From: Rhys Perry Date: Wed, 22 Jan 2020 19:57:20 +0000 (+0000) Subject: aco: move some setup code into helpers X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=e75946cfefcedc06ca96ec333caa3ef3980b49c0;p=mesa.git aco: move some setup code into helpers Signed-off-by: Rhys Perry Reviewed-by: Samuel Pitoiset Part-of: --- diff --git a/src/amd/compiler/aco_instruction_selection.cpp b/src/amd/compiler/aco_instruction_selection.cpp index 34887f2f5be..8e9d6bff892 100644 --- a/src/amd/compiler/aco_instruction_selection.cpp +++ b/src/amd/compiler/aco_instruction_selection.cpp @@ -11029,16 +11029,6 @@ void select_gs_copy_shader(Program *program, struct nir_shader *gs_shader, { isel_context ctx = setup_isel_context(program, 1, &gs_shader, config, args, true); - program->next_fp_mode.preserve_signed_zero_inf_nan32 = false; - program->next_fp_mode.preserve_signed_zero_inf_nan16_64 = false; - program->next_fp_mode.must_flush_denorms32 = false; - program->next_fp_mode.must_flush_denorms16_64 = false; - program->next_fp_mode.care_about_round32 = false; - program->next_fp_mode.care_about_round16_64 = false; - program->next_fp_mode.denorm16_64 = fp_denorm_keep; - program->next_fp_mode.denorm32 = 0; - program->next_fp_mode.round32 = fp_round_ne; - program->next_fp_mode.round16_64 = fp_round_ne; ctx.block->fp_mode = program->next_fp_mode; add_startpgm(&ctx); diff --git a/src/amd/compiler/aco_instruction_selection_setup.cpp b/src/amd/compiler/aco_instruction_selection_setup.cpp index 6de954bcdb2..a4901c1c06e 100644 --- a/src/amd/compiler/aco_instruction_selection_setup.cpp +++ b/src/amd/compiler/aco_instruction_selection_setup.cpp @@ -1422,26 +1422,26 @@ setup_isel_context(Program* program, struct radv_shader_args *args, bool is_gs_copy_shader) { - program->stage = 0; + Stage stage = 0; for (unsigned i = 0; i < shader_count; i++) { switch (shaders[i]->info.stage) { case MESA_SHADER_VERTEX: - program->stage |= sw_vs; + stage |= sw_vs; break; case MESA_SHADER_TESS_CTRL: - program->stage |= sw_tcs; + stage |= sw_tcs; break; case MESA_SHADER_TESS_EVAL: - program->stage |= sw_tes; + stage |= sw_tes; break; case MESA_SHADER_GEOMETRY: - program->stage |= is_gs_copy_shader ? sw_gs_copy : sw_gs; + stage |= is_gs_copy_shader ? sw_gs_copy : sw_gs; break; case MESA_SHADER_FRAGMENT: - program->stage |= sw_fs; + stage |= sw_fs; break; case MESA_SHADER_COMPUTE: - program->stage |= sw_cs; + stage |= sw_cs; break; default: unreachable("Shader stage not implemented"); @@ -1449,71 +1449,41 @@ setup_isel_context(Program* program, } bool gfx9_plus = args->options->chip_class >= GFX9; bool ngg = args->shader_info->is_ngg && args->options->chip_class >= GFX10; - if (program->stage == sw_vs && args->shader_info->vs.as_es && !ngg) - program->stage |= hw_es; - else if (program->stage == sw_vs && !args->shader_info->vs.as_ls && !ngg) - program->stage |= hw_vs; - else if (program->stage == sw_vs && ngg) - program->stage |= hw_ngg_gs; /* GFX10/NGG: VS without GS uses the HW GS stage */ - else if (program->stage == sw_gs) - program->stage |= hw_gs; - else if (program->stage == sw_fs) - program->stage |= hw_fs; - else if (program->stage == sw_cs) - program->stage |= hw_cs; - else if (program->stage == sw_gs_copy) - program->stage |= hw_vs; - else if (program->stage == (sw_vs | sw_gs) && gfx9_plus && !ngg) - program->stage |= hw_gs; - else if (program->stage == sw_vs && args->shader_info->vs.as_ls) - program->stage |= hw_ls; /* GFX6-8: VS is a Local Shader, when tessellation is used */ - else if (program->stage == sw_tcs) - program->stage |= hw_hs; /* GFX6-8: TCS is a Hull Shader */ - else if (program->stage == (sw_vs | sw_tcs)) - program->stage |= hw_hs; /* GFX9-10: VS+TCS merged into a Hull Shader */ - else if (program->stage == sw_tes && !args->shader_info->tes.as_es && !ngg) - program->stage |= hw_vs; /* GFX6-9: TES without GS uses the HW VS stage (and GFX10/legacy) */ - else if (program->stage == sw_tes && !args->shader_info->tes.as_es && ngg) - program->stage |= hw_ngg_gs; /* GFX10/NGG: TES without GS uses the HW GS stage */ - else if (program->stage == sw_tes && args->shader_info->tes.as_es && !ngg) - program->stage |= hw_es; /* GFX6-8: TES is an Export Shader */ - else if (program->stage == (sw_tes | sw_gs) && gfx9_plus && !ngg) - program->stage |= hw_gs; /* GFX9: TES+GS merged into a GS (and GFX10/legacy) */ + if (stage == sw_vs && args->shader_info->vs.as_es && !ngg) + stage |= hw_es; + else if (stage == sw_vs && !args->shader_info->vs.as_ls && !ngg) + stage |= hw_vs; + else if (stage == sw_vs && ngg) + stage |= hw_ngg_gs; /* GFX10/NGG: VS without GS uses the HW GS stage */ + else if (stage == sw_gs) + stage |= hw_gs; + else if (stage == sw_fs) + stage |= hw_fs; + else if (stage == sw_cs) + stage |= hw_cs; + else if (stage == sw_gs_copy) + stage |= hw_vs; + else if (stage == (sw_vs | sw_gs) && gfx9_plus && !ngg) + stage |= hw_gs; + else if (stage == sw_vs && args->shader_info->vs.as_ls) + stage |= hw_ls; /* GFX6-8: VS is a Local Shader, when tessellation is used */ + else if (stage == sw_tcs) + stage |= hw_hs; /* GFX6-8: TCS is a Hull Shader */ + else if (stage == (sw_vs | sw_tcs)) + stage |= hw_hs; /* GFX9-10: VS+TCS merged into a Hull Shader */ + else if (stage == sw_tes && !args->shader_info->tes.as_es && !ngg) + stage |= hw_vs; /* GFX6-9: TES without GS uses the HW VS stage (and GFX10/legacy) */ + else if (stage == sw_tes && !args->shader_info->tes.as_es && ngg) + stage |= hw_ngg_gs; /* GFX10/NGG: TES without GS uses the HW GS stage */ + else if (stage == sw_tes && args->shader_info->tes.as_es && !ngg) + stage |= hw_es; /* GFX6-8: TES is an Export Shader */ + else if (stage == (sw_tes | sw_gs) && gfx9_plus && !ngg) + stage |= hw_gs; /* GFX9: TES+GS merged into a GS (and GFX10/legacy) */ else unreachable("Shader stage not implemented"); - program->config = config; - program->info = args->shader_info; - program->chip_class = args->options->chip_class; - program->family = args->options->family; - program->wave_size = args->shader_info->wave_size; - program->lane_mask = program->wave_size == 32 ? s1 : s2; - - program->lds_alloc_granule = args->options->chip_class >= GFX7 ? 512 : 256; - program->lds_limit = args->options->chip_class >= GFX7 ? 65536 : 32768; - /* apparently gfx702 also has 16-bank LDS but I can't find a family for that */ - program->has_16bank_lds = args->options->family == CHIP_KABINI || args->options->family == CHIP_STONEY; - - program->vgpr_limit = 256; - program->vgpr_alloc_granule = 3; - - if (args->options->chip_class >= GFX10) { - program->physical_sgprs = 2560; /* doesn't matter as long as it's at least 128 * 20 */ - program->sgpr_alloc_granule = 127; - program->sgpr_limit = 106; - program->vgpr_alloc_granule = program->wave_size == 32 ? 7 : 3; - } else if (program->chip_class >= GFX8) { - program->physical_sgprs = 800; - program->sgpr_alloc_granule = 15; - if (args->options->family == CHIP_TONGA || args->options->family == CHIP_ICELAND) - program->sgpr_limit = 94; /* workaround hardware bug */ - else - program->sgpr_limit = 102; - } else { - program->physical_sgprs = 512; - program->sgpr_alloc_granule = 7; - program->sgpr_limit = 104; - } + init_program(program, stage, args->shader_info, + args->options->chip_class, args->options->family, config); isel_context ctx = {}; ctx.program = program; diff --git a/src/amd/compiler/aco_interface.cpp b/src/amd/compiler/aco_interface.cpp index da9476deb32..95e2bd1ac1a 100644 --- a/src/amd/compiler/aco_interface.cpp +++ b/src/amd/compiler/aco_interface.cpp @@ -31,29 +31,6 @@ #include #include -namespace aco { -uint64_t debug_flags = 0; - -static const struct debug_control aco_debug_options[] = { - {"validateir", DEBUG_VALIDATE}, - {"validatera", DEBUG_VALIDATE_RA}, - {"perfwarn", DEBUG_PERFWARN}, - {NULL, 0} -}; - -static once_flag init_once_flag = ONCE_FLAG_INIT; - -static void init() -{ - debug_flags = parse_debug_string(getenv("ACO_DEBUG"), aco_debug_options); - - #ifndef NDEBUG - /* enable some flags by default on debug builds */ - debug_flags |= aco::DEBUG_VALIDATE; - #endif -} -} - static radv_compiler_statistic_info statistic_infos[] = { [aco::statistic_hash] = {"Hash", "CRC32 hash of code and constant