From: Erik Faye-Lund Date: Tue, 11 Dec 2018 14:02:53 +0000 (+0000) Subject: virgl: work around bad assumptions in virglrenderer X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=e888f28d1fd9f125fc70b2f5d1b3c42d8f25ae53;p=mesa.git virgl: work around bad assumptions in virglrenderer Virglrenderer does the wrong thing when given an instance divisor; it tries to use the element-index rather than the binding-index as the argument to glVertexBindingDivisor(). This worked fine as long as there was a 1:1 relationship between elements and bindings, which was the case util 19a91841c34 "st/mesa: Use Array._DrawVAO in st_atom_array.c.". So let's detect instance divisors, and restore a 1:1 relationship in that case. This will make old versions of virglrenderer behave correctly. For newer versions, we can consider making a better interface, where the instance divisor isn't specified per element, but rather per binding. But let's save that for another day. Signed-off-by: Erik Faye-Lund Fixes: 19a91841c34 "st/mesa: Use Array._DrawVAO in st_atom_array.c." Reviewed-by: Mathias Fröhlich Tested-By: Gert Wollny --- diff --git a/src/gallium/drivers/virgl/virgl_context.c b/src/gallium/drivers/virgl/virgl_context.c index 121d9139f28..2e3202b04e9 100644 --- a/src/gallium/drivers/virgl/virgl_context.c +++ b/src/gallium/drivers/virgl/virgl_context.c @@ -50,6 +50,8 @@ struct virgl_vertex_elements_state { uint32_t handle; + uint8_t binding_map[PIPE_MAX_ATTRIBS]; + uint8_t num_bindings; }; static uint32_t next_handle; @@ -390,10 +392,28 @@ static void *virgl_create_vertex_elements_state(struct pipe_context *ctx, unsigned num_elements, const struct pipe_vertex_element *elements) { + struct pipe_vertex_element new_elements[PIPE_MAX_ATTRIBS]; struct virgl_context *vctx = virgl_context(ctx); struct virgl_vertex_elements_state *state = CALLOC_STRUCT(virgl_vertex_elements_state); + for (int i = 0; i < num_elements; ++i) { + if (elements[i].instance_divisor) { + /* Virglrenderer doesn't deal with instance_divisor correctly if + * there isn't a 1:1 relationship between elements and bindings. + * So let's make sure there is, by duplicating bindings. + */ + for (int j = 0; j < num_elements; ++j) { + new_elements[j] = elements[j]; + new_elements[j].vertex_buffer_index = j; + state->binding_map[j] = elements[j].vertex_buffer_index; + } + elements = new_elements; + state->num_bindings = num_elements; + break; + } + } + state->handle = virgl_object_assign_handle(); virgl_encoder_create_vertex_elements(vctx, state->handle, num_elements, elements); @@ -419,6 +439,7 @@ static void virgl_bind_vertex_elements_state(struct pipe_context *ctx, vctx->vertex_elements = state; virgl_encode_bind_object(vctx, state ? state->handle : 0, VIRGL_OBJECT_VERTEX_ELEMENTS); + vctx->vertex_array_dirty = TRUE; } static void virgl_set_vertex_buffers(struct pipe_context *ctx, @@ -438,7 +459,17 @@ static void virgl_set_vertex_buffers(struct pipe_context *ctx, static void virgl_hw_set_vertex_buffers(struct virgl_context *vctx) { if (vctx->vertex_array_dirty) { - virgl_encoder_set_vertex_buffers(vctx, vctx->num_vertex_buffers, vctx->vertex_buffer); + struct virgl_vertex_elements_state *ve = vctx->vertex_elements; + + if (ve->num_bindings) { + struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS]; + for (int i = 0; i < ve->num_bindings; ++i) + vertex_buffers[i] = vctx->vertex_buffer[ve->binding_map[i]]; + + virgl_encoder_set_vertex_buffers(vctx, ve->num_bindings, vertex_buffers); + } else + virgl_encoder_set_vertex_buffers(vctx, vctx->num_vertex_buffers, vctx->vertex_buffer); + virgl_attach_res_vertex_buffers(vctx); } }