From: Keith Whitwell Date: Sat, 31 Oct 2009 20:05:19 +0000 (+0000) Subject: i965g: more work on compilation X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=e7b76000826ff4faf8bf6a834d55b50a2784c9f2;p=mesa.git i965g: more work on compilation --- diff --git a/src/gallium/auxiliary/util/u_math.h b/src/gallium/auxiliary/util/u_math.h index 75b075f160d..c13bf96177d 100644 --- a/src/gallium/auxiliary/util/u_math.h +++ b/src/gallium/auxiliary/util/u_math.h @@ -539,6 +539,19 @@ do { \ #endif +static INLINE uint32_t util_unsigned_fixed(float value, unsigned frac_bits) +{ + value *= (1< */ +#include "util/u_math.h" #include "brw_context.h" #include "brw_state.h" #include "brw_defines.h" +#include "brw_screen.h" /* Samplers aren't strictly wm state from the hardware's perspective, @@ -41,41 +43,6 @@ -/* The brw (and related graphics cores) do not support GL_CLAMP. The - * Intel drivers for "other operating systems" implement GL_CLAMP as - * GL_CLAMP_TO_EDGE, so the same is done here. - */ -static GLuint translate_wrap_mode( GLenum wrap ) -{ - switch( wrap ) { - case GL_REPEAT: - return BRW_TEXCOORDMODE_WRAP; - case GL_CLAMP: - return BRW_TEXCOORDMODE_CLAMP; - case GL_CLAMP_TO_EDGE: - return BRW_TEXCOORDMODE_CLAMP; /* conform likes it this way */ - case GL_CLAMP_TO_BORDER: - return BRW_TEXCOORDMODE_CLAMP_BORDER; - case GL_MIRRORED_REPEAT: - return BRW_TEXCOORDMODE_MIRROR; - default: - return BRW_TEXCOORDMODE_WRAP; - } -} - - -static GLuint U_FIXED(GLfloat value, GLuint frac_bits) -{ - value *= (1<tex_target == GL_TEXTURE_CUBE_MAP) { - if (key->seamless_cube_map && - (key->minfilter != GL_NEAREST || key->magfilter != GL_NEAREST)) { - sampler->ss1.r_wrap_mode = BRW_TEXCOORDMODE_CUBE; - sampler->ss1.s_wrap_mode = BRW_TEXCOORDMODE_CUBE; - sampler->ss1.t_wrap_mode = BRW_TEXCOORDMODE_CUBE; - } else { - sampler->ss1.r_wrap_mode = BRW_TEXCOORDMODE_CLAMP; - sampler->ss1.s_wrap_mode = BRW_TEXCOORDMODE_CLAMP; - sampler->ss1.t_wrap_mode = BRW_TEXCOORDMODE_CLAMP; - } - } else if (key->tex_target == GL_TEXTURE_1D) { - /* There's a bug in 1D texture sampling - it actually pays - * attention to the wrap_t value, though it should not. - * Override the wrap_t value here to GL_REPEAT to keep - * any nonexistent border pixels from floating in. - */ - sampler->ss1.t_wrap_mode = BRW_TEXCOORDMODE_WRAP; - } - - - - sampler->ss2.default_color_pointer = sdc_bo->offset >> 5; /* reloc */ -} - /** Sets up the cache key for sampler state for all texture units */ static void brw_wm_sampler_populate_key(struct brw_context *brw, struct wm_sampler_key *key) { - int nr = MIN2(brw->curr.number_textures, - brw->curr.number_samplers); int i; memset(key, 0, sizeof(*key)); - for (i = 0; i < nr; i++) { + key->sampler_count = MIN2(brw->curr.num_textures, + brw->curr.num_samplers); + + for (i = 0; i < key->sampler_count; i++) { const struct brw_texture *tex = brw->curr.texture[i]; const struct brw_sampler *sampler = brw->curr.sampler[i]; - struct wm_sampler_entry *entry = &key->sampler[i]; + struct brw_sampler_state *entry = &key->sampler[i]; - entry->tex_target = texObj->Target; - entry->seamless_cube_map = FALSE; /* XXX: add this to gallium */ entry->ss0 = sampler->ss0; entry->ss1 = sampler->ss1; + entry->ss2.default_color_pointer = brw->wm.sdc_bo[i]->offset >> 5; /* reloc */ entry->ss3 = sampler->ss3; + /* Cube-maps on 