From: Brian Paul Date: Thu, 6 Aug 2015 22:44:35 +0000 (-0600) Subject: svga/winsys: Add support for VGPU10 X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=e2a1d21cb665b7e7bc2c9684cf533003cdc817b3;p=mesa.git svga/winsys: Add support for VGPU10 This involves a few driver modifications to keep things building. The driver may not actually run properly at this point. Signed-off-by: Brian Paul --- diff --git a/src/gallium/drivers/svga/svga_cmd.c b/src/gallium/drivers/svga/svga_cmd.c index b271832171d..b0cbc1354ca 100644 --- a/src/gallium/drivers/svga/svga_cmd.c +++ b/src/gallium/drivers/svga/svga_cmd.c @@ -1634,7 +1634,7 @@ SVGA3D_DefineGBShader(struct svga_winsys_context *swc, if (!cmd) return PIPE_ERROR_OUT_OF_MEMORY; - swc->shader_relocation(swc, &cmd->shid, NULL, NULL, gbshader); + swc->shader_relocation(swc, &cmd->shid, NULL, NULL, gbshader, 0); cmd->type = type; cmd->sizeInBytes = sizeInBytes; @@ -1658,7 +1658,7 @@ SVGA3D_BindGBShader(struct svga_winsys_context *swc, return PIPE_ERROR_OUT_OF_MEMORY; swc->shader_relocation(swc, &cmd->shid, &cmd->mobid, - &cmd->offsetInBytes, gbshader); + &cmd->offsetInBytes, gbshader, 0); swc->commit(swc); @@ -1683,7 +1683,7 @@ SVGA3D_SetGBShader(struct svga_winsys_context *swc, swc->context_relocation(swc, &cmd->cid); cmd->type = type; if (gbshader) - swc->shader_relocation(swc, &cmd->shid, NULL, NULL, gbshader); + swc->shader_relocation(swc, &cmd->shid, NULL, NULL, gbshader, 0); else cmd->shid = SVGA_ID_INVALID; swc->commit(swc); @@ -1705,7 +1705,7 @@ SVGA3D_DestroyGBShader(struct svga_winsys_context *swc, if (!cmd) return PIPE_ERROR_OUT_OF_MEMORY; - swc->shader_relocation(swc, &cmd->shid, NULL, NULL, gbshader); + swc->shader_relocation(swc, &cmd->shid, NULL, NULL, gbshader, 0); swc->commit(swc); diff --git a/src/gallium/drivers/svga/svga_screen_cache.c b/src/gallium/drivers/svga/svga_screen_cache.c index 3c765394a88..f99a0b305a7 100644 --- a/src/gallium/drivers/svga/svga_screen_cache.c +++ b/src/gallium/drivers/svga/svga_screen_cache.c @@ -453,7 +453,8 @@ svga_screen_surface_create(struct svga_screen *svgascreen, 0 : SVGA_SURFACE_USAGE_SHARED, key->size, key->numFaces, - key->numMipLevels); + key->numMipLevels, + 0); if (handle) SVGA_DBG(DEBUG_CACHE|DEBUG_DMA, " CREATE sid %p sz %dx%dx%d\n", diff --git a/src/gallium/drivers/svga/svga_winsys.h b/src/gallium/drivers/svga/svga_winsys.h index 19d074fd66d..c750603989f 100644 --- a/src/gallium/drivers/svga/svga_winsys.h +++ b/src/gallium/drivers/svga/svga_winsys.h @@ -79,15 +79,18 @@ struct winsys_handle; #define SVGA_FENCE_FLAG_EXEC (1 << 0) #define SVGA_FENCE_FLAG_QUERY (1 << 1) -#define SVGA_SURFACE_USAGE_SHARED (1 << 0) +#define SVGA_SURFACE_USAGE_SHARED (1 << 0) +#define SVGA_SURFACE_USAGE_SCANOUT (1 << 1) + +#define SVGA_QUERY_FLAG_SET (1 << 0) +#define SVGA_QUERY_FLAG_REF (1 << 1) /** Opaque surface handle */ struct svga_winsys_surface; - /** Opaque guest-backed objects */ struct svga_winsys_gb_shader; - +struct svga_winsys_gb_query; /** @@ -143,7 +146,8 @@ struct svga_winsys_context uint32 *shid, uint32 *mobid, uint32 *offset, - struct svga_winsys_gb_shader *shader); + struct svga_winsys_gb_shader *shader, + unsigned flags); /** * Emit a relocation for a guest-backed context. @@ -173,6 +177,26 @@ struct svga_winsys_context uint32 offset, unsigned flags); + /** + * Emit a relocation for a guest-backed query object. + * + * NOTE: Order of this call does matter. It should be the same order + * as relocations appear in the command buffer. + */ + void + (*query_relocation)(struct svga_winsys_context *swc, + SVGAMobId *id, + struct svga_winsys_gb_query *query); + + /** + * Bind queries to context. + * \param flags exactly one of SVGA_QUERY_FLAG_SET/REF + */ + enum pipe_error + (*query_bind)(struct svga_winsys_context *sws, + struct svga_winsys_gb_query *query, + unsigned flags); + void (*commit)(struct svga_winsys_context *swc); @@ -219,6 +243,36 @@ struct svga_winsys_context struct svga_winsys_surface *surface, boolean *rebind); + /** + * Create and define a DX GB shader that resides in the device COTable. + * Caller of this function will issue the DXDefineShader command. + */ + struct svga_winsys_gb_shader * + (*shader_create)(struct svga_winsys_context *swc, + uint32 shaderId, + SVGA3dShaderType shaderType, + const uint32 *bytecode, + uint32 bytecodeLen); + + /** + * Destroy a DX GB shader. + * This function will issue the DXDestroyShader command. + */ + void + (*shader_destroy)(struct svga_winsys_context *swc, + struct svga_winsys_gb_shader *shader); + + /** + * Rebind a DX GB resource to a context. + * This is called to reference a DX GB resource in the command stream in + * order to page in the associated resource in case the memory has been + * paged out, and to fence it if necessary after command submission. + */ + enum pipe_error + (*resource_rebind)(struct svga_winsys_context *swc, + struct svga_winsys_surface *surface, + struct svga_winsys_gb_shader *shader, + unsigned flags); }; @@ -260,7 +314,7 @@ struct svga_winsys_screen * \param format Format Device surface format * \param usage Winsys usage: bitmask of SVGA_SURFACE_USAGE_x flags * \param size Surface size given in device format - * \param numFaces Number of faces of the surface (1 or 6) + * \param numLayers Number of layers of the surface (or cube faces) * \param numMipLevels Number of mipmap levels for each face * * Returns