From: Brian Paul Date: Mon, 2 Mar 2009 22:19:53 +0000 (-0700) Subject: mesa: fix texture enable regression X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=e232471baa3a7cfa7a76b9cfe55dfb7da79fedbe;p=mesa.git mesa: fix texture enable regression Need to clear the _ReallyEnabled field before possibly continuing the loop. Also, set _Current pointer to NULL if the unit is no longer enabled. Fixes piglit lodbias regression --- diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index 672a125bf1b..b29721eff6b 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -549,13 +549,13 @@ update_texture_state( GLcontext *ctx ) enabledTargets = enabledVertTargets | enabledFragTargets; + texUnit->_ReallyEnabled = 0x0; + if (enabledTargets == 0x0) { /* neither vertex nor fragment processing uses this unit */ continue; } - texUnit->_ReallyEnabled = 0x0; - /* Look for the highest priority texture target that's enabled (or used * by the vert/frag shaders) and "complete". That's the one we'll use * for texturing. If we're using vert/frag program we're guaranteed @@ -580,6 +580,7 @@ update_texture_state( GLcontext *ctx ) update_texture_compare_function(ctx, texUnit->_Current); if (!texUnit->_ReallyEnabled) { + _mesa_reference_texobj(&texUnit->_Current, NULL); continue; }