965 and later must use the same wrap mode for all 3 + * coordinate dimensions. Futher, only CUBE and CLAMP are valid. + */ + if (tex->base.target == PIPE_TEXTURE_CUBE) { + if (FALSE && + (sampler->ss0.min_filter != BRW_MAPFILTER_NEAREST || + sampler->ss0.mag_filter != BRW_MAPFILTER_NEAREST)) { + entry->ss1.r_wrap_mode = BRW_TEXCOORDMODE_CUBE; + entry->ss1.s_wrap_mode = BRW_TEXCOORDMODE_CUBE; + entry->ss1.t_wrap_mode = BRW_TEXCOORDMODE_CUBE; + } else { + entry->ss1.r_wrap_mode = BRW_TEXCOORDMODE_CLAMP; + entry->ss1.s_wrap_mode = BRW_TEXCOORDMODE_CLAMP; + entry->ss1.t_wrap_mode = BRW_TEXCOORDMODE_CLAMP; + } + } else if (tex->base.target == PIPE_TEXTURE_1D) { + /* There's a bug in 1D texture sampling - it actually pays + * attention to the wrap_t value, though it should not. + * Override the wrap_t value here to GL_REPEAT to keep + * any nonexistent border pixels from floating in. + */ + entry->ss1.t_wrap_mode = BRW_TEXCOORDMODE_WRAP; + } + } +} + + +static void +brw_wm_sampler_update_default_colors(struct brw_context *brw) +{ + int nr = MIN2(brw->curr.num_textures, + brw->curr.num_samplers); + int i; + + for (i = 0; i < nr; i++) { + const struct brw_texture *tex = brw->curr.texture[i]; + const struct brw_sampler *sampler = brw->curr.sampler[i]; + brw->sws->bo_unreference(brw->wm.sdc_bo[i]); - if (firstImage->_BaseFormat == GL_DEPTH_COMPONENT) { + + if (pf_is_depth_or_stencil(tex->base.format)) { float bordercolor[4] = { - texObj->BorderColor[0], - texObj->BorderColor[0], - texObj->BorderColor[0], - texObj->BorderColor[0] + sampler->templ.border_color[0], + sampler->templ.border_color[0], + sampler->templ.border_color[0], + sampler->templ.border_color[0] }; /* GL specs that border color for depth textures is taken from the * R channel, while the hardware uses A. Spam R into all the @@ -183,22 +137,21 @@ brw_wm_sampler_populate_key(struct brw_context *brw, */ brw->wm.sdc_bo[i] = upload_default_color(brw, bordercolor); } else { - brw->wm.sdc_bo[i] = upload_default_color(brw, texObj->BorderColor); + brw->wm.sdc_bo[i] = upload_default_color(brw, sampler->templ.border_color); } } - - key->sampler_count = nr; } -/* All samplers must be uploaded in a single contiguous array, which - * complicates various things. However, this is still too confusing - - * FIXME: simplify all the different new texture state flags. + + +/* All samplers must be uploaded in a single contiguous array. */ -static void upload_wm_samplers( struct brw_context *brw ) +static int upload_wm_samplers( struct brw_context *brw ) { struct wm_sampler_key key; int i; + brw_wm_sampler_update_default_colors(brw); brw_wm_sampler_populate_key(brw, &key); if (brw->wm.sampler_count != key.sampler_count) { @@ -209,7 +162,7 @@ static void upload_wm_samplers( struct brw_context *brw ) brw->sws->bo_unreference(brw->wm.sampler_bo); brw->wm.sampler_bo = NULL; if (brw->wm.sampler_count == 0) - return; + return 0; brw->wm.sampler_bo = brw_search_cache(&brw->cache, BRW_SAMPLER, &key, sizeof(key), @@ -220,41 +173,29 @@ static void upload_wm_samplers( struct brw_context *brw ) * cache. */ if (brw->wm.sampler_bo == NULL) { - struct brw_sampler_state sampler[BRW_MAX_TEX_UNIT]; - - memset(sampler, 0, sizeof(sampler)); - for (i = 0; i < key.sampler_count; i++) { - if (brw->wm.sdc_bo[i] == NULL) - continue; - - brw_update_sampler_state(&key.sampler[i], brw->wm.sdc_bo[i], - &sampler[i]); - } - brw->wm.sampler_bo = brw_upload_cache(&brw->cache, BRW_SAMPLER, &key, sizeof(key), brw->wm.sdc_bo, key.sampler_count, - &sampler, sizeof(sampler), + &key.sampler, sizeof(key.sampler), NULL, NULL); /* Emit SDC relocations */ - for (i = 0; i < BRW_MAX_TEX_UNIT; i++) { - if (!ctx->Texture.Unit[i]._ReallyEnabled) - continue; - - dri_bo_emit_reloc(brw->wm.sampler_bo, - I915_GEM_DOMAIN_SAMPLER, 0, - 0, - i * sizeof(struct brw_sampler_state) + - offsetof(struct brw_sampler_state, ss2), - brw->wm.sdc_bo[i]); + for (i = 0; i < key.sampler_count; i++) { + brw->sws->bo_emit_reloc(brw->wm.sampler_bo, + I915_GEM_DOMAIN_SAMPLER, 0, + 0, + i * sizeof(struct brw_sampler_state) + + offsetof(struct brw_sampler_state, ss2), + brw->wm.sdc_bo[i]); } } + + return 0; } const struct brw_tracked_state brw_wm_samplers = { .dirty = { - .mesa = PIPE_NEW_BOUND_TEXTURES | PIPE_NEW_SAMPLER, + .mesa = PIPE_NEW_BOUND_TEXTURES | PIPE_NEW_SAMPLERS, .brw = 0, .cache = 0 }, diff --git a/src/gallium/drivers/i965/brw_wm_state.c b/src/gallium/drivers/i965/brw_wm_state.c index 1898f38cef1..f161de9b401 100644 --- a/src/gallium/drivers/i965/brw_wm_state.c +++ b/src/gallium/drivers/i965/brw_wm_state.c @@ -29,12 +29,14 @@ * Keith Whitwell */ - +#include "util/u_math.h" #include "brw_context.h" #include "brw_state.h" #include "brw_defines.h" #include "brw_wm.h" +#include "brw_debug.h" +#include "brw_pipe_rast.h" /*********************************************************************** * WM unit - fragment programs and rasterization @@ -60,8 +62,7 @@ struct brw_wm_unit_key { static void wm_unit_populate_key(struct brw_context *brw, struct brw_wm_unit_key *key) { - const struct gl_fragment_program *fp = brw->fragment_program; - const struct brw_fragment_program *bfp = (struct brw_fragment_program *) fp; + const struct brw_fragment_shader *fp = brw->curr.fragment_shader; memset(key, 0, sizeof(*key)); @@ -82,7 +83,7 @@ wm_unit_populate_key(struct brw_context *brw, struct brw_wm_unit_key *key) key->urb_entry_read_length = brw->wm.prog_data->urb_read_length; key->curb_entry_read_length = brw->wm.prog_data->curb_read_length; key->dispatch_grf_start_reg = brw->wm.prog_data->first_curbe_grf; - key->total_scratch = ALIGN(brw->wm.prog_data->total_scratch, 1024); + key->total_scratch = align(brw->wm.prog_data->total_scratch, 1024); /* BRW_NEW_URB_FENCE */ key->urb_size = brw->urb.vsize; @@ -96,39 +97,42 @@ wm_unit_populate_key(struct brw_context *brw, struct brw_wm_unit_key *key) /* CACHE_NEW_SAMPLER */ key->sampler_count = brw->wm.sampler_count; - /* _NEW_POLYGONSTIPPLE */ - key->polygon_stipple = ctx->Polygon.StippleFlag; + /* PIPE_NEW_RAST */ + key->polygon_stipple = brw->curr.rast->templ.poly_stipple_enable; - /* BRW_NEW_FRAGMENT_PROGRAM */ - key->uses_depth = (fp->Base.InputsRead & (1 << FRAG_ATTRIB_WPOS)) != 0; + /* PIPE_NEW_FRAGMENT_PROGRAM */ + key->uses_depth = fp->uses_depth; + key->computes_depth = fp->info.writes_z; - /* as far as we can tell */ - key->computes_depth = - (fp->Base.OutputsWritten & (1 << FRAG_RESULT_DEPTH)) != 0; /* PIPE_NEW_DEPTH_BUFFER + * * Override for NULL depthbuffer case, required by the Pixel Shader Computed * Depth field. */ if (brw->curr.fb.zsbuf == NULL) key->computes_depth = 0; - /* _NEW_COLOR */ - key->uses_kill = fp->UsesKill || ctx->Color.AlphaEnabled; - key->has_flow_control = bfp->has_flow_control; + /* PIPE_NEW_DEPTH_STENCIL_ALPHA */ + key->uses_kill = (fp->info.uses_kill || + brw->curr.zstencil->cc3.alpha_test); + + key->has_flow_control = fp->has_flow_control; /* temporary sanity check assertion */ - ASSERT(bfp->has_flow_control == brw_wm_has_flow_control(fp)); + assert(fp->has_flow_control == 0); - /* _NEW_QUERY */ + /* PIPE_NEW_QUERY */ key->stats_wm = (brw->query.stats_wm != 0); - /* _NEW_LINE */ - key->line_stipple = ctx->Line.StippleFlag; + /* PIPE_NEW_RAST */ + key->line_stipple = brw->curr.rast->templ.line_stipple_enable; + - /* _NEW_POLYGON */ - key->offset_enable = ctx->Polygon.OffsetFill; - key->offset_units = ctx->Polygon.OffsetUnits; - key->offset_factor = ctx->Polygon.OffsetFactor; + key->offset_enable = (brw->curr.rast->templ.offset_cw || + brw->curr.rast->templ.offset_ccw); + + key->offset_units = brw->curr.rast->templ.offset_units; + key->offset_factor = brw->curr.rast->templ.offset_scale; } /** @@ -143,7 +147,7 @@ wm_unit_create_from_key(struct brw_context *brw, struct brw_wm_unit_key *key, memset(&wm, 0, sizeof(wm)); - wm.thread0.grf_reg_count = ALIGN(key->total_grf, 16) / 16 - 1; + wm.thread0.grf_reg_count = align(key->total_grf, 16) / 16 - 1; wm.thread0.kernel_start_pointer = brw->wm.prog_bo->offset >> 6; /* reloc */ wm.thread1.depth_coef_urb_read_offset = 1; wm.thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754; @@ -225,7 +229,7 @@ wm_unit_create_from_key(struct brw_context *brw, struct brw_wm_unit_key *key, NULL, NULL); /* Emit WM program relocation */ - dri_bo_emit_reloc(bo, + brw->sws->bo_emit_reloc(bo, I915_GEM_DOMAIN_INSTRUCTION, 0, wm.thread0.grf_reg_count << 1, offsetof(struct brw_wm_unit_state, thread0), @@ -233,7 +237,7 @@ wm_unit_create_from_key(struct brw_context *brw, struct brw_wm_unit_key *key, /* Emit scratch space relocation */ if (key->total_scratch != 0) { - dri_bo_emit_reloc(bo, + brw->sws->bo_emit_reloc(bo, 0, 0, wm.thread2.per_thread_scratch_space, offsetof(struct brw_wm_unit_state, thread2), @@ -242,7 +246,7 @@ wm_unit_create_from_key(struct brw_context *brw, struct brw_wm_unit_key *key, /* Emit sampler state relocation */ if (key->sampler_count != 0) { - dri_bo_emit_reloc(bo, + brw->sws->bo_emit_reloc(bo, I915_GEM_DOMAIN_INSTRUCTION, 0, wm.wm4.stats_enable | (wm.wm4.sampler_count << 2), offsetof(struct brw_wm_unit_state, wm4), @@ -253,7 +257,7 @@ wm_unit_create_from_key(struct brw_context *brw, struct brw_wm_unit_key *key, } -static void upload_wm_unit( struct brw_context *brw ) +static int upload_wm_unit( struct brw_context *brw ) { struct brw_wm_unit_key key; struct brw_winsys_buffer *reloc_bufs[3]; @@ -291,19 +295,19 @@ static void upload_wm_unit( struct brw_context *brw ) if (brw->wm.state_bo == NULL) { brw->wm.state_bo = wm_unit_create_from_key(brw, &key, reloc_bufs); } + + return 0; } const struct brw_tracked_state brw_wm_unit = { .dirty = { - .mesa = (PIPE_NEW_DEPTH_BUFFER | - _NEW_POLYGON | - _NEW_POLYGONSTIPPLE | - _NEW_LINE | - _NEW_COLOR | - _NEW_QUERY), - - .brw = (BRW_NEW_FRAGMENT_PROGRAM | - BRW_NEW_CURBE_OFFSETS | + .mesa = (PIPE_NEW_FRAGMENT_SHADER | + PIPE_NEW_DEPTH_BUFFER | + PIPE_NEW_RAST | + PIPE_NEW_DEPTH_STENCIL_ALPHA | + PIPE_NEW_QUERY), + + .brw = (BRW_NEW_CURBE_OFFSETS | BRW_NEW_NR_WM_SURFACES), .cache = (CACHE_NEW_WM_PROG |