From: Eric Anholt Date: Wed, 25 Jul 2012 19:45:13 +0000 (-0700) Subject: glsl: Align GL_UNIFORM_BLOCK_DATA_SIZE according to std140 rules. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=e45f1b11c081a7b965bf58539d2dbcc231d543f4;p=mesa.git glsl: Align GL_UNIFORM_BLOCK_DATA_SIZE according to std140 rules. Fixes piglit GL_ARB_uniform_buffer_object/data-size test. Reviewed-by: Kenneth Graunke --- diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp index 4f21a416c15..25dc1d7dc55 100644 --- a/src/glsl/link_uniforms.cpp +++ b/src/glsl/link_uniforms.cpp @@ -500,7 +500,19 @@ link_assign_uniform_block_offsets(struct gl_shader *shader) ubo_var->Offset = offset; offset += size; } - block->UniformBufferSize = offset; + + /* From the GL_ARB_uniform_buffer_object spec: + * + * "For uniform blocks laid out according to [std140] rules, + * the minimum buffer object size returned by the + * UNIFORM_BLOCK_DATA_SIZE query is derived by taking the + * offset of the last basic machine unit consumed by the + * last uniform of the uniform block (including any + * end-of-array or end-of-structure padding), adding one, + * and rounding up to the next multiple of the base + * alignment required for a vec4." + */ + block->UniformBufferSize = align(offset, 16); } }