) { if (img->InternalFormat == GL_RG32F) key->gather_channel_quirk_mask |= 1 << s; } @@ -365,7 +365,7 @@ brw_populate_sampler_prog_key_data(struct gl_context *ctx, /* Gen6's gather4 is broken for UINT/SINT; we treat them as * UNORM/FLOAT instead and fix it in the shader. */ - if (brw->gen == 6 && prog->nir->info.uses_texture_gather) { + if (brw->gen == 6 && prog->nir->info->uses_texture_gather) { key->gen6_gather_wa[s] = gen6_gather_workaround(img->InternalFormat); } @@ -448,12 +448,12 @@ brw_wm_populate_key(struct brw_context *brw, struct brw_wm_prog_key *key) */ if (brw->gen < 6) { /* _NEW_COLOR */ - if (fp->program.Base.nir->info.fs.uses_discard || + if (fp->program.Base.nir->info->fs.uses_discard || ctx->Color.AlphaEnabled) { lookup |= IZ_PS_KILL_ALPHATEST_BIT; } - if (fp->program.Base.nir->info.outputs_written & + if (fp->program.Base.nir->info->outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) { lookup |= IZ_PS_COMPUTES_DEPTH_BIT; } @@ -544,7 +544,7 @@ brw_wm_populate_key(struct brw_context *brw, struct brw_wm_prog_key *key) /* BRW_NEW_VUE_MAP_GEOM_OUT */ if (brw->gen < 6 || - _mesa_bitcount_64(fp->program.Base.nir->info.inputs_read & + _mesa_bitcount_64(fp->program.Base.nir->info->inputs_read & BRW_FS_VARYING_INPUT_MASK) > 16) { key->input_slots_valid = brw->vue_map_geom_out.slots_valid; } @@ -606,10 +606,10 @@ brw_fs_precompile(struct gl_context *ctx, memset(&key, 0, sizeof(key)); - uint64_t outputs_written = fp->Base.nir->info.outputs_written; + uint64_t outputs_written = fp->Base.nir->info->outputs_written; if (brw->gen < 6) { - if (fp->Base.nir->info.fs.uses_discard) + if (fp->Base.nir->info->fs.uses_discard) key.iz_lookup |= IZ_PS_KILL_ALPHATEST_BIT; if (outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) @@ -620,10 +620,10 @@ brw_fs_precompile(struct gl_context *ctx, key.iz_lookup |= IZ_DEPTH_WRITE_ENABLE_BIT; } - if (brw->gen < 6 || _mesa_bitcount_64(fp->Base.nir->info.inputs_read & + if (brw->gen < 6 || _mesa_bitcount_64(fp->Base.nir->info->inputs_read & BRW_FS_VARYING_INPUT_MASK) > 16) { key.input_slots_valid = - fp->Base.nir->info.inputs_read | VARYING_BIT_POS; + fp->Base.nir->info->inputs_read | VARYING_BIT_POS; } brw_setup_tex_for_precompile(brw, &key.tex, &fp->Base); diff --git a/src/mesa/drivers/dri/i965/brw_wm_iz.cpp b/src/mesa/drivers/dri/i965/brw_wm_iz.cpp index 8f4c1cf2f84..bbccf3a189e 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_iz.cpp +++ b/src/mesa/drivers/dri/i965/brw_wm_iz.cpp @@ -143,7 +143,7 @@ void fs_visitor::setup_fs_payload_gen4() } prog_data->uses_src_depth = - (nir->info.inputs_read & (1 << VARYING_SLOT_POS)) != 0; + (nir->info->inputs_read & (1 << VARYING_SLOT_POS)) != 0; if (wm_iz_table[lookup].sd_present || prog_data->uses_src_depth || kill_stats_promoted_workaround) { payload.source_depth_reg = reg; diff --git a/src/mesa/drivers/dri/i965/brw_wm_state.c b/src/mesa/drivers/dri/i965/brw_wm_state.c index 5008c91c038..ad5e2331143 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_state.c @@ -54,7 +54,7 @@ brw_color_buffer_write_enabled(struct brw_context *brw) /* _NEW_BUFFERS */ for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) { struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i]; - uint64_t outputs_written = fp->Base.nir->info.outputs_written; + uint64_t outputs_written = fp->Base.nir->info->outputs_written; /* _NEW_COLOR */ if (rb && (outputs_written & BITFIELD64_BIT(FRAG_RESULT_COLOR) || @@ -168,7 +168,7 @@ brw_upload_wm_unit(struct brw_context *brw) /* BRW_NEW_FRAGMENT_PROGRAM */ wm->wm5.program_uses_depth = prog_data->uses_src_depth; - wm->wm5.program_computes_depth = (fp->Base.nir->info.outputs_written & + wm->wm5.program_computes_depth = (fp->Base.nir->info->outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) != 0; /* _NEW_BUFFERS * Override for NULL depthbuffer case, required by the Pixel Shader Computed diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c index b7742941aca..d2cbf50ef86 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c @@ -1147,7 +1147,7 @@ update_renderbuffer_read_surfaces(struct brw_context *brw) /* BRW_NEW_FRAGMENT_PROGRAM */ if (!ctx->Extensions.MESA_shader_framebuffer_fetch && brw->fragment_program && - brw->fragment_program->Base.nir->info.outputs_read) { + brw->fragment_program->Base.nir->info->outputs_read) { /* _NEW_BUFFERS */ const struct gl_framebuffer *fb = ctx->DrawBuffer; @@ -1292,15 +1292,15 @@ brw_update_texture_surfaces(struct brw_context *brw) * allows the surface format to be overriden for only the * gather4 messages. */ if (brw->gen < 8) { - if (vs && vs->nir->info.uses_texture_gather) + if (vs && vs->nir->info->uses_texture_gather) update_stage_texture_surfaces(brw, vs, &brw->vs.base, true, 0); - if (tcs && tcs->nir->info.uses_texture_gather) + if (tcs && tcs->nir->info->uses_texture_gather) update_stage_texture_surfaces(brw, tcs, &brw->tcs.base, true, 0); - if (tes && tes->nir->info.uses_texture_gather) + if (tes && tes->nir->info->uses_texture_gather) update_stage_texture_surfaces(brw, tes, &brw->tes.base, true, 0); - if (gs && gs->nir->info.uses_texture_gather) + if (gs && gs->nir->info->uses_texture_gather) update_stage_texture_surfaces(brw, gs, &brw->gs.base, true, 0); - if (fs && fs->nir->info.uses_texture_gather) + if (fs && fs->nir->info->uses_texture_gather) update_stage_texture_surfaces(brw, fs, &brw->wm.base, true, 0); } @@ -1345,7 +1345,7 @@ brw_update_cs_texture_surfaces(struct brw_context *brw) * gather4 messages. */ if (brw->gen < 8) { - if (cs && cs->nir->info.uses_texture_gather) + if (cs && cs->nir->info->uses_texture_gather) update_stage_texture_surfaces(brw, cs, &brw->cs.base, true, 0); } diff --git a/src/mesa/drivers/dri/i965/gen6_gs_visitor.cpp b/src/mesa/drivers/dri/i965/gen6_gs_visitor.cpp index 08f9bb3330a..329a1119f3f 100644 --- a/src/mesa/drivers/dri/i965/gen6_gs_visitor.cpp +++ b/src/mesa/drivers/dri/i965/gen6_gs_visitor.cpp @@ -64,7 +64,7 @@ gen6_gs_visitor::emit_prolog() this->vertex_output = src_reg(this, glsl_type::uint_type, (prog_data->vue_map.num_slots + 1) * - nir->info.gs.vertices_out); + nir->info->gs.vertices_out); this->vertex_output_offset = src_reg(this, glsl_type::uint_type); emit(MOV(dst_reg(this->vertex_output_offset), brw_imm_ud(0u))); @@ -178,7 +178,7 @@ gen6_gs_visitor::gs_emit_vertex(int stream_id) dst_reg dst(this->vertex_output); dst.reladdr = ralloc(mem_ctx, src_reg); memcpy(dst.reladdr, &this->vertex_output_offset, sizeof(src_reg)); - if (nir->info.gs.output_primitive == GL_POINTS) { + if (nir->info->gs.output_primitive == GL_POINTS) { /* If we are outputting points, then every vertex has PrimStart and * PrimEnd set. */ @@ -207,7 +207,7 @@ gen6_gs_visitor::gs_end_primitive() /* Calling EndPrimitive() is optional for point output. In this case we set * the PrimEnd flag when we process EmitVertex(). */ - if (nir->info.gs.output_primitive == GL_POINTS) + if (nir->info->gs.output_primitive == GL_POINTS) return; /* Otherwise we know that the last vertex we have processed was the last @@ -219,7 +219,7 @@ gen6_gs_visitor::gs_end_primitive() * comparison