From: Brian Date: Wed, 8 Aug 2007 00:22:16 +0000 (-0600) Subject: use new tex filtering code X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=e4b5265487c3d912ea84511064681e02f3e2a5ba;p=mesa.git use new tex filtering code --- diff --git a/src/mesa/pipe/softpipe/Makefile b/src/mesa/pipe/softpipe/Makefile index 3e815aa4673..feb167405a3 100644 --- a/src/mesa/pipe/softpipe/Makefile +++ b/src/mesa/pipe/softpipe/Makefile @@ -30,6 +30,7 @@ DRIVER_SOURCES = \ sp_state_setup.c \ sp_state_surface.c \ sp_tex_layout.c \ + sp_tex_sample.c \ sp_surface.c C_SOURCES = \ diff --git a/src/mesa/pipe/softpipe/sp_quad_fs.c b/src/mesa/pipe/softpipe/sp_quad_fs.c index 8eedb2ecc84..e55bfd97258 100644 --- a/src/mesa/pipe/softpipe/sp_quad_fs.c +++ b/src/mesa/pipe/softpipe/sp_quad_fs.c @@ -37,6 +37,7 @@ #include "sp_context.h" #include "sp_headers.h" #include "sp_quad.h" +#include "sp_tex_sample.h" #include "tgsi/core/tgsi_core.h" #if 0 @@ -129,24 +130,13 @@ static INLINE void pinterp( struct exec_machine *exec, } -static void -get_sample(const struct tgsi_sampler_state *sampler, - const GLfloat strq[4], GLfloat rgba[4]) -{ - rgba[0] = 1; - rgba[1] = 1; - rgba[2] = 0; - rgba[3] = 0; -} - - /* This should be done by the fragment shader execution unit (code * generated from the decl instructions). Do it here for now. */ static void shade_quad( struct quad_stage *qs, struct quad_header *quad ) { - const struct softpipe_context *softpipe = qs->softpipe; + struct softpipe_context *softpipe = qs->softpipe; struct exec_machine exec; const GLfloat fx = quad->x0; const GLfloat fy = quad->y0; @@ -206,7 +196,7 @@ shade_quad( struct quad_stage *qs, struct quad_header *quad ) struct tgsi_exec_machine machine; struct tgsi_exec_vector outputs[FRAG_ATTRIB_MAX + 1]; struct tgsi_exec_vector *aoutputs; - struct tgsi_sampler_state samplers[8]; + struct tgsi_sampler samplers[8]; GLuint i; #if !ALIGNED_ATTRIBS @@ -221,7 +211,8 @@ shade_quad( struct quad_stage *qs, struct quad_header *quad ) #if 11 /* temp sampler setup */ samplers[0].state = &softpipe->sampler[0]; samplers[0].texture = softpipe->texture[0]; - samplers[0].get_sample = get_sample; + samplers[0].get_sample = sp_get_sample; + samplers[0].pipe = &softpipe->pipe; #endif /* init machine state */ @@ -251,10 +242,11 @@ shade_quad( struct quad_stage *qs, struct quad_header *quad ) /* load input registers */ for (i = 0; i < softpipe->nr_attrs; i++) { -#if 0 +#if 01 /* Make sure fp_attr_to_slot[] is an identity transform. */ + /* assert( softpipe->fp_attr_to_slot[i] == i ); - + */ memcpy( &ainputs[i], exec.attr[i],