From: Felix Kuehling Date: Sun, 6 Mar 2005 01:28:30 +0000 (+0000) Subject: - Fixed two bugs related to DMA buffer handling that showed up with the X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=e6aa21156ace5bea0a8bcc8c58aceacb748e2627;p=mesa.git - Fixed two bugs related to DMA buffer handling that showed up with the new DRM version 2.4 and command DMA. - Flush less. - Bumped the driver date. --- diff --git a/src/mesa/drivers/dri/savage/savage_xmesa.c b/src/mesa/drivers/dri/savage/savage_xmesa.c index 8d274866371..8e11ef24995 100644 --- a/src/mesa/drivers/dri/savage/savage_xmesa.c +++ b/src/mesa/drivers/dri/savage/savage_xmesa.c @@ -247,7 +247,8 @@ savageDestroyScreen(__DRIscreenPrivate *sPriv) { savageScreenPrivate *savageScreen = (savageScreenPrivate *)sPriv->private; - drmUnmapBufs(savageScreen->bufs); + if (savageScreen->bufs) + drmUnmapBufs(savageScreen->bufs); /* free all option information */ driDestroyOptionInfo (&savageScreen->optionCache); @@ -492,16 +493,11 @@ savageCreateContext( const __GLcontextModes *mesaVis, "version 2.2.\n"); imesa->enable_fastpath = GL_FALSE; } - - imesa->enable_vdma = driQueryOptionb(&imesa->optionCache, "enable_vdma"); - if (imesa->enable_vdma && savageScreen->chipset == S3_SUPERSAVAGE) { - fprintf (stderr, - "*** Disabling vertex DMA on SuperSavage. Someone has to " - "find out, how to make\n*** it work without locking up. " - "To disable this message set option enable_vdma\n" - "*** to \"false\" in DRIConf.\n"); + + if (!savageScreen->bufs || savageScreen->chipset == S3_SUPERSAVAGE) imesa->enable_vdma = GL_FALSE; - } + else + imesa->enable_vdma = driQueryOptionb(&imesa->optionCache, "enable_vdma"); /* Configure swrast to match hardware characteristics: */ diff --git a/src/mesa/drivers/dri/savage/savagecontext.h b/src/mesa/drivers/dri/savage/savagecontext.h index 2e9671afd91..3bf688ce10c 100644 --- a/src/mesa/drivers/dri/savage/savagecontext.h +++ b/src/mesa/drivers/dri/savage/savagecontext.h @@ -86,7 +86,6 @@ typedef struct savage_texture_object_t *savageTextureObjectPtr; /* Don't make it too big. We don't want to buffer up a whole frame * that would force the application to wait later. */ #define SAVAGE_CMDBUF_SIZE 1024 -#define SAVAGE_MAX_VERTS_PENDING 1024 /* Use the templated vertex formats: */ @@ -226,7 +225,6 @@ struct savage_context_t { GLfloat hw_viewport[16]; /* DRI stuff */ GLuint bufferSize; - GLuint vertsPending; GLframebuffer *glBuffer; diff --git a/src/mesa/drivers/dri/savage/savagedd.c b/src/mesa/drivers/dri/savage/savagedd.c index b0478169a9c..b1fb3955dee 100644 --- a/src/mesa/drivers/dri/savage/savagedd.c +++ b/src/mesa/drivers/dri/savage/savagedd.c @@ -41,7 +41,7 @@ #include "utils.h" -#define DRIVER_DATE "20050120" +#define DRIVER_DATE "20050305" /*************************************** * Mesa's Driver Functions diff --git a/src/mesa/drivers/dri/savage/savageioctl.c b/src/mesa/drivers/dri/savage/savageioctl.c index 3c932553613..5399963cb97 100644 --- a/src/mesa/drivers/dri/savage/savageioctl.c +++ b/src/mesa/drivers/dri/savage/savageioctl.c @@ -57,6 +57,8 @@ void savageGetDMABuffer( savageContextPtr imesa ) int retcode; drmBufPtr buf; + assert (imesa->savageScreen->bufs); + if (SAVAGE_DEBUG & DEBUG_DMA) fprintf(stderr, "Getting dma buffer\n"); @@ -422,10 +424,9 @@ static void savageDDClear( GLcontext *ctx, GLbitfield mask, GLboolean all, } -/* This is necessary as to prevent annyoing stuttering effects with - * some games, though it does reduce the frame rate (glxgears) - * slightly. I believe this is due to texture uploads which do not go - * through the Savage command pipeline yet. */ +/* This is necessary to avoid very jerky animation on my ProSavageDDR. + * Seems to work fine on other Savages though. Make this configurable! + */ #define SYNC_FRAMES 1 /* @@ -530,13 +531,6 @@ void savageFlushVertices( savageContextPtr imesa ) cmd->prim.start = buffer->flushed / imesa->HwVertexSize; cmd->prim.count = buffer->used / imesa->HwVertexSize - cmd->prim.start; buffer->flushed = buffer->used; - /* Make sure we don't buffer too many vertices without - * telling the hardware. */ - imesa->vertsPending += cmd->prim.count; - if (imesa->vertsPending > SAVAGE_MAX_VERTS_PENDING) { - savageFlushCmdBuf(imesa, GL_FALSE); - imesa->vertsPending = 0; - } } } diff --git a/src/mesa/drivers/dri/savage/savagetris.c b/src/mesa/drivers/dri/savage/savagetris.c index 405a58977b6..18470401372 100644 --- a/src/mesa/drivers/dri/savage/savagetris.c +++ b/src/mesa/drivers/dri/savage/savagetris.c @@ -1192,11 +1192,8 @@ static void savageRenderStart( GLcontext *ctx ) static void savageRenderFinish( GLcontext *ctx ) { - /* Flush the last primitive now, before any state is changed. - * Alternatively state could be emitted in all state-changing - * functions in savagestate.c and when changing the vertex format - * above. */ - FLUSH_BATCH(SAVAGE_CONTEXT(ctx)); + /* Flush the last primitive now, before any state is changed. */ + savageFlushVertices(SAVAGE_CONTEXT(ctx)); if (SAVAGE_CONTEXT(ctx)->RenderIndex & SAVAGE_FALLBACK_BIT) _swrast_flush( ctx );