From: Rob Clark Date: Fri, 18 Sep 2015 17:23:36 +0000 (-0400) Subject: nir/build: add nir_vec() helper X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=e4dfcdcbecee9d11709e85524222d748d0e27112;p=mesa.git nir/build: add nir_vec() helper Signed-off-by: Rob Clark Reviewed-by: Connor Abbott --- diff --git a/src/glsl/nir/nir_builder.h b/src/glsl/nir/nir_builder.h index 47533302a6d..8db5fcf039d 100644 --- a/src/glsl/nir/nir_builder.h +++ b/src/glsl/nir/nir_builder.h @@ -173,6 +173,24 @@ nir_##op(nir_builder *build, nir_ssa_def *src0, \ #include "nir_builder_opcodes.h" +static inline nir_ssa_def * +nir_vec(nir_builder *build, nir_ssa_def **comp, unsigned num_components) +{ + switch (num_components) { + case 4: + return nir_vec4(build, comp[0], comp[1], comp[2], comp[3]); + case 3: + return nir_vec3(build, comp[0], comp[1], comp[2]); + case 2: + return nir_vec2(build, comp[0], comp[1]); + case 1: + return comp[0]; + default: + unreachable("bad component count"); + return NULL; + } +} + /** * Similar to nir_fmov, but takes a nir_alu_src instead of a nir_ssa_def. */ diff --git a/src/glsl/nir/nir_lower_load_const_to_scalar.c b/src/glsl/nir/nir_lower_load_const_to_scalar.c index 704f8cebfd8..84d0c1453cb 100644 --- a/src/glsl/nir/nir_lower_load_const_to_scalar.c +++ b/src/glsl/nir/nir_lower_load_const_to_scalar.c @@ -55,20 +55,7 @@ lower_load_const_instr_scalar(nir_load_const_instr *lower) } /* Batch things back together into a vector. */ - nir_ssa_def *vec; - switch (lower->def.num_components) { - case 2: - vec = nir_vec2(&b, loads[0], loads[1]); - break; - case 3: - vec = nir_vec3(&b, loads[0], loads[1], loads[2]); - break; - case 4: - vec = nir_vec4(&b, loads[0], loads[1], loads[2], loads[3]); - break; - default: - unreachable("Unknown load_const component count."); - } + nir_ssa_def *vec = nir_vec(&b, loads, lower->def.num_components); /* Replace the old load with a reference to our reconstructed vector. */ nir_ssa_def_rewrite_uses(&lower->def, nir_src_for_ssa(vec)); diff --git a/src/glsl/nir/nir_lower_tex.c b/src/glsl/nir/nir_lower_tex.c index e2f095a5532..8aaa48ab568 100644 --- a/src/glsl/nir/nir_lower_tex.c +++ b/src/glsl/nir/nir_lower_tex.c @@ -205,23 +205,7 @@ saturate_src(nir_builder *b, nir_tex_instr *tex, unsigned sat_mask) } /* and move the result back into a single vecN: */ - switch (tex->coord_components) { - case 4: - src = nir_vec4(b, comp[0], comp[1], comp[2], comp[3]); - break; - case 3: - src = nir_vec3(b, comp[0], comp[1], comp[2]); - break; - case 2: - src = nir_vec2(b, comp[0], comp[1]); - break; - case 1: - src = comp[0]; - break; - default: - unreachable("bad texture coord count"); - break; - } + src = nir_vec(b, comp, tex->coord_components); nir_instr_rewrite_src(&tex->instr, &tex->src[i].src,