From: Jason Ekstrand Date: Fri, 27 Oct 2017 00:56:07 +0000 (-0700) Subject: anv/pipeline: Rework the parameters to populate_wm_prog_key X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=e621f57556cfc26cc4753ad3b1db292f623905ec;p=mesa.git anv/pipeline: Rework the parameters to populate_wm_prog_key Reviewed-by: Timothy Arceri --- diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c index d795d77d9ba..f0c694c5621 100644 --- a/src/intel/vulkan/anv_pipeline.c +++ b/src/intel/vulkan/anv_pipeline.c @@ -317,21 +317,19 @@ populate_gs_prog_key(const struct gen_device_info *devinfo, } static void -populate_wm_prog_key(const struct anv_pipeline *pipeline, - const VkGraphicsPipelineCreateInfo *info, +populate_wm_prog_key(const struct gen_device_info *devinfo, + const struct anv_subpass *subpass, + const VkPipelineMultisampleStateCreateInfo *ms_info, struct brw_wm_prog_key *key) { - const struct gen_device_info *devinfo = &pipeline->device->info; - memset(key, 0, sizeof(*key)); populate_sampler_prog_key(devinfo, &key->tex); - /* TODO: we could set this to 0 based on the information in nir_shader, but - * this function is called before spirv_to_nir. */ - const struct brw_vue_map *vue_map = - &anv_pipeline_get_last_vue_prog_data(pipeline)->vue_map; - key->input_slots_valid = vue_map->slots_valid; + /* We set this to 0 here and set to the actual value before we call + * brw_compile_fs. + */ + key->input_slots_valid = 0; /* Vulkan doesn't specify a default */ key->high_quality_derivatives = false; @@ -339,32 +337,28 @@ populate_wm_prog_key(const struct anv_pipeline *pipeline, /* XXX Vulkan doesn't appear to specify */ key->clamp_fragment_color = false; - assert(pipeline->subpass->color_count <= MAX_RTS); - for (uint32_t i = 0; i < pipeline->subpass->color_count; i++) { - if (pipeline->subpass->color_attachments[i].attachment != - VK_ATTACHMENT_UNUSED) + assert(subpass->color_count <= MAX_RTS); + for (uint32_t i = 0; i < subpass->color_count; i++) { + if (subpass->color_attachments[i].attachment != VK_ATTACHMENT_UNUSED) key->color_outputs_valid |= (1 << i); } key->nr_color_regions = _mesa_bitcount(key->color_outputs_valid); key->replicate_alpha = key->nr_color_regions > 1 && - info->pMultisampleState && - info->pMultisampleState->alphaToCoverageEnable; + ms_info && ms_info->alphaToCoverageEnable; - if (info->pMultisampleState) { + if (ms_info) { /* We should probably pull this out of the shader, but it's fairly * harmless to compute it and then let dead-code take care of it. */ - if (info->pMultisampleState->rasterizationSamples > 1) { + if (ms_info->rasterizationSamples > 1) { key->persample_interp = - (info->pMultisampleState->minSampleShading * - info->pMultisampleState->rasterizationSamples) > 1; + (ms_info->minSampleShading * ms_info->rasterizationSamples) > 1; key->multisample_fbo = true; } - key->frag_coord_adds_sample_pos = - info->pMultisampleState->sampleShadingEnable; + key->frag_coord_adds_sample_pos = ms_info->sampleShadingEnable; } } @@ -865,7 +859,15 @@ anv_pipeline_compile_fs(struct anv_pipeline *pipeline, struct brw_wm_prog_key key; struct anv_shader_bin *bin = NULL; - populate_wm_prog_key(pipeline, info, &key); + populate_wm_prog_key(&pipeline->device->info, pipeline->subpass, + info->pMultisampleState, &key); + + /* TODO: we could set this to 0 based on the information in nir_shader, but + * we need this before we call spirv_to_nir. + */ + const struct brw_vue_map *vue_map = + &anv_pipeline_get_last_vue_prog_data(pipeline)->vue_map; + key.input_slots_valid = vue_map->slots_valid; ANV_FROM_HANDLE(anv_pipeline_layout, layout, info->layout);