From: Brian Paul Date: Wed, 23 May 2001 14:44:12 +0000 (+0000) Subject: added 3.4.2 changes, SPARC assembly X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=e34d63f087e05080cddaad97cd6e3d885ce57251;p=mesa.git added 3.4.2 changes, SPARC assembly --- diff --git a/docs/VERSIONS b/docs/VERSIONS index bb354f607ee..31cd15c2dd3 100644 --- a/docs/VERSIONS +++ b/docs/VERSIONS @@ -1,4 +1,4 @@ -$Id: VERSIONS,v 1.54 2001/05/15 21:31:36 brianp Exp $ +$Id: VERSIONS,v 1.55 2001/05/23 14:44:12 brianp Exp $ Mesa Version History @@ -803,6 +803,33 @@ Mesa Version History - NURBS or evaluator surfaces inside display lists don't always work +3.4.2 May 17, 2001 + Bug fixes: + - deleting the currently bound texture could cause bad problems + - using fog could result in random vertex alpha values + - AA triangle rendering could touch pixels outside right window bound + - fixed byteswapping problem in clear_32bit_ximage() function + - fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam + - fixed memory leak in glXUseXFont() + - fragment sampling in AA triangle function was off by 1/2 pixel + - Windows: reading pixels from framebuffer didn't always work + - glConvolutionFilter2D could segfault or cause FP exception + - fixed segfaults in FX and X drivers when using tex unit 1 but not 0 + - GL_NAND logicop didn't work right in RGBA mode + - fixed a memory corruption bug in vertex buffer reset code + - clearing the softwara alpha buffer with scissoring was broken + - fixed a few color index mode fog bugs + - fixed some bad assertions in color index mode + - fixed FX line 'stipple' bug #420091 + - fixed stencil buffer clear width/height typo + - fixed GL error glitches in gl[Client]ActiveTextureARB() + - fixed Windows compilation problem in texutil.c + - fixed 1/8-pixel AA triangle sampling error + Changes: + - optimized writing mono-colored pixel spans to X pixmaps + - increased max viewport size to 2048 x 2048 + + 3.5 Month ??, 2001 New: - internals of Mesa divided into modular pieces (Keith Whitwell) @@ -828,6 +855,7 @@ Mesa Version History - GL/glxext.h header file for GLX extensions - somewhat faster software texturing, fogging, depth testing - all color-index conformance tests now pass (only 8bpp tested) + - SPARC assembly language TCL optimizations (David Miller) Bug Fixes: - fbiRev and tmuRev were unitialized when using Glide3 - fixed a few color index mode conformance failures; all pass now