From: Brian Paul Date: Fri, 18 Mar 2016 20:20:01 +0000 (-0600) Subject: postprocess: declare sampler views in shaders X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=e7b5a844e3b69e709c702cf012f2db5dc1f0ca50;p=mesa.git postprocess: declare sampler views in shaders Reviewed-by: Marek Olšák Reviewed-by: Charmaine Lee --- diff --git a/src/gallium/auxiliary/postprocess/pp_colors.h b/src/gallium/auxiliary/postprocess/pp_colors.h index a79858ef53c..76c4ab49b5c 100644 --- a/src/gallium/auxiliary/postprocess/pp_colors.h +++ b/src/gallium/auxiliary/postprocess/pp_colors.h @@ -33,6 +33,7 @@ static const char nored[] = "FRAG\n" "DCL IN[0], GENERIC[0], PERSPECTIVE\n" "DCL OUT[0], COLOR\n" "DCL SAMP[0]\n" + "DCL SVIEW[0], 2D, FLOAT\n" "DCL TEMP[0]\n" "IMM FLT32 { 0.0000, 0.0000, 0.0000, 0.0000}\n" " 0: TEX TEMP[0], IN[0].xyyy, SAMP[0], 2D\n" @@ -46,6 +47,7 @@ static const char nogreen[] = "FRAG\n" "DCL IN[0], GENERIC[0], PERSPECTIVE\n" "DCL OUT[0], COLOR\n" "DCL SAMP[0]\n" + "DCL SVIEW[0], 2D, FLOAT\n" "DCL TEMP[0]\n" "IMM FLT32 { 0.0000, 0.0000, 0.0000, 0.0000}\n" " 0: TEX TEMP[0], IN[0].xyyy, SAMP[0], 2D\n" @@ -59,6 +61,7 @@ static const char noblue[] = "FRAG\n" "DCL IN[0], GENERIC[0], PERSPECTIVE\n" "DCL OUT[0], COLOR\n" "DCL SAMP[0]\n" + "DCL SVIEW[0], 2D, FLOAT\n" "DCL TEMP[0]\n" "IMM FLT32 { 0.0000, 0.0000, 0.0000, 0.0000}\n" " 0: TEX TEMP[0], IN[0].xyyy, SAMP[0], 2D\n" diff --git a/src/gallium/auxiliary/postprocess/pp_mlaa.h b/src/gallium/auxiliary/postprocess/pp_mlaa.h index 93a8a8afa90..0b2c363e1c4 100644 --- a/src/gallium/auxiliary/postprocess/pp_mlaa.h +++ b/src/gallium/auxiliary/postprocess/pp_mlaa.h @@ -50,6 +50,7 @@ static const char depth1fs[] = "FRAG\n" "DCL IN[2], GENERIC[11], PERSPECTIVE\n" "DCL OUT[0], COLOR\n" "DCL SAMP[0]\n" + "DCL SVIEW[0], 2D, FLOAT\n" "DCL TEMP[0..2]\n" "IMM FLT32 { 0.0030, 0.0000, 1.0000, 0.0000}\n" " 0: TEX TEMP[0].x, IN[1].xyyy, SAMP[0], 2D\n" @@ -80,6 +81,7 @@ static const char color1fs[] = "FRAG\n" "DCL IN[2], GENERIC[11], PERSPECTIVE\n" "DCL OUT[0], COLOR\n" "DCL SAMP[0]\n" + "DCL SVIEW[0], 2D, FLOAT\n" "DCL TEMP[0..2]\n" "IMM FLT32 { 0.2126, 0.7152, 0.0722, 0.1000}\n" "IMM FLT32 { 1.0000, 0.0000, 0.0000, 0.0000}\n" @@ -112,6 +114,7 @@ static const char neigh3fs[] = "FRAG\n" "DCL IN[2], GENERIC[11], PERSPECTIVE\n" "DCL OUT[0], COLOR\n" "DCL SAMP[0]\n" + "DCL SVIEW[0], 2D, FLOAT\n" "DCL SAMP[1]\n" "DCL TEMP[0..8]\n" "IMM FLT32 { 1.0000, 0.00001, 0.0000, 0.0000}\n" @@ -175,8 +178,11 @@ static const char blend2fs_1[] = "FRAG\n" "DCL IN[0], GENERIC[0], PERSPECTIVE\n" "DCL OUT[0], COLOR\n" "DCL SAMP[0]\n" + "DCL SVIEW[0], 2D, FLOAT\n" "DCL SAMP[1]\n" + "DCL SVIEW[1], 2D, FLOAT\n" "DCL SAMP[2]\n" + "DCL SVIEW[2], 2D, FLOAT\n" "DCL CONST[0]\n" "DCL TEMP[0..6]\n" "IMM FLT32 { 0.0000, -0.2500, 0.00609756, 0.5000}\n"