From: Brian Paul Date: Thu, 3 Nov 2011 22:55:18 +0000 (-0600) Subject: draw: assert that we have non-null fragment shader X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=e814d577253d3b618cc40e36f9d50b42fe61d6ed;p=mesa.git draw: assert that we have non-null fragment shader Instead of just segfaulting. Recently ran into this. --- diff --git a/src/gallium/auxiliary/draw/draw_pipe_pstipple.c b/src/gallium/auxiliary/draw/draw_pipe_pstipple.c index fe3627be867..0401a45507b 100644 --- a/src/gallium/auxiliary/draw/draw_pipe_pstipple.c +++ b/src/gallium/auxiliary/draw/draw_pipe_pstipple.c @@ -361,6 +361,8 @@ generate_pstip_fs(struct pstip_stage *pstip) tgsi_dump(pstip_fs.tokens, 0); #endif + assert(pstip->fs); + pstip->fs->sampler_unit = transform.freeSampler; assert(pstip->fs->sampler_unit < PIPE_MAX_SAMPLERS); diff --git a/src/gallium/auxiliary/draw/draw_pipe_wide_point.c b/src/gallium/auxiliary/draw/draw_pipe_wide_point.c index 0b86ba1e928..8e0a117843e 100644 --- a/src/gallium/auxiliary/draw/draw_pipe_wide_point.c +++ b/src/gallium/auxiliary/draw/draw_pipe_wide_point.c @@ -229,6 +229,8 @@ widepoint_first_point(struct draw_stage *stage, const struct draw_fragment_shader *fs = draw->fs.fragment_shader; uint i; + assert(fs); + wide->num_texcoord_gen = 0; /* Loop over fragment shader inputs looking for generic inputs