From: Brian Paul Date: Sat, 10 May 2003 04:37:47 +0000 (+0000) Subject: added GL_ARB_vertex_program functions X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=e591ad7350c4386f2d61e12f19724ec3e4ce5e95;p=mesa.git added GL_ARB_vertex_program functions --- diff --git a/src/mesa/main/api_loopback.c b/src/mesa/main/api_loopback.c index 861d0b47916..335dc32ad23 100644 --- a/src/mesa/main/api_loopback.c +++ b/src/mesa/main/api_loopback.c @@ -1,10 +1,8 @@ -/* $Id: api_loopback.c,v 1.18 2003/04/05 07:29:23 keithw Exp $ */ - /* * Mesa 3-D graphics library - * Version: 4.1 + * Version: 5.1 * - * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -1634,6 +1632,76 @@ loopback_VertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v) } +/* + * GL_ARB_vertex_program + */ + +static void +loopback_VertexAttrib4bvARB(GLuint index, const GLbyte * v) +{ + ATTRIB(index, v[0], v[1], v[2], v[3]); +} + +static void +loopback_VertexAttrib4ivARB(GLuint index, const GLint * v) +{ + ATTRIB(index, v[0], v[1], v[2], v[3]); +} + +static void +loopback_VertexAttrib4ubvARB(GLuint index, const GLubyte * v) +{ + ATTRIB(index, v[0], v[1], v[2], v[3]); +} + +static void +loopback_VertexAttrib4usvARB(GLuint index, const GLushort * v) +{ + ATTRIB(index, v[0], v[1], v[2], v[3]); +} + +static void +loopback_VertexAttrib4uivARB(GLuint index, const GLuint * v) +{ + ATTRIB(index, v[0], v[1], v[2], v[3]); +} + +static void +loopback_VertexAttrib4NbvARB(GLuint index, const GLbyte * v) +{ + ATTRIB(index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), + BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3])); +} + +static void +loopback_VertexAttrib4NsvARB(GLuint index, const GLshort * v) +{ + ATTRIB(index, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), + SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3])); +} + +static void +loopback_VertexAttrib4NivARB(GLuint index, const GLint * v) +{ + ATTRIB(index, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), + INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3])); +} + +static void +loopback_VertexAttrib4NusvARB(GLuint index, const GLushort * v) +{ + ATTRIB(index, USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]), + USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3])); +} + +static void +loopback_VertexAttrib4NuivARB(GLuint index, const GLuint * v) +{ + ATTRIB(index, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]), + UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3])); +} + + void _mesa_loopback_prefer_float( struct _glapi_table *dest, @@ -1873,4 +1941,14 @@ _mesa_loopback_init_api_table( struct _glapi_table *dest, dest->VertexAttribs4dvNV = loopback_VertexAttribs4dvNV; dest->VertexAttribs4ubvNV = loopback_VertexAttribs4ubvNV; + dest->VertexAttrib4bvARB = loopback_VertexAttrib4bvARB; + dest->VertexAttrib4ivARB = loopback_VertexAttrib4ivARB; + dest->VertexAttrib4ubvARB = loopback_VertexAttrib4ubvARB; + dest->VertexAttrib4usvARB = loopback_VertexAttrib4usvARB; + dest->VertexAttrib4uivARB = loopback_VertexAttrib4uivARB; + dest->VertexAttrib4NbvARB = loopback_VertexAttrib4NbvARB; + dest->VertexAttrib4NsvARB = loopback_VertexAttrib4NsvARB; + dest->VertexAttrib4NivARB = loopback_VertexAttrib4NivARB; + dest->VertexAttrib4NusvARB = loopback_VertexAttrib4NusvARB; + dest->VertexAttrib4NuivARB = loopback_VertexAttrib4NuivARB; }