From: Brian Paul Date: Tue, 30 Jan 2001 16:38:20 +0000 (+0000) Subject: fixed half pixel offset bug in aa point code X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=e56cc3970f19229fd93e246c83aab35d2b7e3116;p=mesa.git fixed half pixel offset bug in aa point code --- diff --git a/src/mesa/swrast/s_pointtemp.h b/src/mesa/swrast/s_pointtemp.h index 26b7da78ad3..da7ad0352e6 100644 --- a/src/mesa/swrast/s_pointtemp.h +++ b/src/mesa/swrast/s_pointtemp.h @@ -1,10 +1,10 @@ -/* $Id: s_pointtemp.h,v 1.2 2001/01/04 15:31:38 brianp Exp $ */ +/* $Id: s_pointtemp.h,v 1.3 2001/01/30 16:38:20 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 3.5 * - * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -219,8 +219,8 @@ NAME ( GLcontext *ctx, const SWvertex *vert ) for (x = xmin; x <= xmax; x++) { #if FLAGS & SMOOTH /* compute coverage */ - const GLfloat dx = x - vert->win[0]; - const GLfloat dy = y - vert->win[1]; + const GLfloat dx = x - vert->win[0] + 0.5F; + const GLfloat dy = y - vert->win[1] + 0.5F; const GLfloat dist2 = dx * dx + dy * dy; if (dist2 < rmax2) { #if FLAGS & RGBA