the surface ID (sid). Surfaces are generic @@ -274,7 +328,7 @@ struct svga_winsys_screen * - Each face has a list of mipmap levels * * - Each mipmap image may have multiple volume - * slices, if the image is three dimensional. + * slices for 3D image, or multiple 2D slices for texture array. * * - Each slice is a 2D array of 'blocks' * @@ -296,8 +350,9 @@ struct svga_winsys_screen SVGA3dSurfaceFormat format, unsigned usage, SVGA3dSize size, - uint32 numFaces, - uint32 numMipLevels); + uint32 numLayers, + uint32 numMipLevels, + unsigned sampleCount); /** * Creates a surface from a winsys handle. @@ -343,7 +398,7 @@ struct svga_winsys_screen (*surface_can_create)(struct svga_winsys_screen *sws, SVGA3dSurfaceFormat format, SVGA3dSize size, - uint32 numFaces, + uint32 numLayers, uint32 numMipLevels); /** @@ -420,7 +475,7 @@ struct svga_winsys_screen */ struct svga_winsys_gb_shader * (*shader_create)(struct svga_winsys_screen *sws, - SVGA3dShaderType type, + SVGA3dShaderType shaderType, const uint32 *bytecode, uint32 bytecodeLen); @@ -432,6 +487,46 @@ struct svga_winsys_screen (*shader_destroy)(struct svga_winsys_screen *sws, struct svga_winsys_gb_shader *shader); + /** + * Create and define a GB query. + */ + struct svga_winsys_gb_query * + (*query_create)(struct svga_winsys_screen *sws, uint32 len); + + /** + * Destroy a GB query. + */ + void + (*query_destroy)(struct svga_winsys_screen *sws, + struct svga_winsys_gb_query *query); + + /** + * Initialize the query state of the query that resides in the slot + * specified in offset + * \return zero on success. + */ + int + (*query_init)(struct svga_winsys_screen *sws, + struct svga_winsys_gb_query *query, + unsigned offset, + SVGA3dQueryState queryState); + + /** + * Inquire for the query state and result of the query that resides + * in the slot specified in offset + */ + void + (*query_get_result)(struct svga_winsys_screen *sws, + struct svga_winsys_gb_query *query, + unsigned offset, + SVGA3dQueryState *queryState, + void *result, uint32 resultLen); + + /** Have VGPU v10 hardware? */ + boolean have_vgpu10; + + /** To rebind resources at the beginnning of a new command buffer */ + boolean need_to_rebind_resources; }; diff --git a/src/gallium/winsys/svga/drm/pb_buffer_simple_fenced.c b/src/gallium/winsys/svga/drm/pb_buffer_simple_fenced.c index 5ef95f3d6a9..c1b9eb95c52 100644 --- a/src/gallium/winsys/svga/drm/pb_buffer_simple_fenced.c +++ b/src/gallium/winsys/svga/drm/pb_buffer_simple_fenced.c @@ -1,6 +1,6 @@ /************************************************************************** * - * Copyright 2007-2010 VMware, Inc. + * Copyright 2007-2015 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a @@ -339,6 +339,7 @@ fenced_buffer_finish_locked(struct fenced_manager *fenced_mgr, /* TODO: remove consequents buffers with the same fence? */ assert(!destroyed); + (void) destroyed; fenced_buf->flags &= ~PB_USAGE_GPU_READ_WRITE; @@ -660,6 +661,7 @@ fenced_buffer_fence(struct pb_buffer *buf, boolean destroyed; destroyed = fenced_buffer_remove_locked(fenced_mgr, fenced_buf); assert(!destroyed); + (void) destroyed; } if (fence) { ops->fence_reference(ops, &fenced_buf->fence, fence); diff --git a/src/gallium/winsys/svga/drm/svga_drm_public.h b/src/gallium/winsys/svga/drm/svga_drm_public.h index e98c89da1e1..fa2dcefb6f2 100644 --- a/src/gallium/winsys/svga/drm/svga_drm_public.h +++ b/src/gallium/winsys/svga/drm/svga_drm_public.h @@ -1,5 +1,5 @@ /********************************************************** - * Copyright 2010 VMware, Inc. All rights reserved. + * Copyright 2010-2015 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation diff --git a/src/gallium/winsys/svga/drm/vmw_buffer.c b/src/gallium/winsys/svga/drm/vmw_buffer.c index 7eab3d050e4..c082dcc34e9 100644 --- a/src/gallium/winsys/svga/drm/vmw_buffer.c +++ b/src/gallium/winsys/svga/drm/vmw_buffer.c @@ -1,5 +1,5 @@ /********************************************************** - * Copyright 2009 VMware, Inc. All rights reserved. + * Copyright 2009-2015 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation diff --git a/src/gallium/winsys/svga/drm/vmw_buffer.h b/src/gallium/winsys/svga/drm/vmw_buffer.h index b9cbb25541f..6e1151e5f36 100644 --- a/src/gallium/winsys/svga/drm/vmw_buffer.h +++ b/src/gallium/winsys/svga/drm/vmw_buffer.h @@ -1,5 +1,5 @@ /********************************************************** - * Copyright 2009 VMware, Inc. All rights reserved. + * Copyright 2009-2015 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation diff --git a/src/gallium/winsys/svga/drm/vmw_context.c b/src/gallium/winsys/svga/drm/vmw_context.c index 31bedde7c41..394795eae14 100644 --- a/src/gallium/winsys/svga/drm/vmw_context.c +++ b/src/gallium/winsys/svga/drm/vmw_context.c @@ -1,5 +1,5 @@ /********************************************************** - * Copyright 2009 VMware, Inc. All rights reserved. + * Copyright 2009-2015 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation @@ -41,6 +41,7 @@ #include "vmw_surface.h" #include "vmw_fence.h" #include "vmw_shader.h" +#include "vmw_query.h" #define VMW_COMMAND_SIZE (64*1024) #define VMW_SURFACE_RELOCS (1024) @@ -391,24 +392,27 @@ vmw_swc_mob_relocation(struct svga_winsys_context *swc, { struct vmw_svga_winsys_context *vswc = vmw_svga_winsys_context(swc); struct vmw_buffer_relocation *reloc; + struct pb_buffer *pb_buffer = vmw_pb_buffer(buffer); - assert(vswc->region.staged < vswc->region.reserved); + if (id) { + assert(vswc->region.staged < vswc->region.reserved); - reloc = &vswc->region.relocs[vswc->region.used + vswc->region.staged]; - reloc->mob.id = id; - reloc->mob.offset_into_mob = offset_into_mob; + reloc = &vswc->region.relocs[vswc->region.used + vswc->region.staged]; + reloc->mob.id = id; + reloc->mob.offset_into_mob = offset_into_mob; - /* - * pb_validate holds a refcount to the buffer, so no need to - * refcount it again in the relocation. - */ - reloc->buffer = vmw_pb_buffer(buffer); - reloc->offset = offset; - reloc->is_mob = TRUE; - ++vswc->region.staged; + /* + * pb_validate holds a refcount to the buffer, so no need to + * refcount it again in the relocation. + */ + reloc->buffer = pb_buffer; + reloc->offset = offset; + reloc->is_mob = TRUE; + ++vswc->region.staged; + } - if (vmw_swc_add_validate_buffer(vswc, reloc->buffer, flags)) { - vswc->seen_mobs += reloc->buffer->size; + if (vmw_swc_add_validate_buffer(vswc, pb_buffer, flags)) { + vswc->seen_mobs += pb_buffer->size; /* divide by 5, tested for best performance */ if (vswc->seen_mobs >= vswc->vws->ioctl.max_mob_memory / VMW_MAX_MOB_MEM_FACTOR) vswc->preemptive_flush = TRUE; @@ -481,7 +485,8 @@ vmw_swc_surface_only_relocation(struct svga_winsys_context *swc, p_atomic_inc(&vsurf->validated); } - *where = vsurf->sid; + if (where) + *where = vsurf->sid; } static void @@ -495,7 +500,7 @@ vmw_swc_surface_relocation(struct svga_winsys_context *swc, assert(swc->have_gb_objects || mobid == NULL); - if(!surface) { + if (!surface) { *where = SVGA3D_INVALID_ID; if (mobid) *mobid = SVGA3D_INVALID_ID; @@ -525,51 +530,68 @@ vmw_swc_shader_relocation(struct svga_winsys_context *swc, uint32 *shid, uint32 *mobid, uint32 *offset, - struct svga_winsys_gb_shader *shader) + struct svga_winsys_gb_shader *shader, + unsigned flags) { struct vmw_svga_winsys_context *vswc = vmw_svga_winsys_context(swc); + struct vmw_winsys_screen *vws = vswc->vws; struct vmw_svga_winsys_shader *vshader; struct vmw_ctx_validate_item *ishader; + if(!shader) { *shid = SVGA3D_INVALID_ID; return; } - assert(vswc->shader.staged < vswc->shader.reserved); vshader = vmw_svga_winsys_shader(shader); - ishader = util_hash_table_get(vswc->hash, vshader); - if (ishader == NULL) { - ishader = &vswc->shader.items[vswc->shader.used + vswc->shader.staged]; - vmw_svga_winsys_shader_reference(&ishader->vshader, vshader); - ishader->referenced = FALSE; - /* - * Note that a failure here may just fall back to unhashed behavior - * and potentially cause unnecessary flushing, so ignore the - * return code. - */ - (void) util_hash_table_set(vswc->hash, vshader, ishader); - ++vswc->shader.staged; - } + if (!vws->base.have_vgpu10) { + assert(vswc->shader.staged < vswc->shader.reserved); + ishader = util_hash_table_get(vswc->hash, vshader); + + if (ishader == NULL) { + ishader = &vswc->shader.items[vswc->shader.used + vswc->shader.staged]; + vmw_svga_winsys_shader_reference(&ishader->vshader, vshader); + ishader->referenced = FALSE; + /* + * Note that a failure here may just fall back to unhashed behavior + * and potentially cause unnecessary flushing, so ignore the + * return code. + */ + (void) util_hash_table_set(vswc->hash, vshader, ishader); + ++vswc->shader.staged; + } - if (!ishader->referenced) { - ishader->referenced = TRUE; - p_atomic_inc(&vshader->validated); + if (!ishader->referenced) { + ishader->referenced = TRUE; + p_atomic_inc(&vshader->validated); + } } - *shid = vshader->shid; + if (shid) + *shid = vshader->shid; - if (mobid != NULL && vshader->buf) + if (vshader->buf) vmw_swc_mob_relocation(swc, mobid, offset, vshader->buf, 0, SVGA_RELOC_READ); } +static void +vmw_swc_query_relocation(struct svga_winsys_context *swc, + SVGAMobId *id, + struct svga_winsys_gb_query *query) +{ + /* Queries are backed by one big MOB */ + vmw_swc_mob_relocation(swc, id, NULL, query->buf, 0, + SVGA_RELOC_READ | SVGA_RELOC_WRITE); +} + static void vmw_swc_commit(struct svga_winsys_context *swc) { struct vmw_svga_winsys_context *vswc = vmw_svga_winsys_context(swc); - assert(vswc->command.reserved); + assert(vswc->command.reserved >= 0); assert(vswc->command.used + vswc->command.reserved <= vswc->command.size); vswc->command.used += vswc->command.reserved; vswc->command.reserved = 0; @@ -633,6 +655,96 @@ static int vmw_ptr_compare(void *key1, void *key2) return (key1 == key2) ? 0 : 1; } + +/** + * vmw_svga_winsys_vgpu10_shader_screate - The winsys shader_crate callback + * + * @swc: The winsys context. + * @shaderId: Previously allocated shader id. + * @shaderType: The shader type. + * @bytecode: The shader bytecode + * @bytecodelen: The length of the bytecode. + * + * Creates an svga_winsys_gb_shader structure and allocates a buffer for the + * shader code and copies the shader code into the buffer. Shader + * resource creation is not done. + */ +static struct svga_winsys_gb_shader * +vmw_svga_winsys_vgpu10_shader_create(struct svga_winsys_context *swc, + uint32 shaderId, + SVGA3dShaderType shaderType, + const uint32 *bytecode, + uint32 bytecodeLen) +{ + struct vmw_svga_winsys_context *vswc = vmw_svga_winsys_context(swc); + struct vmw_svga_winsys_shader *shader; + struct svga_winsys_gb_shader *gb_shader = + vmw_svga_winsys_shader_create(&vswc->vws->base, shaderType, bytecode, + bytecodeLen); + if (!gb_shader) + return