data"}, [aco::statistic_instructions] = {"Instructions", "Instruction count"}, @@ -73,7 +50,7 @@ void aco_compile_shader(unsigned shader_count, struct radv_shader_binary **binary, struct radv_shader_args *args) { - call_once(&aco::init_once_flag, aco::init); + aco::init(); ac_shader_config config = {0}; std::unique_ptr program{new aco::Program}; diff --git a/src/amd/compiler/aco_ir.cpp b/src/amd/compiler/aco_ir.cpp index 6272d8d6123..9051bb290fd 100644 --- a/src/amd/compiler/aco_ir.cpp +++ b/src/amd/compiler/aco_ir.cpp @@ -22,9 +22,109 @@ * */ #include "aco_ir.h" +#include "vulkan/radv_shader.h" namespace aco { +uint64_t debug_flags = 0; + +static const struct debug_control aco_debug_options[] = { + {"validateir", DEBUG_VALIDATE}, + {"validatera", DEBUG_VALIDATE_RA}, + {"perfwarn", DEBUG_PERFWARN}, + {NULL, 0} +}; + +static once_flag init_once_flag = ONCE_FLAG_INIT; + +static void init_once() +{ + debug_flags = parse_debug_string(getenv("ACO_DEBUG"), aco_debug_options); + + #ifndef NDEBUG + /* enable some flags by default on debug builds */ + debug_flags |= aco::DEBUG_VALIDATE; + #endif +} + +void init() +{ + call_once(&init_once_flag, init_once); +} + +void init_program(Program *program, Stage stage, struct radv_shader_info *info, + enum chip_class chip_class, enum radeon_family family, + ac_shader_config *config) +{ + program->stage = stage; + program->config = config; + program->info = info; + program->chip_class = chip_class; + if (family == CHIP_UNKNOWN) { + switch (chip_class) { + case GFX6: + program->family = CHIP_TAHITI; + break; + case GFX7: + program->family = CHIP_BONAIRE; + break; + case GFX8: + program->family = CHIP_POLARIS10; + break; + case GFX9: + program->family = CHIP_VEGA10; + break; + case GFX10: + program->family = CHIP_NAVI10; + break; + default: + program->family = CHIP_UNKNOWN; + break; + } + } else { + program->family = family; + } + program->wave_size = info->wave_size; + program->lane_mask = program->wave_size == 32 ? s1 : s2; + + program->lds_alloc_granule = chip_class >= GFX7 ? 512 : 256; + program->lds_limit = chip_class >= GFX7 ? 65536 : 32768; + /* apparently gfx702 also has 16-bank LDS but I can't find a family for that */ + program->has_16bank_lds = family == CHIP_KABINI || family == CHIP_STONEY; + + program->vgpr_limit = 256; + program->vgpr_alloc_granule = 3; + + if (chip_class >= GFX10) { + program->physical_sgprs = 2560; /* doesn't matter as long as it's at least 128 * 20 */ + program->sgpr_alloc_granule = 127; + program->sgpr_limit = 106; + program->vgpr_alloc_granule = program->wave_size == 32 ? 7 : 3; + } else if (program->chip_class >= GFX8) { + program->physical_sgprs = 800; + program->sgpr_alloc_granule = 15; + if (family == CHIP_TONGA || family == CHIP_ICELAND) + program->sgpr_limit = 94; /* workaround hardware bug */ + else + program->sgpr_limit = 102; + } else { + program->physical_sgprs = 512; + program->sgpr_alloc_granule = 7; + program->sgpr_limit = 104; + } + + program->next_fp_mode.preserve_signed_zero_inf_nan32 = false; + program->next_fp_mode.preserve_signed_zero_inf_nan16_64 = false; + program->next_fp_mode.must_flush_denorms32 = false; + program->next_fp_mode.must_flush_denorms16_64 = false; + program->next_fp_mode.care_about_round32 = false; + program->next_fp_mode.care_about_round16_64 = false; + program->next_fp_mode.denorm16_64 = fp_denorm_keep; + program->next_fp_mode.denorm32 = 0; + program->next_fp_mode.round16_64 = fp_round_ne; + program->next_fp_mode.round32 = fp_round_ne; +} + bool can_use_SDWA(chip_class chip, const aco_ptr& instr) { if (!instr->isVALU()) diff --git a/src/amd/compiler/aco_ir.h b/src/amd/compiler/aco_ir.h index 661b6982df9..7cf5ab19911 100644 --- a/src/amd/compiler/aco_ir.h +++ b/src/amd/compiler/aco_ir.h @@ -1569,6 +1569,12 @@ struct live { std::vector> register_demand; }; +void init(); + +void init_program(Program *program, Stage stage, struct radv_shader_info *info, + enum chip_class chip_class, enum radeon_family family, + ac_shader_config *config); + void select_program(Program *program, unsigned shader_count, struct nir_shader *const *shaders,