From: Tom Stellard Date: Sun, 27 Mar 2011 05:56:08 +0000 (-0700) Subject: ra: Add ra_set_node_reg() X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=e4a765ae2de21dada2e1206baf6b17a381193b42;p=mesa.git ra: Add ra_set_node_reg() This function can be used to avoid creating single register classes for input/payload registers. This makes optimistic coloring less likely to fail. Reviewed-by: Eric Anholt --- diff --git a/src/mesa/program/register_allocate.c b/src/mesa/program/register_allocate.c index 3b0bde3c890..de96eb42c9b 100644 --- a/src/mesa/program/register_allocate.c +++ b/src/mesa/program/register_allocate.c @@ -77,6 +77,8 @@ #include "main/mtypes.h" #include "register_allocate.h" +#define NO_REG ~0 + struct ra_reg { GLboolean *conflicts; unsigned int *conflict_list; @@ -123,7 +125,7 @@ struct ra_node { unsigned int class; - /* Register, if assigned, or ~0. */ + /* Register, if assigned, or NO_REG. */ unsigned int reg; /** @@ -289,7 +291,7 @@ ra_alloc_interference_graph(struct ra_regs *regs, unsigned int count) g->nodes[i].adjacency_list = ralloc_array(g, unsigned int, count); g->nodes[i].adjacency_count = 0; ra_add_node_adjacency(g, i, i); - g->nodes[i].reg = ~0; + g->nodes[i].reg = NO_REG; } return g; @@ -349,7 +351,7 @@ ra_simplify(struct ra_graph *g) progress = GL_FALSE; for (i = g->count - 1; i >= 0; i--) { - if (g->nodes[i].in_stack) + if (g->nodes[i].in_stack || g->nodes[i].reg != NO_REG) continue; if (pq_test(g, i)) { @@ -429,7 +431,7 @@ ra_optimistic_color(struct ra_graph *g) unsigned int i; for (i = 0; i < g->count; i++) { - if (g->nodes[i].in_stack) + if (g->nodes[i].in_stack || g->nodes[i].reg != NO_REG) continue; g->stack[g->stack_count] = i; @@ -453,6 +455,24 @@ ra_get_node_reg(struct ra_graph *g, unsigned int n) return g->nodes[n].reg; } +/** + * Forces a node to a specific register. This can be used to avoid + * creating a register class containing one node when handling data + * that must live in a fixed location and is known to not conflict + * with other forced register assignment (as is common with shader + * input data). These nodes do not end up in the stack during + * ra_simplify(), and thus at ra_select() time it is as if they were + * the first popped off the stack and assigned their fixed locations. + * + * Must be called before ra_simplify(). + */ +void +ra_set_node_reg(struct ra_graph *g, unsigned int n, unsigned int reg) +{ + g->nodes[n].reg = reg; + g->nodes[n].in_stack = GL_FALSE; +} + static float ra_get_spill_benefit(struct ra_graph *g, unsigned int n) { diff --git a/src/mesa/program/register_allocate.h b/src/mesa/program/register_allocate.h index 198b89f2d7d..5b95833f394 100644 --- a/src/mesa/program/register_allocate.h +++ b/src/mesa/program/register_allocate.h @@ -65,6 +65,7 @@ GLboolean ra_select(struct ra_graph *g); GLboolean ra_allocate_no_spills(struct ra_graph *g); unsigned int ra_get_node_reg(struct ra_graph *g, unsigned int n); +void ra_set_node_reg(struct ra_graph * g, unsigned int n, unsigned int reg); void ra_set_node_spill_cost(struct ra_graph *g, unsigned int n, float cost); int ra_get_best_spill_node(struct ra_graph *g); /** @} */