NULL; + + shader = vmw_svga_winsys_shader(gb_shader); + shader->shid = shaderId; + + return gb_shader; +} + +/** + * vmw_svga_winsys_vgpu10_shader_destroy - The winsys shader_destroy callback. + * + * @swc: The winsys context. + * @shader: A shader structure previously allocated by shader_create. + * + * Frees the shader structure and the buffer holding the shader code. + */ +static void +vmw_svga_winsys_vgpu10_shader_destroy(struct svga_winsys_context *swc, + struct svga_winsys_gb_shader *shader) +{ + struct vmw_svga_winsys_context *vswc = vmw_svga_winsys_context(swc); + + vmw_svga_winsys_shader_destroy(&vswc->vws->base, shader); +} + +/** + * vmw_svga_winsys_resource_rebind - The winsys resource_rebind callback + * + * @swc: The winsys context. + * @surface: The surface to be referenced. + * @shader: The shader to be referenced. + * @flags: Relocation flags. + * + * This callback is needed because shader backing buffers are sub-allocated, and + * hence the kernel fencing is not sufficient. The buffers need to be put on + * the context's validation list and fenced after command submission to avoid + * reuse of busy shader buffers. In addition, surfaces need to be put on the + * validation list in order for the driver to regard them as referenced + * by the command stream. + */ +static enum pipe_error +vmw_svga_winsys_resource_rebind(struct svga_winsys_context *swc, + struct svga_winsys_surface *surface, + struct svga_winsys_gb_shader *shader, + unsigned flags) +{ + /** + * Need to reserve one validation item for either the surface or + * the shader. + */ + if (!vmw_swc_reserve(swc, 0, 1)) + return PIPE_ERROR_OUT_OF_MEMORY; + + if (surface) + vmw_swc_surface_relocation(swc, NULL, NULL, surface, flags); + else if (shader) + vmw_swc_shader_relocation(swc, NULL, NULL, NULL, shader, flags); + + vmw_swc_commit(swc); + + return PIPE_OK; +} + struct svga_winsys_context * vmw_svga_winsys_context_create(struct svga_winsys_screen *sws) { @@ -648,6 +760,8 @@ vmw_svga_winsys_context_create(struct svga_winsys_screen *sws) vswc->base.surface_relocation = vmw_swc_surface_relocation; vswc->base.region_relocation = vmw_swc_region_relocation; vswc->base.mob_relocation = vmw_swc_mob_relocation; + vswc->base.query_relocation = vmw_swc_query_relocation; + vswc->base.query_bind = vmw_swc_query_bind; vswc->base.context_relocation = vmw_swc_context_relocation; vswc->base.shader_relocation = vmw_swc_shader_relocation; vswc->base.commit = vmw_swc_commit; @@ -655,7 +769,19 @@ vmw_svga_winsys_context_create(struct svga_winsys_screen *sws) vswc->base.surface_map = vmw_svga_winsys_surface_map; vswc->base.surface_unmap = vmw_svga_winsys_surface_unmap; - vswc->base.cid = vmw_ioctl_context_create(vws); + vswc->base.shader_create = vmw_svga_winsys_vgpu10_shader_create; + vswc->base.shader_destroy = vmw_svga_winsys_vgpu10_shader_destroy; + + vswc->base.resource_rebind = vmw_svga_winsys_resource_rebind; + + if (sws->have_vgpu10) + vswc->base.cid = vmw_ioctl_extended_context_create(vws, sws->have_vgpu10); + else + vswc->base.cid = vmw_ioctl_context_create(vws); + + if (vswc->base.cid == -1) + goto out_no_context; + vswc->base.have_gb_objects = sws->have_gb_objects; vswc->vws = vws; @@ -682,6 +808,8 @@ vmw_svga_winsys_context_create(struct svga_winsys_screen *sws) out_no_hash: pb_validate_destroy(vswc->validate); out_no_validate: + vmw_ioctl_context_destroy(vws, vswc->base.cid); +out_no_context: FREE(vswc); return NULL; } diff --git a/src/gallium/winsys/svga/drm/vmw_context.h b/src/gallium/winsys/svga/drm/vmw_context.h index 2c2fb415782..b71af6f04a0 100644 --- a/src/gallium/winsys/svga/drm/vmw_context.h +++ b/src/gallium/winsys/svga/drm/vmw_context.h @@ -1,5 +1,5 @@ /********************************************************** - * Copyright 2009 VMware, Inc. All rights reserved. + * Copyright 2009-2015 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation diff --git a/src/gallium/winsys/svga/drm/vmw_fence.c b/src/gallium/winsys/svga/drm/vmw_fence.c index 17822ce27fd..bcf473a932c 100644 --- a/src/gallium/winsys/svga/drm/vmw_fence.c +++ b/src/gallium/winsys/svga/drm/vmw_fence.c @@ -1,5 +1,5 @@ /********************************************************** - * Copyright 2009-2011 VMware, Inc. All rights reserved. + * Copyright 2009-2015 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation diff --git a/src/gallium/winsys/svga/drm/vmw_fence.h b/src/gallium/winsys/svga/drm/vmw_fence.h index 56f1a0ab05d..f6381feaa2b 100644 --- a/src/gallium/winsys/svga/drm/vmw_fence.h +++ b/src/gallium/winsys/svga/drm/vmw_fence.h @@ -1,5 +1,5 @@ /********************************************************** - * Copyright 2009 VMware, Inc. All rights reserved. + * Copyright 2009-2015 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation diff --git a/src/gallium/winsys/svga/drm/vmw_screen.c b/src/gallium/winsys/svga/drm/vmw_screen.c index 0c343cc7bdd..7fcb6d27714 100644 --- a/src/gallium/winsys/svga/drm/vmw_screen.c +++ b/src/gallium/winsys/svga/drm/vmw_screen.c @@ -1,5 +1,5 @@ /********************************************************** - * Copyright 2009 VMware, Inc. All rights reserved. + * Copyright 2009-2015 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation @@ -57,7 +57,7 @@ static unsigned vmw_dev_hash(void *key) */ struct vmw_winsys_screen * -vmw_winsys_create( int fd, boolean use_old_scanout_flag ) +vmw_winsys_create( int