From: Dave Airlie Date: Mon, 4 Mar 2013 07:18:24 +0000 (+0000) Subject: u_blitter: don't create illegal shaders for 1D/3D/RECT/CUBE MSAA X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=e21460b4d515a7ea41e2694c89b5d94b0bd84d54;p=mesa.git u_blitter: don't create illegal shaders for 1D/3D/RECT/CUBE MSAA Reviewed-by: Marek Olšák Signed-off-by: Dave Airlie --- diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c index e37be4e0a43..a8518364401 100644 --- a/src/gallium/auxiliary/util/u_blitter.c +++ b/src/gallium/auxiliary/util/u_blitter.c @@ -924,6 +924,11 @@ void util_blitter_cache_all_shaders(struct blitter_context *blitter) (target == PIPE_TEXTURE_CUBE_ARRAY)) continue; + if (i > 1 && + (target != PIPE_TEXTURE_2D && + target != PIPE_TEXTURE_2D_ARRAY)) + continue; + blitter_get_fs_texfetch_col(ctx, target, i); blitter_get_fs_texfetch_depth(ctx, target, i); if (ctx->has_stencil_export) {