below (hence the num_output_vertices + 1 in the comparison * below). */ - unsigned num_output_vertices = nir->info.gs.vertices_out; + unsigned num_output_vertices = nir->info->gs.vertices_out; emit(CMP(dst_null_ud(), this->vertex_count, brw_imm_ud(num_output_vertices + 1), BRW_CONDITIONAL_L)); vec4_instruction *inst = emit(CMP(dst_null_ud(), @@ -323,7 +323,7 @@ gen6_gs_visitor::emit_thread_end() * first_vertex is not zero. This is only relevant for outputs other than * points because in the point case we set PrimEnd on all vertices. */ - if (nir->info.gs.output_primitive != GL_POINTS) { + if (nir->info->gs.output_primitive != GL_POINTS) { emit(CMP(dst_null_ud(), this->first_vertex, brw_imm_ud(0u), BRW_CONDITIONAL_Z)); emit(IF(BRW_PREDICATE_NORMAL)); gs_end_primitive(); @@ -625,7 +625,7 @@ gen6_gs_visitor::xfb_write() emit(BRW_OPCODE_ENDIF); /* Write transform feedback data for all processed vertices. */ - for (int i = 0; i < (int)nir->info.gs.vertices_out; i++) { + for (int i = 0; i < (int)nir->info->gs.vertices_out; i++) { emit(MOV(dst_reg(sol_temp), brw_imm_d(i))); emit(CMP(dst_null_d(), sol_temp, this->vertex_count, BRW_CONDITIONAL_L)); diff --git a/src/mesa/drivers/dri/i965/gen6_sf_state.c b/src/mesa/drivers/dri/i965/gen6_sf_state.c index 0149308bb80..3824e6e92d1 100644 --- a/src/mesa/drivers/dri/i965/gen6_sf_state.c +++ b/src/mesa/drivers/dri/i965/gen6_sf_state.c @@ -178,7 +178,7 @@ calculate_attr_overrides(const struct brw_context *brw, */ bool fs_needs_vue_header = - brw->fragment_program->Base.nir->info.inputs_read & + brw->fragment_program->Base.nir->info->inputs_read & (VARYING_BIT_LAYER | VARYING_BIT_VIEWPORT); *urb_entry_read_offset = fs_needs_vue_header ? 0 : 1; diff --git a/src/mesa/drivers/dri/i965/gen8_sf_state.c b/src/mesa/drivers/dri/i965/gen8_sf_state.c index 4c13f45f136..528d8350825 100644 --- a/src/mesa/drivers/dri/i965/gen8_sf_state.c +++ b/src/mesa/drivers/dri/i965/gen8_sf_state.c @@ -95,7 +95,7 @@ upload_sbe(struct brw_context *brw) /* prepare the active component dwords */ int input_index = 0; for (int attr = 0; attr < VARYING_SLOT_MAX; attr++) { - if (!(brw->fragment_program->Base.nir->info.inputs_read & + if (!(brw->fragment_program->Base.nir->info->inputs_read & BITFIELD64_BIT(attr))) { continue; } diff --git a/src/mesa/drivers/dri/i965/test_fs_cmod_propagation.cpp b/src/mesa/drivers/dri/i965/test_fs_cmod_propagation.cpp index f71c6ee1e42..a97e374f74e 100644 --- a/src/mesa/drivers/dri/i965/test_fs_cmod_propagation.cpp +++ b/src/mesa/drivers/dri/i965/test_fs_cmod_propagation.cpp @@ -60,7 +60,8 @@ void cmod_propagation_test::SetUp() compiler->devinfo = devinfo; prog_data = ralloc(NULL, struct brw_wm_prog_data); - nir_shader *shader = nir_shader_create(NULL, MESA_SHADER_FRAGMENT, NULL); + nir_shader *shader = + nir_shader_create(NULL, MESA_SHADER_FRAGMENT, NULL, NULL); v = new cmod_propagation_fs_visitor(compiler, prog_data, shader); diff --git a/src/mesa/drivers/dri/i965/test_fs_saturate_propagation.cpp b/src/mesa/drivers/dri/i965/test_fs_saturate_propagation.cpp index 680fe72dfd5..db472143994 100644 --- a/src/mesa/drivers/dri/i965/test_fs_saturate_propagation.cpp +++ b/src/mesa/drivers/dri/i965/test_fs_saturate_propagation.cpp @@ -60,7 +60,8 @@ void saturate_propagation_test::SetUp() compiler->devinfo = devinfo; prog_data = ralloc(NULL, struct brw_wm_prog_data); - nir_shader *shader = nir_shader_create(NULL, MESA_SHADER_FRAGMENT, NULL); + nir_shader *shader = + nir_shader_create(NULL, MESA_SHADER_FRAGMENT, NULL, NULL); v = new