From: Corbin Simpson Date: Wed, 27 Jan 2010 05:41:44 +0000 (-0800) Subject: r300g: Kill dead code for hashing custom state. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=e62520de70731b39bb34411372eb3d30638cf5a6;p=mesa.git r300g: Kill dead code for hashing custom state. It just wasn't meant to be. --- diff --git a/src/gallium/drivers/r300/r300_context.c b/src/gallium/drivers/r300/r300_context.c index 3bf9c8b18dc..5a689e0bd7f 100644 --- a/src/gallium/drivers/r300/r300_context.c +++ b/src/gallium/drivers/r300/r300_context.c @@ -40,25 +40,12 @@ #include "r300_texture.h" #include "r300_winsys.h" -static enum pipe_error r300_clear_hash_table(void* key, void* value, - void* data) -{ - FREE(key); - FREE(value); - return PIPE_OK; -} - static void r300_destroy_context(struct pipe_context* context) { struct r300_context* r300 = r300_context(context); struct r300_query* query, * temp; util_blitter_destroy(r300->blitter); - - util_hash_table_foreach(r300->shader_hash_table, r300_clear_hash_table, - NULL); - util_hash_table_destroy(r300->shader_hash_table); - draw_destroy(r300->draw); /* Free the OQ BO. */ @@ -183,9 +170,6 @@ struct pipe_context* r300_create_context(struct pipe_screen* screen, r300->context.is_texture_referenced = r300_is_texture_referenced; r300->context.is_buffer_referenced = r300_is_buffer_referenced; - r300->shader_hash_table = util_hash_table_create(r300_shader_key_hash, - r300_shader_key_compare); - r300_setup_atoms(r300); r300->blend_color_state.state = CALLOC_STRUCT(r300_blend_color_state); diff --git a/src/gallium/drivers/r300/r300_context.h b/src/gallium/drivers/r300/r300_context.h index 48c86fdad7a..a25e46afaa5 100644 --- a/src/gallium/drivers/r300/r300_context.h +++ b/src/gallium/drivers/r300/r300_context.h @@ -272,9 +272,6 @@ struct r300_context { struct r300_query *query_current; struct r300_query query_list; - /* Shader hash table. Used to store vertex formatting information, which - * depends on the combination of both currently loaded shaders. */ - struct util_hash_table* shader_hash_table; /* Vertex formatting information. */ struct r300_vertex_info* vertex_info; diff --git a/src/gallium/drivers/r300/r300_state_derived.c b/src/gallium/drivers/r300/r300_state_derived.c index 99c2720897f..45a3e93df1a 100644 --- a/src/gallium/drivers/r300/r300_state_derived.c +++ b/src/gallium/drivers/r300/r300_state_derived.c @@ -37,32 +37,6 @@ /* r300_state_derived: Various bits of state which are dependent upon * currently bound CSO data. */ -struct r300_shader_key { - struct r300_vertex_shader* vs; - struct r300_fragment_shader* fs; -}; - -struct r300_shader_derived_value { - struct r300_vertex_format* vformat; - struct r300_rs_block* rs_block; -}; - -unsigned r300_shader_key_hash(void* key) { - struct r300_shader_key* shader_key = (struct r300_shader_key*)key; - unsigned vs = (intptr_t)shader_key->vs; - unsigned fs = (intptr_t)shader_key->fs; - - return (vs << 16) | (fs & 0xffff); -} - -int r300_shader_key_compare(void* key1, void* key2) { - struct r300_shader_key* shader_key1 = (struct r300_shader_key*)key1; - struct r300_shader_key* shader_key2 = (struct r300_shader_key*)key2; - - return (shader_key1->vs == shader_key2->vs) && - (shader_key1->fs == shader_key2->fs); -} - static void r300_draw_emit_attrib(struct r300_context* r300, enum attrib_emit emit, enum interp_mode interp, @@ -440,32 +414,6 @@ static void r300_update_derived_shader_state(struct r300_context* r300) { struct r300_screen* r300screen = r300_screen(r300->context.screen); - /* - struct r300_shader_key* key; - struct r300_shader_derived_value* value; - key = CALLOC_STRUCT(r300_shader_key); - key->vs = r300->vs; - key->fs = r300->fs; - - value = (struct r300_shader_derived_value*) - util_hash_table_get(r300->shader_hash_table, (void*)key); - if (value) { - //vformat = value->vformat; - rs_block = value->rs_block; - - FREE(key); - } else { - rs_block = CALLOC_STRUCT(r300_rs_block); - value = CALLOC_STRUCT(r300_shader_derived_value); - - r300_update_rs_block(r300, rs_block); - - //value->vformat = vformat; - value->rs_block = rs_block; - util_hash_table_set(r300->shader_hash_table, - (void*)key, (void*)value); - } */ - /* Reset structures */ memset(r300->rs_block, 0, sizeof(struct r300_rs_block)); memset(r300->vertex_info, 0, sizeof(struct r300_vertex_info));