From: Kenneth Graunke Date: Thu, 25 Nov 2010 08:09:43 +0000 (-0800) Subject: glsl: Don't inline function prototypes. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=e8a24c65bc06a2a098c05728df0da1e5ed61b1de;p=mesa.git glsl: Don't inline function prototypes. Currently, the standalone compiler tries to do function inlining before linking shaders (including linking against the built-in functions). This resulted in the built-in function _prototypes_ being inlined rather than the actual function definition. This is only known to fix a bug in the standalone compiler; most programs should be unaffected. Still, it seems like a good idea. NOTE: This is a candidate for the 7.9 branch. --- diff --git a/src/glsl/ir_function_can_inline.cpp b/src/glsl/ir_function_can_inline.cpp index f29f277ef4b..c367c30e44f 100644 --- a/src/glsl/ir_function_can_inline.cpp +++ b/src/glsl/ir_function_can_inline.cpp @@ -60,6 +60,8 @@ can_inline(ir_call *call) { ir_function_can_inline_visitor v; const ir_function_signature *callee = call->get_callee(); + if (!callee->is_defined) + return false; v.run((exec_list *) &callee->body);