From: Brian Paul Date: Tue, 3 Nov 2009 16:30:20 +0000 (-0700) Subject: st/mesa: don't use util_blit_pixels_writemask() for depth or depth/stencil X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=e60ebebb392d1d4c47541766737b5a79685a24d5;p=mesa.git st/mesa: don't use util_blit_pixels_writemask() for depth or depth/stencil util_blit_pixels_writemask() only works for color formats at this time. Also, it might never work for depth/stencil surfaces since we can't get handle stencil values in a fragment shader. Fixes glCopyTexSubImage(GL_DEPTH_COMPONENT). --- diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index e8e81ede005..f45b3e60321 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -1560,6 +1560,8 @@ st_copy_texsubimage(GLcontext *ctx, use_fallback = GL_FALSE; } else if (format_writemask && + texBaseFormat != GL_DEPTH_COMPONENT && + texBaseFormat != GL_DEPTH_STENCIL && screen->is_format_supported(screen, src_format, PIPE_TEXTURE_2D, PIPE_TEXTURE_USAGE_SAMPLER,