From: Timothy Arceri Date: Sun, 12 Feb 2017 22:34:54 +0000 (+1100) Subject: glsl: use correct shader source in case of cache fallback X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=e5bb4a0b0f4743fa0a0567991dca751ef49a7200;p=mesa.git glsl: use correct shader source in case of cache fallback The scenario is: glShaderSource glCompileShader <-- deferred due to cache hit of shader glShaderSource <-- with new source code glAttachShader glLinkProgram <-- no cache hit for program At this point we need to compile the original source when we fallback. Reviewed-by: Nicolai Hähnle --- diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp index 833b5fefa18..375a99a49da 100644 --- a/src/compiler/glsl/glsl_parser_extras.cpp +++ b/src/compiler/glsl/glsl_parser_extras.cpp @@ -1927,7 +1927,8 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader, { struct _mesa_glsl_parse_state *state = new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader); - const char *source = shader->Source; + const char *source = force_recompile && shader->FallbackSource ? + shader->FallbackSource : shader->Source; if (ctx->Const.GenerateTemporaryNames) (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names, @@ -1946,6 +1947,9 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader, _mesa_sha1_format(buf, shader->sha1)); } shader->CompileStatus = true; + + free((void *)shader->FallbackSource); + shader->FallbackSource = NULL; return; } } @@ -2067,6 +2071,11 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader, _mesa_glsl_initialize_derived_variables(ctx, shader); + if (!force_recompile) { + free((void *)shader->FallbackSource); + shader->FallbackSource = NULL; + } + delete state->symbols; ralloc_free(state); } diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index efe0cbcad75..e24ee3c0c00 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2397,6 +2397,8 @@ struct gl_shader #endif const GLchar *Source; /**< Source code string */ + const GLchar *FallbackSource; /**< Fallback string used by on-disk cache*/ + GLchar *InfoLog; unsigned Version; /**< GLSL version used for linking */ diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 86ce0bc5fdf..0c38cea2555 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -1003,9 +1003,18 @@ shader_source(struct gl_shader *sh, const GLchar *source) { assert(sh); - /* free old shader source string and install new one */ - free((void *)sh->Source); - sh->Source = source; + if (sh->CompileStatus == GL_TRUE && !sh->FallbackSource) { + /* If shader was previously compiled back-up the source in case of cache + * fallback. + */ + sh->FallbackSource = sh->Source; + sh->Source = source; + } else { + /* free old shader source string and install new one */ + free((void *)sh->Source); + sh->Source = source; + } + #ifdef DEBUG sh->SourceChecksum = util_hash_crc32(sh->Source, strlen(sh->Source)); #endif diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c index b41137fbce3..222efc12c4e 100644 --- a/src/mesa/main/shaderobj.c +++ b/src/mesa/main/shaderobj.c @@ -122,6 +122,7 @@ void _mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh) { free((void *)sh->Source); + free((void *)sh->FallbackSource); free(sh->Label); ralloc_free(sh); }