From: Keith Whitwell Date: Tue, 21 Apr 2009 10:40:59 +0000 (+0100) Subject: trivial/tri-viewport: add keys for frustrum/ortho and z coordinate X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=e20f837f672e43671890d5f62f9814487e15531f;p=mesa.git trivial/tri-viewport: add keys for frustrum/ortho and z coordinate --- diff --git a/progs/trivial/tri-viewport.c b/progs/trivial/tri-viewport.c index 133744235f4..3e52449b470 100644 --- a/progs/trivial/tri-viewport.c +++ b/progs/trivial/tri-viewport.c @@ -33,9 +33,16 @@ static float tx = 0; static float ty = 0; static float tw = 0; static float th = 0; +static float z = -5; + static float win_width = 250; static float win_height = 250; +static enum { + ORTHO, + FRUSTUM, + MODE_MAX +} mode = ORTHO; static void Init(void) { @@ -72,8 +79,21 @@ static void Key(unsigned char key, int x, int y) case 'H': th -= 1.0; break; + + case 'z': + z += 1.0; + break; + case 'Z': + z -= 1.0; + break; + case 'm': + mode++; + mode %= MODE_MAX; + break; case ' ': tw = th = tx = ty = 0; + z = -5; + mode = ORTHO; break; default: break; @@ -89,12 +109,26 @@ static void Draw(void) float h = th + win_height; fprintf(stderr, "glViewport(%f %f %f %f)\n", tx, ty, w, h); + fprintf(stderr, "mode: %s\n", mode == FRUSTUM ? "FRUSTUM" : "ORTHO"); + fprintf(stderr, "z: %f\n", z); fflush(stderr); glMatrixMode(GL_PROJECTION); glLoadIdentity(); - glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); + + switch (mode) { + case FRUSTUM: + glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0); + break; + case ORTHO: + default: + glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); + break; + } + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glClear(GL_COLOR_BUFFER_BIT); @@ -106,35 +140,35 @@ static void Draw(void) glBegin(GL_POLYGON); glColor3f(1,1,0); - glVertex3f(-100, -100, -30.0); - glVertex3f(-100, 100, -30.0); - glVertex3f(100, 100, -30.0); - glVertex3f(100, -100, -30.0); + glVertex3f(-100, -100, z); + glVertex3f(-100, 100, z); + glVertex3f(100, 100, z); + glVertex3f(100, -100, z); glEnd(); glBegin(GL_POLYGON); glColor3f(0,1,1); - glVertex3f(-10, -10, -30.0); - glVertex3f(-10, 10, -30.0); - glVertex3f(10, 10, -30.0); - glVertex3f(10, -10, -30.0); + glVertex3f(-10, -10, z); + glVertex3f(-10, 10, z); + glVertex3f(10, 10, z); + glVertex3f(10, -10, z); glEnd(); glBegin(GL_POLYGON); glColor3f(1,0,0); - glVertex3f(-2, -2, -30.0); - glVertex3f(-2, 2, -30.0); - glVertex3f(2, 2, -30.0); - glVertex3f(2, -2, -30.0); + glVertex3f(-2, -2, z); + glVertex3f(-2, 2, z); + glVertex3f(2, 2, z); + glVertex3f(2, -2, z); glEnd(); glBegin(GL_POLYGON); glColor3f(.5,.5,1); - glVertex3f(-1, -1, -30.0); - glVertex3f(-1, 1, -30.0); - glVertex3f(1, 1, -30.0); - glVertex3f(1, -1, -30.0); + glVertex3f(-1, -1, z); + glVertex3f(-1, 1, z); + glVertex3f(1, 1, z); + glVertex3f(1, -1, z); glEnd(); /*********************************************************************** @@ -142,11 +176,11 @@ static void Draw(void) glViewport(0, 0, win_width, win_height); glBegin(GL_LINES); glColor3f(1,1,0); - glVertex3f(-1, 0, -30.0); - glVertex3f(1, 0, -30.0); + glVertex3f(-1, 0, z); + glVertex3f(1, 0, z); - glVertex3f(0, -1, -30.0); - glVertex3f(0, 1, -30.0); + glVertex3f(0, -1, z); + glVertex3f(0, 1, z); glEnd(); @@ -155,33 +189,33 @@ static void Draw(void) glViewport(tx, ty, w, h); glBegin(GL_TRIANGLES); glColor3f(1,0,0); - glVertex3f(-1, -1, -30.0); - glVertex3f(0, -1, -30.0); - glVertex3f(-.5, -.5, -30.0); + glVertex3f(-1, -1, z); + glVertex3f(0, -1, z); + glVertex3f(-.5, -.5, z); glColor3f(1,1,1); - glVertex3f(0, -1, -30.0); - glVertex3f(1, -1, -30.0); - glVertex3f(.5, -.5, -30.0); + glVertex3f(0, -1, z); + glVertex3f(1, -1, z); + glVertex3f(.5, -.5, z); - glVertex3f(-.5, -.5, -30.0); - glVertex3f(.5, -.5, -30.0); - glVertex3f(0, 0, -30.0); + glVertex3f(-.5, -.5, z); + glVertex3f(.5, -.5, z); + glVertex3f(0, 0, z); glColor3f(0,1,0); - glVertex3f(1, 1, -30.0); - glVertex3f(0, 1, -30.0); - glVertex3f(.5, .5, -30.0); + glVertex3f(1, 1, z); + glVertex3f(0, 1, z); + glVertex3f(.5, .5, z); glColor3f(1,1,1); - glVertex3f(0, 1, -30.0); - glVertex3f(-1, 1, -30.0); - glVertex3f(-.5, .5, -30.0); + glVertex3f(0, 1, z); + glVertex3f(-1, 1, z); + glVertex3f(-.5, .5, z); - glVertex3f(.5, .5, -30.0); - glVertex3f(-.5, .5, -30.0); - glVertex3f( 0, 0, -30.0); + glVertex3f(.5, .5, z); + glVertex3f(-.5, .5, z); + glVertex3f( 0, 0, z); glEnd(); @@ -196,11 +230,11 @@ static void Draw(void) if (i == 0) continue; - glVertex3f(-1, f, -30.0); - glVertex3f(1, f, -30.0); + glVertex3f(-1, f, z); + glVertex3f(1, f, z); - glVertex3f(f, -1, -30.0); - glVertex3f(f, 1, -30.0); + glVertex3f(f, -1, z); + glVertex3f(f, 1, z); } glEnd();