fd ) { struct vmw_winsys_screen *vws; struct stat stat_buf; @@ -84,8 +84,8 @@ vmw_winsys_create( int fd, boolean use_old_scanout_flag ) vws->device = stat_buf.st_rdev; vws->open_count = 1; vws->ioctl.drm_fd = dup(fd); - vws->use_old_scanout_flag = use_old_scanout_flag; vws->base.have_gb_dma = TRUE; + vws->base.need_to_rebind_resources = FALSE; if (!vmw_ioctl_init(vws)) goto out_no_ioctl; diff --git a/src/gallium/winsys/svga/drm/vmw_screen.h b/src/gallium/winsys/svga/drm/vmw_screen.h index ce98db9b397..79d0949e96a 100644 --- a/src/gallium/winsys/svga/drm/vmw_screen.h +++ b/src/gallium/winsys/svga/drm/vmw_screen.h @@ -1,5 +1,5 @@ /********************************************************** - * Copyright 2009 VMware, Inc. All rights reserved. + * Copyright 2009-2015 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation @@ -65,8 +65,6 @@ struct vmw_winsys_screen { struct svga_winsys_screen base; - boolean use_old_scanout_flag; - struct { int drm_fd; uint32_t hwversion; @@ -76,6 +74,8 @@ struct vmw_winsys_screen uint64_t max_surface_memory; uint64_t max_texture_size; boolean have_drm_2_6; + boolean have_drm_2_9; + uint32_t drm_execbuf_version; } ioctl; struct { @@ -115,6 +115,10 @@ vmw_region_size(struct vmw_region *region); uint32 vmw_ioctl_context_create(struct vmw_winsys_screen *vws); +uint32 +vmw_ioctl_extended_context_create(struct vmw_winsys_screen *vws, + boolean vgpu10); + void vmw_ioctl_context_destroy(struct vmw_winsys_screen *vws, uint32 cid); @@ -126,7 +130,8 @@ vmw_ioctl_surface_create(struct vmw_winsys_screen *vws, unsigned usage, SVGA3dSize size, uint32 numFaces, - uint32 numMipLevels); + uint32 numMipLevels, + unsigned sampleCount); uint32 vmw_ioctl_gb_surface_create(struct vmw_winsys_screen *vws, SVGA3dSurfaceFlags flags, @@ -135,6 +140,7 @@ vmw_ioctl_gb_surface_create(struct vmw_winsys_screen *vws, SVGA3dSize size, uint32 numFaces, uint32 numMipLevels, + unsigned sampleCount, uint32 buffer_handle, struct vmw_region **p_region); @@ -213,7 +219,7 @@ boolean vmw_winsys_screen_init_svga(struct vmw_winsys_screen *vws); void vmw_ioctl_cleanup(struct vmw_winsys_screen *vws); void vmw_pools_cleanup(struct vmw_winsys_screen *vws); -struct vmw_winsys_screen *vmw_winsys_create(int fd, boolean use_old_scanout_flag); +struct vmw_winsys_screen *vmw_winsys_create(int fd); void vmw_winsys_destroy(struct vmw_winsys_screen *sws); void vmw_winsys_screen_set_throttling(struct pipe_screen *screen, uint32_t throttle_us); @@ -227,4 +233,13 @@ vmw_fences_signal(struct pb_fence_ops *fence_ops, uint32_t emitted, boolean has_emitted); +struct svga_winsys_gb_shader * +vmw_svga_winsys_shader_create(struct svga_winsys_screen *sws, + SVGA3dShaderType type, + const uint32 *bytecode, + uint32 bytecodeLen); +void +vmw_svga_winsys_shader_destroy(struct svga_winsys_screen *sws, + struct svga_winsys_gb_shader *shader); + #endif /* VMW_SCREEN_H_ */ diff --git a/src/gallium/winsys/svga/drm/vmw_screen_dri.c b/src/gallium/winsys/svga/drm/vmw_screen_dri.c index e70e0fec4a3..01bb0e2d753 100644 --- a/src/gallium/winsys/svga/drm/vmw_screen_dri.c +++ b/src/gallium/winsys/svga/drm/vmw_screen_dri.c @@ -1,5 +1,5 @@ /********************************************************** - * Copyright 2009 VMware, Inc. All rights reserved. + * Copyright 2009-2015 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation @@ -111,7 +111,7 @@ svga_drm_winsys_screen_create(int fd) &drm_compat, "vmwgfx drm driver")) return NULL; - vws = vmw_winsys_create( fd, FALSE ); + vws = vmw_winsys_create(fd); if (!vws) goto out_no_vws; diff --git a/src/gallium/winsys/svga/drm/vmw_screen_ioctl.c b/src/gallium/winsys/svga/drm/vmw_screen_ioctl.c index e2f0da58bf9..c86d95a14fe 100644 --- a/src/gallium/winsys/svga/drm/vmw_screen_ioctl.c +++ b/src/gallium/winsys/svga/drm/vmw_screen_ioctl.c @@ -1,5 +1,5 @@ /********************************************************** - * Copyright 2009 VMware, Inc. All rights reserved. + * Copyright 2009-2015 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation @@ -63,13 +63,6 @@ struct vmw_region uint32_t size; }; -/* XXX: This isn't a real hardware flag, but just a hack for kernel to - * know about primary surfaces. In newer versions of the kernel - * interface the driver uses a special field. - */ -#define SVGA3D_SURFACE_HINT_SCANOUT (1 << 9) - - uint32_t vmw_region_size(struct vmw_region *region) { @@ -91,10 +84,30 @@ vmw_ioctl_context_create(struct vmw_winsys_screen *vws) return -1; vmw_printf("Context id is %d\n", c_arg.cid); - return c_arg.cid; } +uint32 +vmw_ioctl_extended_context_create(struct vmw_winsys_screen *vws, + boolean vgpu10) +{ + union drm_vmw_extended_context_arg c_arg; + int ret; + + VMW_FUNC; + memset(&c_arg, 0, sizeof(c_arg)); + c_arg.req = (vgpu10 ? drm_vmw_context_vgpu10 : drm_vmw_context_legacy); + ret = drmCommandWriteRead(vws->ioctl.drm_fd, + DRM_VMW_CREATE_EXTENDED_CONTEXT, + &c_arg, sizeof(c_arg)); + + if (ret) + return -1; + + vmw_printf("Context id is %d\n", c_arg.cid); + return c_arg.rep.cid; +} + void vmw_ioctl_context_destroy(struct vmw_winsys_screen *vws, uint32 cid) { @@ -116,7 +129,8 @@ vmw_ioctl_surface_create(struct vmw_winsys_screen *vws, SVGA3dSurfaceFormat format, unsigned usage, SVGA3dSize size, - uint32_t numFaces, uint32_t numMipLevels) + uint32_t numFaces, uint32_t numMipLevels, + unsigned sampleCount) { union drm_vmw_surface_create_arg s_arg; struct drm_vmw_surface_create_req *req = &s_arg.req; @@ -131,17 +145,8 @@ vmw_ioctl_surface_create(struct vmw_winsys_screen *vws, vmw_printf("%s flags %d format %d\n", __FUNCTION__, flags, format); memset(&s_arg, 0, sizeof(s_arg)); - if (vws->use_old_scanout_flag && - (flags & SVGA3D_SURFACE_HINT_SCANOUT)) { - req->flags = (uint32_t) flags; - req->scanout = false; - } else if (flags & SVGA3D_SURFACE_HINT_SCANOUT) { - req->flags = (uint32_t) (flags & ~SVGA3D_SURFACE_HINT_SCANOUT); - req->scanout = true; - } else { - req->flags = (uint32_t) flags; - req->scanout = false; - } + req->flags = (uint32_t) flags; + req->scanout = !!