From: Kenneth Graunke Date: Tue, 6 Jul 2010 09:48:16 +0000 (-0700) Subject: ir_constant_expression: Support scalar + vector and scalar + matrix. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=e74dcd7924901e5cb3d0952f46e955e15d0b3207;p=mesa.git ir_constant_expression: Support scalar + vector and scalar + matrix. Fixes piglit tests const-vec-scalar-01.frag, const-vec-scalar-05.frag, and const-mat-scalar-01.frag. --- diff --git a/src/glsl/ir_constant_expression.cpp b/src/glsl/ir_constant_expression.cpp index 610d9479a94..033eee1d722 100644 --- a/src/glsl/ir_constant_expression.cpp +++ b/src/glsl/ir_constant_expression.cpp @@ -144,6 +144,16 @@ ir_constant_visitor::visit(ir_expression *ir) if (op[1] != NULL) assert(op[0]->type->base_type == op[1]->type->base_type); + bool op0_scalar = op[0]->type->is_scalar(); + bool op1_scalar = op[1] != NULL && op[1]->type->is_scalar(); + + /* When iterating over a vector or matrix's components, we want to increase + * the loop counter. However, for scalars, we want to stay at 0. + */ + unsigned c0_inc = op0_scalar ? 1 : 0; + unsigned c1_inc = op1_scalar ? 1 : 0; + unsigned components = op[op1_scalar ? 0 : 1]->type->components(); + switch (ir->operation) { case ir_unop_logic_not: assert(op[0]->type->base_type == GLSL_TYPE_BOOL); @@ -308,25 +318,25 @@ ir_constant_visitor::visit(ir_expression *ir) break; case ir_binop_add: - if (ir->operands[0]->type == ir->operands[1]->type) { - for (c = 0; c < ir->operands[0]->type->components(); c++) { - switch (ir->operands[0]->type->base_type) { - case GLSL_TYPE_UINT: - data.u[c] = op[0]->value.u[c] + op[1]->value.u[c]; - break; - case GLSL_TYPE_INT: - data.i[c] = op[0]->value.i[c] + op[1]->value.i[c]; - break; - case GLSL_TYPE_FLOAT: - data.f[c] = op[0]->value.f[c] + op[1]->value.f[c]; - break; - default: - assert(0); - } + assert(op[0]->type == op[1]->type || op0_scalar || op1_scalar); + for (unsigned c = 0, c0 = 0, c1 = 0; + c < components; + c0 += c0_inc, c1 += c1_inc, c++) { + + switch (ir->operands[0]->type->base_type) { + case GLSL_TYPE_UINT: + data.u[c] = op[0]->value.u[c0] + op[1]->value.u[c1]; + break; + case GLSL_TYPE_INT: + data.i[c] = op[0]->value.i[c0] + op[1]->value.i[c1]; + break; + case GLSL_TYPE_FLOAT: + data.f[c] = op[0]->value.f[c0] + op[1]->value.f[c1]; + break; + default: + assert(0); } - } else - /* FINISHME: Support operations with non-equal types. */ - return; + } break; case ir_binop_sub: