From: Iago Toral Quiroga Date: Thu, 26 Feb 2015 11:15:17 +0000 (+0100) Subject: glsl: Add default precision qualifiers to the symbol table X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=e3082fb2732c2af836875201b8d7f49e864c8e4e;p=mesa.git glsl: Add default precision qualifiers to the symbol table The GLSL ES spec specifies default precision qualifiers for certain types, so populate the symbol table with these. Notice that the desktop GLSL spec also indicates defaults for some types but this is not really useful since precision qualifiers are completely ignored in desktop GLSL. v2: simplify and add samplerExternalOES, specified by OES_EGL_image_external (Tapani) v3: add atomic_uint (reported missing by Marta) Reviewed-by: Tapani Pälli --- diff --git a/src/glsl/glsl_parser.yy b/src/glsl/glsl_parser.yy index 4ac8e45b63a..31e254a4fd3 100644 --- a/src/glsl/glsl_parser.yy +++ b/src/glsl/glsl_parser.yy @@ -313,6 +313,18 @@ translation_unit: { delete state->symbols; state->symbols = new(ralloc_parent(state)) glsl_symbol_table; + if (state->es_shader) { + if (state->stage == MESA_SHADER_FRAGMENT) { + state->symbols->add_default_precision_qualifier("int", ast_precision_medium); + } else { + state->symbols->add_default_precision_qualifier("float", ast_precision_high); + state->symbols->add_default_precision_qualifier("int", ast_precision_high); + } + state->symbols->add_default_precision_qualifier("sampler2D", ast_precision_low); + state->symbols->add_default_precision_qualifier("samplerExternalOES", ast_precision_low); + state->symbols->add_default_precision_qualifier("samplerCube", ast_precision_low); + state->symbols->add_default_precision_qualifier("atomic_uint", ast_precision_high); + } _mesa_glsl_initialize_types(state); } ;