From: Samuel Pitoiset Date: Mon, 11 Sep 2017 13:00:41 +0000 (+0200) Subject: radv: add debug flags for syncing shaders after every draw call X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=e2e72477c088621da8b5d7e7fc6bf01a940fdbfa;p=mesa.git radv: add debug flags for syncing shaders after every draw call To improve GPU hangs detection when shaders are stucked. Signed-off-by: Samuel Pitoiset Reviewed-by: Bas Nieuwenhuizen --- diff --git a/src/amd/vulkan/radv_cmd_buffer.c b/src/amd/vulkan/radv_cmd_buffer.c index bf6d157bf9a..2f72b2bbcea 100644 --- a/src/amd/vulkan/radv_cmd_buffer.c +++ b/src/amd/vulkan/radv_cmd_buffer.c @@ -32,6 +32,7 @@ #include "sid.h" #include "gfx9d.h" #include "vk_format.h" +#include "radv_debug.h" #include "radv_meta.h" #include "ac_debug.h" @@ -368,6 +369,20 @@ void radv_cmd_buffer_trace_emit(struct radv_cmd_buffer *cmd_buffer) static void radv_cmd_buffer_after_draw(struct radv_cmd_buffer *cmd_buffer) { + if (cmd_buffer->device->debug_flags & RADV_DEBUG_SYNC_SHADERS) { + enum radv_cmd_flush_bits flags; + + /* Force wait for graphics/compute engines to be idle. */ + flags = RADV_CMD_FLAG_PS_PARTIAL_FLUSH | + RADV_CMD_FLAG_CS_PARTIAL_FLUSH; + + si_cs_emit_cache_flush(cmd_buffer->cs, false, + cmd_buffer->device->physical_device->rad_info.chip_class, + NULL, 0, + radv_cmd_buffer_uses_mec(cmd_buffer), + flags); + } + radv_cmd_buffer_trace_emit(cmd_buffer); } diff --git a/src/amd/vulkan/radv_debug.h b/src/amd/vulkan/radv_debug.h index e45c987e6a3..5c9cbade47c 100644 --- a/src/amd/vulkan/radv_debug.h +++ b/src/amd/vulkan/radv_debug.h @@ -40,6 +40,7 @@ enum { RADV_DEBUG_DUMP_SPIRV = 0x400, RADV_DEBUG_VM_FAULTS = 0x800, RADV_DEBUG_ZERO_VRAM = 0x1000, + RADV_DEBUG_SYNC_SHADERS = 0x2000, }; enum { diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c index 3c512bd263b..8de1bb3b0c1 100644 --- a/src/amd/vulkan/radv_device.c +++ b/src/amd/vulkan/radv_device.c @@ -413,6 +413,7 @@ static const struct debug_control radv_debug_options[] = { {"spirv", RADV_DEBUG_DUMP_SPIRV}, {"vmfaults", RADV_DEBUG_VM_FAULTS}, {"zerovram", RADV_DEBUG_ZERO_VRAM}, + {"syncshaders", RADV_DEBUG_SYNC_SHADERS}, {NULL, 0} };