(usage & SVGA_SURFACE_USAGE_SCANOUT); req->format = (uint32_t) format; req->shareable = !!(usage & SVGA_SURFACE_USAGE_SHARED); @@ -188,6 +193,7 @@ vmw_ioctl_gb_surface_create(struct vmw_winsys_screen *vws, SVGA3dSize size, uint32_t numFaces, uint32_t numMipLevels, + unsigned sampleCount, uint32_t buffer_handle, struct vmw_region **p_region) { @@ -206,25 +212,29 @@ vmw_ioctl_gb_surface_create(struct vmw_winsys_screen *vws, } memset(&s_arg, 0, sizeof(s_arg)); - if (flags & SVGA3D_SURFACE_HINT_SCANOUT) { - req->svga3d_flags = (uint32_t) (flags & ~SVGA3D_SURFACE_HINT_SCANOUT); - req->drm_surface_flags = drm_vmw_surface_flag_scanout; - } else { - req->svga3d_flags = (uint32_t) flags; - } + req->svga3d_flags = (uint32_t) flags; + if (usage & SVGA_SURFACE_USAGE_SCANOUT) + req->drm_surface_flags |= drm_vmw_surface_flag_scanout; req->format = (uint32_t) format; if (usage & SVGA_SURFACE_USAGE_SHARED) req->drm_surface_flags |= drm_vmw_surface_flag_shareable; req->drm_surface_flags |= drm_vmw_surface_flag_create_buffer; - - assert(numFaces * numMipLevels < DRM_VMW_MAX_SURFACE_FACES* - DRM_VMW_MAX_MIP_LEVELS); req->base_size.width = size.width; req->base_size.height = size.height; req->base_size.depth = size.depth; req->mip_levels = numMipLevels; req->multisample_count = 0; req->autogen_filter = SVGA3D_TEX_FILTER_NONE; + + if (vws->base.have_vgpu10) { + req->array_size = numFaces; + req->multisample_count = sampleCount; + } else { + assert(numFaces * numMipLevels < DRM_VMW_MAX_SURFACE_FACES* + DRM_VMW_MAX_MIP_LEVELS); + req->array_size = 0; + } + if (buffer_handle) req->buffer_handle = buffer_handle; else @@ -403,6 +413,7 @@ vmw_ioctl_command(struct vmw_winsys_screen *vws, int32_t cid, struct drm_vmw_execbuf_arg arg; struct drm_vmw_fence_rep rep; int ret; + int argsize; #ifdef DEBUG { @@ -433,13 +444,21 @@ vmw_ioctl_command(struct vmw_winsys_screen *vws, int32_t cid, arg.commands = (unsigned long)commands; arg.command_size = size; arg.throttle_us = throttle_us; - arg.version = DRM_VMW_EXECBUF_VERSION; - + arg.version = vws->ioctl.drm_execbuf_version; + arg.context_handle = (vws->base.have_vgpu10 ? cid : SVGA3D_INVALID_ID); + + /* In DRM_VMW_EXECBUF_VERSION 1, the drm_vmw_execbuf_arg structure ends with + * the flags field. The structure size sent to drmCommandWrite must match + * the drm_execbuf_version. Otherwise, an invalid value will be returned. + */ + argsize = vws->ioctl.drm_execbuf_version > 1 ? sizeof(arg) : + offsetof(struct drm_vmw_execbuf_arg, context_handle); do { - ret = drmCommandWrite(vws->ioctl.drm_fd, DRM_VMW_EXECBUF, &arg, sizeof(arg)); + ret = drmCommandWrite(vws->ioctl.drm_fd, DRM_VMW_EXECBUF, &arg, argsize); } while(ret == -ERESTART); if (ret) { vmw_error("%s error %s.\n", __FUNCTION__, strerror(-ret)); + abort(); } if (rep.error) { @@ -832,6 +851,7 @@ vmw_ioctl_init(struct vmw_winsys_screen *vws) int ret; uint32_t *cap_buffer; drmVersionPtr version; + boolean drm_gb_capable; boolean have_drm_2_5; VMW_FUNC; @@ -844,6 +864,12 @@ vmw_ioctl_init(struct vmw_winsys_screen *vws) (version->version_major == 2 && version->version_minor > 4); vws->ioctl.have_drm_2_6 = version->version_major > 2 || (version->version_major == 2 && version->version_minor > 5); + vws->ioctl.have_drm_2_9 = version->version_major > 2 || + (version->version_major == 2 && version->version_minor > 8); + + vws->ioctl.drm_execbuf_version = vws->ioctl.have_drm_2_9 ? 2 : 1; + + drm_gb_capable = have_drm_2_5; memset(&gp_arg, 0, sizeof(gp_arg)); gp_arg.param = DRM_VMW_PARAM_3D; @@ -875,9 +901,10 @@ vmw_ioctl_init(struct vmw_winsys_screen *vws) vws->base.have_gb_objects = !!(gp_arg.value & (uint64_t) SVGA_CAP_GBOBJECTS); - if (vws->base.have_gb_objects && !have_drm_2_5) + if (vws->base.have_gb_objects && !drm_gb_capable) goto out_no_3d; + vws->base.have_vgpu10 = FALSE; if (vws->base.have_gb_objects) { memset(&gp_arg, 0, sizeof(gp_arg)); gp_arg.param = DRM_VMW_PARAM_3D_CAPS_SIZE; @@ -918,6 +945,27 @@ vmw_ioctl_init(struct vmw_winsys_screen *vws) /* Never early flush surfaces, mobs do accounting. */ vws->ioctl.max_surface_memory = -1; + + if (vws->ioctl.have_drm_2_9) { + + memset(&gp_arg, 0, sizeof(gp_arg)); + gp_arg.param = DRM_VMW_PARAM_VGPU10; + ret = drmCommandWriteRead(vws->ioctl.drm_fd, DRM_VMW_GET_PARAM, + &gp_arg, sizeof(gp_arg)); + if (ret == 0 && gp_arg.value != 0) { + const char *vgpu10_val; + + debug_printf("Have VGPU10 interface and hardware.\n"); + vws->base.have_vgpu10 = TRUE; + vgpu10_val = getenv("SVGA_VGPU10"); + if (vgpu10_val && strcmp(vgpu10_val, "0") == 0) { + debug_printf("Disabling VGPU10 interface.\n"); + vws->base.have_vgpu10 = FALSE; + } else { + debug_printf("Enabling VGPU10 interface.\n"); + } + } + } } else { vws->ioctl.num_cap_3d = SVGA3D_DEVCAP_MAX; @@ -938,6 +986,9 @@ vmw_ioctl_init(struct vmw_winsys_screen *vws) size = SVGA_FIFO_3D_CAPS_SIZE * sizeof(uint32_t); } + debug_printf("VGPU10 interface is %s.\n", + vws->base.have_vgpu10 ? "on" : "off"); + cap_buffer = calloc(1, size); if (!cap_buffer) { debug_printf("Failed alloc fifo 3D caps buffer.\n"); diff --git a/src/gallium/winsys/svga/drm/vmw_screen_pools.c b/src/gallium/winsys/svga/drm/vmw_screen_pools.c index 1815bfa6707..48c95e5069e 100644 --- a/src/gallium/winsys/svga/drm/vmw_screen_pools.c +++ b/src/gallium/winsys/svga/drm/vmw_screen_pools.c @@ -1,5 +1,5 @@ /********************************************************** - * Copyright 2009 VMware, Inc. All rights reserved. + * Copyright 2009-2015 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation diff --git a/src/gallium/winsys/svga/drm/vmw_screen_svga.c b/src/gallium/winsys/svga/drm/vmw_screen_svga.c index 32f16cd447a..a18dd827c64 100644 --- a/src/gallium/winsys/svga/drm/vmw_screen_svga.c +++ b/src/gallium/winsys/svga/drm/vmw_screen_svga.c @@ -1,5 +1,5 @@ /********************************************************** - * Copyright 2009 VMware, Inc. All rights reserved. + * Copyright 2009-2015 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation @@ -48,6 +48,7 @@ #include "vmw_buffer.h" #include "vmw_fence.h" #include "vmw_shader.h" +#include "vmw_query.h" #include "svga3d_surfacedefs.h" /** @@ -137,8 +138,9 @@ vmw_svga_winsys_surface_create(struct svga_winsys_screen *sws, SVGA3dSurfaceFormat format, unsigned usage, SVGA3dSize size, - uint32 numFaces, - uint32 numMipLevels) + uint32 numLayers, + uint32 numMipLevels, + unsigned sampleCount) { struct vmw_winsys_screen *vws = vmw_winsys_screen(sws); struct vmw_svga_winsys_surface *surface; @@ -146,7 +148,6 @@ vmw_svga_winsys_surface_create(struct svga_winsys_screen *sws, struct pb_manager *provider; uint32_t buffer_size; - memset(&desc, 0, sizeof(desc)); surface = CALLOC_STRUCT(vmw_svga_winsys_surface); if(!surface) @@ -163,7 +164,11 @@ vmw_svga_winsys_surface_create(struct svga_winsys_screen *sws, * Used for the backing buffer GB surfaces, and to approximate * when to flush on non-GB hosts. */ - buffer_size = svga3dsurface_get_serialized_size(format, size, numMipLevels, (numFaces == 6)); + buffer_size = svga3dsurface_get_serialized_size(format, size, numMipLevels, + numLayers); + if (flags & SVGA3D_SURFACE_BIND_STREAM_OUTPUT) + buffer_size += sizeof(SVGA3dDXSOState); + if (buffer_size > vws->ioctl.max_texture_size) { goto no_sid; } @@ -189,8 +194,9 @@ vmw_svga_winsys_surface_create(struct svga_winsys_screen *sws, } surface->sid = vmw_ioctl_gb_surface_create(vws, flags, format, usage, - size, numFaces, - numMipLevels, ptr.gmrId, + size, numLayers, + numMipLevels, sampleCount, + ptr.gmrId, surface->buf ? NULL : &desc.region); @@ -205,9 +211,9 @@ vmw_svga_winsys_surface_create(struct svga_winsys_screen *sws, vmw_svga_winsys_buffer_destroy(sws, surface->buf); surface->buf = NULL; surface->sid = vmw_ioctl_gb_surface_create(vws, flags, format, usage, - size, numFaces, - numMipLevels, 0, - &desc.region); + size, numLayers, + numMipLevels, sampleCount, + 0, &desc.region); if (surface->sid == SVGA3D_INVALID_ID) goto no_sid; } @@ -233,7 +239,8 @@ vmw_svga_winsys_surface_create(struct svga_winsys_screen *sws, } } else { surface->sid = vmw_ioctl_surface_create(vws, flags, format, usage, - size, numFaces, numMipLevels); + size, numLayers, numMipLevels, + sampleCount); if(surface->sid == SVGA3D_INVALID_ID) goto no_sid; @@ -257,7 +264,7 @@ static boolean vmw_svga_winsys_surface_can_create(struct svga_winsys_screen *sws, SVGA3dSurfaceFormat format, SVGA3dSize size, - uint32 numFaces, + uint32 numLayers, uint32 numMipLevels) { struct vmw_winsys_screen *vws = vmw_winsys_screen(sws); @@ -265,7 +272,7 @@ vmw_svga_winsys_surface_can_create(struct svga_winsys_screen *sws, buffer_size = svga3dsurface_get_serialized_size(format, size, numMipLevels, - (numFaces == 6)); + numLayers); if (buffer_size > vws->ioctl.max_texture_size) { return FALSE; } @@ -323,14 +330,16 @@ vmw_svga_winsys_get_cap(struct svga_winsys_screen *sws, { struct vmw_winsys_screen *vws = vmw_winsys_screen(sws); - if (index > vws->ioctl.num_cap_3d || !vws->ioctl.cap_3d[index].has_cap) + if (index > vws->ioctl.num_cap_3d || + index >= SVGA3D_DEVCAP_MAX || + !vws->ioctl.cap_3d[index].has_cap) return FALSE; *result = vws->ioctl.cap_3d[index].result; return TRUE; } -static struct svga_winsys_gb_shader * +struct svga_winsys_gb_shader * vmw_svga_winsys_shader_create(struct svga_winsys_screen *sws, SVGA3dShaderType type, const uint32 *bytecode, @@ -360,9 +369,11 @@ vmw_svga_winsys_shader_create(struct svga_winsys_screen *sws, memcpy(code, bytecode, bytecodeLen); vmw_svga_winsys_buffer_unmap(sws, shader->buf); - shader->shid = vmw_ioctl_shader_create(vws, type, bytecodeLen); - if(shader->shid == SVGA3D_INVALID_ID) - goto out_no_shid; + if (!sws->have_vgpu10) { + shader->shid = vmw_ioctl_shader_create(vws, type, bytecodeLen); + if (shader->shid == SVGA3D_INVALID_ID) + goto out_no_shid; + } return svga_winsys_shader(shader); @@ -374,7 +385,7 @@ out_no_shader: return NULL; } -static void +void vmw_svga_winsys_shader_destroy(struct svga_winsys_screen *sws, struct svga_winsys_gb_shader *shader) { @@ -405,6 +416,11 @@ vmw_winsys_screen_init_svga(struct vmw_winsys_screen *vws) vws->base.shader_destroy = vmw_svga_winsys_shader_destroy; vws->base.fence_finish = vmw_svga_winsys_fence_finish; + vws->base.query_create = vmw_svga_winsys_query_create; + vws->base.query_init = vmw_svga_winsys_query_init; + vws->base.query_destroy = vmw_svga_winsys_query_destroy; + vws->base.query_get_result = vmw_svga_winsys_query_get_result; + return TRUE; } diff --git a/src/gallium/winsys/svga/drm/vmw_shader.c b/src/gallium/winsys/svga/drm/vmw_shader.c index e82486ab608..56ffdd16f79 100644 --- a/src/gallium/winsys/svga/drm/vmw_shader.c +++ b/src/gallium/winsys/svga/drm/vmw_shader.c @@ -1,5 +1,5 @@ /********************************************************** - * Copyright 2009-2012 VMware, Inc. All rights reserved. + * Copyright 2009-2015 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation @@ -50,7 +50,8 @@ vmw_svga_winsys_shader_reference(struct vmw_svga_winsys_shader **pdst, if (pipe_reference(dst_ref, src_ref)) { struct svga_winsys_screen *sws = &dst->screen->base; - vmw_ioctl_shader_destroy(dst->screen, dst->shid); + if (!sws->have_vgpu10) + vmw_ioctl_shader_destroy(dst->screen, dst->shid); #ifdef DEBUG /* to detect dangling pointers */ assert(p_atomic_read(&dst->validated) == 0); diff --git a/src/gallium/winsys/svga/drm/vmw_shader.h b/src/gallium/winsys/svga/drm/vmw_shader.h index 28f99717391..c9a3638bcc6 100644 --- a/src/gallium/winsys/svga/drm/vmw_shader.h +++ b/src/gallium/winsys/svga/drm/vmw_shader.h @@ -1,5 +1,5 @@ /********************************************************** - * Copyright 2009-2012 VMware, Inc. All rights reserved. + * Copyright 2009-2015 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation diff --git a/src/gallium/winsys/svga/drm/vmw_surface.c b/src/gallium/winsys/svga/drm/vmw_surface.c index cf648b4dd93..6c0ad3bbf19 100644 --- a/src/gallium/winsys/svga/drm/vmw_surface.c +++ b/src/gallium/winsys/svga/drm/vmw_surface.c @@ -1,5 +1,5 @@ /********************************************************** - * Copyright 2009 VMware, Inc. All rights reserved. + * Copyright 2009-2015 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation diff --git a/src/gallium/winsys/svga/drm/vmw_surface.h b/src/gallium/winsys/svga/drm/vmw_surface.h index 1291f380aa2..f8b582d2cef 100644 --- a/src/gallium/winsys/svga/drm/vmw_surface.h +++ b/src/gallium/winsys/svga/drm/vmw_surface.h @@ -1,5 +1,5 @@ /********************************************************** - * Copyright 2009 VMware, Inc. All rights reserved. + * Copyright 2009-2015 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation diff --git a/src/gallium/winsys/svga/drm/vmwgfx_drm.h b/src/gallium/winsys/svga/drm/vmwgfx_drm.h index 73ad20537ee..807ec901ad5 100644 --- a/src/gallium/winsys/svga/drm/vmwgfx_drm.h +++ b/src/gallium/winsys/svga/drm/vmwgfx_drm.h @@ -1,6 +1,6 @@ /************************************************************************** * - * Copyright © 2009 VMware, Inc., Palo Alto, CA., USA + * Copyright © 2009-2015 VMware, Inc., Palo Alto, CA., USA * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a @@ -64,6 +64,7 @@ #define DRM_VMW_GB_SURFACE_CREATE 23 #define DRM_VMW_GB_SURFACE_REF 24 #define DRM_VMW_SYNCCPU 25 +#define DRM_VMW_CREATE_EXTENDED_CONTEXT 26 /*************************************************************************/ /** @@ -88,6 +89,8 @@ #define DRM_VMW_PARAM_3D_CAPS_SIZE 8 #define DRM_VMW_PARAM_MAX_MOB_MEMORY 9 #define DRM_VMW_PARAM_MAX_MOB_SIZE 10 +#define DRM_VMW_PARAM_SCREEN_TARGET 11 +#define DRM_VMW_PARAM_VGPU10 12 /** * enum drm_vmw_handle_type - handle type for ref ioctls @@ -296,7 +299,7 @@ union drm_vmw_surface_reference_arg { * Argument to the DRM_VMW_EXECBUF Ioctl. */ -#define DRM_VMW_EXECBUF_VERSION 1 +#define DRM_VMW_EXECBUF_VERSION 2 struct drm_vmw_execbuf_arg { uint64_t commands; @@ -305,6 +308,8 @@ struct drm_vmw_execbuf_arg { uint64_t fence_rep; uint32_t version; uint32_t flags; + uint32_t context_handle; + uint32_t pad64; }; /** @@ -826,7 +831,6 @@ struct drm_vmw_update_layout_arg { enum drm_vmw_shader_type { drm_vmw_shader_type_vs = 0, drm_vmw_shader_type_ps, - drm_vmw_shader_type_gs }; @@ -908,6 +912,8 @@ enum drm_vmw_surface_flags { * @buffer_handle Buffer handle of backup buffer. SVGA3D_INVALID_ID * if none. * @base_size Size of the base mip level for all faces. + * @array_size Must be zero for non-vgpu10 hardware, and if non-zero + * svga3d_flags must have proper bind flags setup. * * Input argument to the DRM_VMW_GB_SURFACE_CREATE Ioctl. * Part of output argument for the DRM_VMW_GB_SURFACE_REF Ioctl. @@ -920,7 +926,7 @@ struct drm_vmw_gb_surface_create_req { uint32_t multisample_count; uint32_t autogen_filter; uint32_t buffer_handle; - uint32_t pad64; + uint32_t array_size; struct drm_vmw_size base_size; }; @@ -1060,4 +1066,28 @@ struct drm_vmw_synccpu_arg { uint32_t pad64; }; +/*************************************************************************/ +/** + * DRM_VMW_CREATE_EXTENDED_CONTEXT - Create a host context. + * + * Allocates a device unique context id, and queues a create context command + * for the host. Does not wait for host completion. + */ +enum drm_vmw_extended_context { + drm_vmw_context_legacy, + drm_vmw_context_vgpu10 +}; + +/** + * union drm_vmw_extended_context_arg + * + * @req: Context type. + * @rep: Context identifier. + * + * Argument to the DRM_VMW_CREATE_EXTENDED_CONTEXT Ioctl. + */ +union drm_vmw_extended_context_arg { + enum drm_vmw_extended_context req; + struct drm_vmw_context_arg rep; +}; #endif