saturate_propagation_fs_visitor(compiler, prog_data, shader); diff --git a/src/mesa/drivers/dri/i965/test_vec4_cmod_propagation.cpp b/src/mesa/drivers/dri/i965/test_vec4_cmod_propagation.cpp index 1323b650758..058158e5865 100644 --- a/src/mesa/drivers/dri/i965/test_vec4_cmod_propagation.cpp +++ b/src/mesa/drivers/dri/i965/test_vec4_cmod_propagation.cpp @@ -102,7 +102,8 @@ void cmod_propagation_test::SetUp() prog_data = (struct brw_vue_prog_data *)calloc(1, sizeof(*prog_data)); compiler->devinfo = devinfo; - nir_shader *shader = nir_shader_create(NULL, MESA_SHADER_VERTEX, NULL); + nir_shader *shader = + nir_shader_create(NULL, MESA_SHADER_VERTEX, NULL, NULL); v = new cmod_propagation_vec4_visitor(compiler, shader, prog_data); diff --git a/src/mesa/drivers/dri/i965/test_vec4_copy_propagation.cpp b/src/mesa/drivers/dri/i965/test_vec4_copy_propagation.cpp index 4641a7f2a77..b0eaf5c6625 100644 --- a/src/mesa/drivers/dri/i965/test_vec4_copy_propagation.cpp +++ b/src/mesa/drivers/dri/i965/test_vec4_copy_propagation.cpp @@ -95,7 +95,8 @@ void copy_propagation_test::SetUp() prog_data = (struct brw_vue_prog_data *)calloc(1, sizeof(*prog_data)); compiler->devinfo = devinfo; - nir_shader *shader = nir_shader_create(NULL, MESA_SHADER_VERTEX, NULL); + nir_shader *shader = + nir_shader_create(NULL, MESA_SHADER_VERTEX, NULL, NULL); v = new copy_propagation_vec4_visitor(compiler, shader, prog_data); diff --git a/src/mesa/drivers/dri/i965/test_vec4_register_coalesce.cpp b/src/mesa/drivers/dri/i965/test_vec4_register_coalesce.cpp index 357ce5cd68f..81d17356676 100644 --- a/src/mesa/drivers/dri/i965/test_vec4_register_coalesce.cpp +++ b/src/mesa/drivers/dri/i965/test_vec4_register_coalesce.cpp @@ -98,7 +98,8 @@ void register_coalesce_test::SetUp() prog_data = (struct brw_vue_prog_data *)calloc(1, sizeof(*prog_data)); compiler->devinfo = devinfo; - nir_shader *shader = nir_shader_create(NULL, MESA_SHADER_VERTEX, NULL); + nir_shader *shader = + nir_shader_create(NULL, MESA_SHADER_VERTEX, NULL, NULL); v = new register_coalesce_vec4_visitor(compiler, shader, prog_data); diff --git a/src/mesa/program/prog_to_nir.c b/src/mesa/program/prog_to_nir.c index 8a4437a2cee..a65d4bf8182 100644 --- a/src/mesa/program/prog_to_nir.c +++ b/src/mesa/program/prog_to_nir.c @@ -1044,23 +1044,23 @@ prog_to_nir(const struct gl_program *prog, ptn_add_output_stores(c); - s->info.name = ralloc_asprintf(s, "ARB%d", prog->Id); - s->info.num_textures = util_last_bit(prog->SamplersUsed); - s->info.num_ubos = 0; - s->info.num_abos = 0; - s->info.num_ssbos = 0; - s->info.num_images = 0; - s->info.inputs_read = prog->InputsRead; - s->info.outputs_written = prog->OutputsWritten; - s->info.system_values_read = prog->SystemValuesRead; - s->info.uses_texture_gather = false; - s->info.uses_clip_distance_out = false; - s->info.separate_shader = false; + s->info->name = ralloc_asprintf(s, "ARB%d", prog->Id); + s->info->num_textures = util_last_bit(prog->SamplersUsed); + s->info->num_ubos = 0; + s->info->num_abos = 0; + s->info->num_ssbos = 0; + s->info->num_images = 0; + s->info->inputs_read = prog->InputsRead; + s->info->outputs_written = prog->OutputsWritten; + s->info->system_values_read = prog->SystemValuesRead; + s->info->uses_texture_gather = false; + s->info->uses_clip_distance_out = false; + s->info->separate_shader = false; if (stage == MESA_SHADER_FRAGMENT) { struct gl_fragment_program *fp = (struct gl_fragment_program *)prog; - s->info.fs.uses_discard = fp->UsesKill; + s->info->fs.uses_discard = fp->UsesKill; } fail: